Devices are now clonable
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@@ -12,35 +12,35 @@ traits! {
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command_only_on_off: Option<bool>,
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query_only_on_off: Option<bool>,
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async fn on(&self) -> Result<bool, ErrorCode>,
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"action.devices.commands.OnOff" => async fn set_on(&mut self, on: bool) -> Result<(), ErrorCode>,
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"action.devices.commands.OnOff" => async fn set_on(&self, on: bool) -> Result<(), ErrorCode>,
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},
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"action.devices.traits.Scene" => trait Scene {
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scene_reversible: Option<bool>,
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"action.devices.commands.ActivateScene" => async fn set_active(&mut self, deactivate: bool) -> Result<(), ErrorCode>,
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"action.devices.commands.ActivateScene" => async fn set_active(&self, deactivate: bool) -> Result<(), ErrorCode>,
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},
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"action.devices.traits.FanSpeed" => trait FanSpeed {
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reversible: Option<bool>,
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command_only_fan_speed: Option<bool>,
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available_fan_speeds: AvailableSpeeds,
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fn current_fan_speed_setting(&self) -> Result<String, ErrorCode>,
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async fn current_fan_speed_setting(&self) -> Result<String, ErrorCode>,
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// TODO: Figure out some syntax for optional command?
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// Probably better to just force the user to always implement commands?
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"action.devices.commands.SetFanSpeed" => async fn set_fan_speed(&mut self, fan_speed: String) -> Result<(), ErrorCode>,
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"action.devices.commands.SetFanSpeed" => async fn set_fan_speed(&self, fan_speed: String) -> Result<(), ErrorCode>,
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},
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"action.devices.traits.HumiditySetting" => trait HumiditySetting {
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query_only_humidity_setting: Option<bool>,
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fn humidity_ambient_percent(&self) -> Result<isize, ErrorCode>,
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async fn humidity_ambient_percent(&self) -> Result<isize, ErrorCode>,
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},
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"action.devices.traits.TemperatureControl" => trait TemperatureSetting {
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query_only_temperature_control: Option<bool>,
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// TODO: Add rename
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temperatureUnitForUX: TemperatureUnit,
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fn temperature_ambient_celsius(&self) -> f32,
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async fn temperature_ambient_celsius(&self) -> f32,
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}
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}
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