2022 - Day 16

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Dreaded_X 2022-12-16 21:14:09 +01:00
parent c43808fbfc
commit c5a0ad16a1
Signed by: Dreaded_X
GPG Key ID: 76BDEC4E165D8AD9
3 changed files with 251 additions and 0 deletions

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Valve KR has flow rate=17; tunnels lead to valves WA, JQ, JY, KI
Valve JN has flow rate=0; tunnels lead to valves XS, JQ
Valve JY has flow rate=0; tunnels lead to valves KR, AP
Valve WE has flow rate=0; tunnels lead to valves GY, XS
Valve HW has flow rate=0; tunnels lead to valves GP, AA
Valve QS has flow rate=0; tunnels lead to valves WW, MF
Valve MF has flow rate=15; tunnels lead to valves RJ, QS
Valve IM has flow rate=0; tunnels lead to valves WH, HS
Valve RJ has flow rate=0; tunnels lead to valves MF, PM
Valve IG has flow rate=0; tunnels lead to valves WX, ZY
Valve YL has flow rate=0; tunnels lead to valves GY, EB
Valve LI has flow rate=25; tunnels lead to valves YS, SI
Valve WW has flow rate=6; tunnels lead to valves PJ, QS
Valve QK has flow rate=0; tunnels lead to valves MV, AU
Valve AU has flow rate=20; tunnels lead to valves QK, BT, VK
Valve WH has flow rate=0; tunnels lead to valves MV, IM
Valve YS has flow rate=0; tunnels lead to valves ZL, LI
Valve FR has flow rate=0; tunnels lead to valves XS, AA
Valve NX has flow rate=0; tunnels lead to valves KI, NG
Valve OI has flow rate=5; tunnels lead to valves SU, OX, LW, JH, DK
Valve YJ has flow rate=0; tunnels lead to valves XK, XU
Valve DK has flow rate=0; tunnels lead to valves OI, IZ
Valve SU has flow rate=0; tunnels lead to valves OI, XU
Valve OH has flow rate=0; tunnels lead to valves CX, WX
Valve HS has flow rate=8; tunnels lead to valves UY, IM, WJ, XK, UC
Valve UY has flow rate=0; tunnels lead to valves HS, OX
Valve AP has flow rate=0; tunnels lead to valves JY, GY
Valve JQ has flow rate=0; tunnels lead to valves KR, JN
Valve XK has flow rate=0; tunnels lead to valves YJ, HS
Valve PM has flow rate=0; tunnels lead to valves RJ, ZY
Valve WJ has flow rate=0; tunnels lead to valves AA, HS
Valve VK has flow rate=0; tunnels lead to valves AU, SI
Valve OX has flow rate=0; tunnels lead to valves UY, OI
Valve ZL has flow rate=0; tunnels lead to valves YS, MV
Valve LW has flow rate=0; tunnels lead to valves TT, OI
Valve TT has flow rate=0; tunnels lead to valves LW, MV
Valve PJ has flow rate=0; tunnels lead to valves UC, WW
Valve UC has flow rate=0; tunnels lead to valves PJ, HS
Valve XU has flow rate=3; tunnels lead to valves EB, CW, SU, TL, YJ
Valve XS has flow rate=4; tunnels lead to valves IZ, CW, WE, JN, FR
Valve CW has flow rate=0; tunnels lead to valves XU, XS
Valve TF has flow rate=0; tunnels lead to valves AA, TL
Valve EB has flow rate=0; tunnels lead to valves XU, YL
Valve WA has flow rate=0; tunnels lead to valves KR, BT
Valve GY has flow rate=9; tunnels lead to valves GP, AP, YL, ZO, WE
Valve IZ has flow rate=0; tunnels lead to valves DK, XS
Valve KI has flow rate=0; tunnels lead to valves NX, KR
Valve AA has flow rate=0; tunnels lead to valves HW, TF, FR, JH, WJ
Valve ZO has flow rate=0; tunnels lead to valves GY, QM
Valve QM has flow rate=0; tunnels lead to valves ZO, CX
Valve SI has flow rate=0; tunnels lead to valves LI, VK
Valve BT has flow rate=0; tunnels lead to valves AU, WA
Valve BC has flow rate=0; tunnels lead to valves CX, ZY
Valve NG has flow rate=21; tunnel leads to valve NX
Valve WX has flow rate=16; tunnels lead to valves IG, OH
Valve GP has flow rate=0; tunnels lead to valves HW, GY
Valve JH has flow rate=0; tunnels lead to valves AA, OI
Valve CX has flow rate=13; tunnels lead to valves OH, BC, QM
Valve TL has flow rate=0; tunnels lead to valves TF, XU
Valve MV has flow rate=14; tunnels lead to valves QK, ZL, WH, TT
Valve ZY has flow rate=10; tunnels lead to valves PM, BC, IG

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Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
Valve BB has flow rate=13; tunnels lead to valves CC, AA
Valve CC has flow rate=2; tunnels lead to valves DD, BB
Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
Valve EE has flow rate=3; tunnels lead to valves FF, DD
Valve FF has flow rate=0; tunnels lead to valves EE, GG
Valve GG has flow rate=0; tunnels lead to valves FF, HH
Valve HH has flow rate=22; tunnel leads to valve GG
Valve II has flow rate=0; tunnels lead to valves AA, JJ
Valve JJ has flow rate=21; tunnel leads to valve II

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#![feature(test)]
use std::{collections::{HashMap, VecDeque, HashSet}, str::FromStr};
use anyhow::Result;
use aoc::Solver;
// -- Runners --
fn main() -> Result<()> {
Day::solve()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn part1_test1() -> Result<()> {
Day::test(Day::part1, "test-1", 1651)
}
#[test]
fn part1_solution() -> Result<()> {
Day::test(Day::part1, "input", 1647)
}
#[test]
fn part2_test1() -> Result<()> {
Day::test(Day::part2, "test-1", 1707)
}
#[test]
fn part2_solution() -> Result<()> {
Day::test(Day::part2, "input", 2169)
}
// Benchmarks
extern crate test;
#[bench]
#[ignore]
fn part1_bench(b: &mut test::Bencher) {
Day::benchmark(Day::part1, b)
}
#[bench]
#[ignore]
fn part2_bench(b: &mut test::Bencher) {
Day::benchmark(Day::part2, b)
}
}
#[derive(Debug, Clone)]
struct Valve {
flowrate: i32,
connections: Vec<String>,
}
#[derive(Debug)]
struct Volcano {
valves: HashMap<String, Valve>,
}
impl FromStr for Volcano {
type Err = anyhow::Error;
fn from_str(input: &str) -> Result<Self, Self::Err> {
let valves = input
.lines()
.map(|line| {
let mut iter = line.splitn(10, " ");
let name = iter.nth(1).unwrap().into();
let flowrate = iter.nth(2).unwrap().chars().filter(|c| c.is_digit(10)).collect::<String>().parse().unwrap();
let connections = iter.nth(4).unwrap().split(", ").map(|name| name.into()).collect();
(name, Valve {flowrate, connections})
}).collect();
Ok(Volcano { valves })
}
}
#[derive(Debug, Hash, PartialEq, Eq)]
struct State {
name: String,
time: i32,
opened: Vec<String>,
}
fn find_best(root: String, volcano: &Volcano, opened: Vec<String>, time: i32) -> (i32, Vec<String>) {
let mut queue = VecDeque::new();
queue.push_back((State{name: root, time, opened}, 0));
let mut best = 0;
let mut best_opened = Vec::new();
let mut evaluated = HashSet::new();
loop {
// We are done now
if queue.is_empty() {
break;
}
let mut state = queue.pop_front().unwrap();
// Check if we have run out of time
if state.0.time <= 1 {
if state.1 > best {
best = state.1;
best_opened = state.0.opened;
}
continue;
}
if evaluated.contains(&state.0) {
continue;
}
let current_valve = volcano.valves.get(&state.0.name).unwrap();
// Two options:
// 1: Open valve [Only if current valve is not opened and has a
// non-zero flowrate]
// 2: Move to other valve
// Option 1
if !state.0.opened.contains(&state.0.name) && current_valve.flowrate != 0 {
// Add the current valve to the list of opened valves
state.0.opened.push(state.0.name.clone());
let new_value = state.1 + (state.0.time-1) * current_valve.flowrate;
let ns = (State {name: state.0.name.to_owned(), time: state.0.time-1, opened: state.0.opened.clone()}, new_value);
queue.push_back(ns);
state.0.opened.pop();
}
// Option 2
for connection in current_valve.connections.iter() {
let ns = (State {name: connection.to_owned(), time: state.0.time-1, opened: state.0.opened.clone()}, state.1);
queue.push_back(ns);
}
evaluated.insert(State{name: state.0.name.to_owned(), time: state.0.time, opened: state.0.opened.clone()});
}
return (best, best_opened);
}
// -- Solution --
pub struct Day;
impl aoc::Solver for Day {
type Output1 = i32;
type Output2 = i32;
fn day() -> u8 {
16
}
fn part1(input: &str) -> Self::Output1 {
let volcano = Volcano::from_str(input).unwrap();
find_best("AA".to_owned(), &volcano, Vec::new(), 30).0
}
fn part2(input: &str) -> Self::Output2 {
let volcano = Volcano::from_str(input).unwrap();
let time = 26;
// This solution is very much a hack
// In the 26 minutes we can not turn on all the valves
// So the player tries to go for the best possible solution before running out of time
// The elephant will then look at the remaining valves and find the best remaing solution
// Problem with this solution is that it assumes we run out of time before opening all
// non-zero valves
// However this is not the case in the example, so it will actually fail the example
// @TODO Implement a proper solution that can also solve the example
let player = find_best("AA".to_owned(), &volcano, Vec::new(), time);
let elephant = find_best("AA".to_owned(), &volcano, player.1, time);
player.0 + elephant.0
}
}