chore: Restructured config to not rely on mqtt client being available
In preparation of changes to the mqtt client the config is rewritten to use a device creation function for devices that need the mqtt client.
This commit is contained in:
515
config.lua
515
config.lua
@@ -21,28 +21,133 @@ local function mqtt_automation(topic)
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return "automation/" .. topic
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end
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local mqtt_client = require("automation:mqtt").new(device_manager, {
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host = ((host == "zeus" or host == "hephaestus") and "olympus.lan.huizinga.dev") or "mosquitto",
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port = 8883,
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client_name = "automation-" .. host,
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username = "mqtt",
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password = secrets.mqtt_password,
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tls = host == "zeus" or host == "hephaestus",
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})
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--- @return fun(self: OnOffInterface, state: {state: boolean, power: number})
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local function auto_off()
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local timeout = utils.Timeout.new()
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local devs = {}
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function devs:add(device)
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table.insert(self, device)
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return function(self, state)
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if state.state and state.power < 100 then
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timeout:start(3, function()
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self:set_on(false)
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end)
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else
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timeout:cancel()
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end
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end
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end
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local ntfy_topic = secrets.ntfy_topic
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if ntfy_topic == nil then
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error("Ntfy topic is not specified")
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--- @param duration number
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--- @return fun(self: OnOffInterface, state: {state: boolean})
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local function off_timeout(duration)
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local timeout = utils.Timeout.new()
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return function(self, state)
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if state.state then
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timeout:start(duration, function()
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self:set_on(false)
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end)
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else
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timeout:cancel()
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end
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end
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end
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local hallway_light_automation = {
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timeout = utils.Timeout.new(),
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forced = false,
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trash = nil,
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door = nil,
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}
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---@return fun(_, on: boolean)
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function hallway_light_automation:switch_callback()
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return function(_, on)
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self.timeout:cancel()
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self.group.set_on(on)
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self.forced = on
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end
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end
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---@return fun(_, open: boolean)
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function hallway_light_automation:door_callback()
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return function(_, open)
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if open then
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self.timeout:cancel()
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self.group.set_on(true)
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elseif not self.forced then
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self.timeout:start(debug and 10 or 2 * 60, function()
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if self.trash == nil or self.trash:open_percent() == 0 then
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self.group.set_on(false)
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end
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end)
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end
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end
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end
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---@return fun(_, open: boolean)
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function hallway_light_automation:trash_callback()
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return function(_, open)
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if open then
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self.group.set_on(true)
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else
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if
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not self.timeout:is_waiting()
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and (self.door == nil or self.door:open_percent() == 0)
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and not self.forced
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then
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self.group.set_on(false)
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end
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end
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end
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end
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---@return fun(_, state: { on: boolean })
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function hallway_light_automation:light_callback()
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return function(_, state)
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if
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state.on
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and (self.trash == nil or self.trash:open_percent()) == 0
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and (self.door == nil or self.door:open_percent() == 0)
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then
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-- If the door and trash are not open, that means the light got turned on manually
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self.timeout:cancel()
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self.forced = true
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elseif not state.on then
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-- The light is never forced when it is off
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self.forced = false
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end
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end
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end
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--- @class OnPresence
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--- @field [integer] fun(presence: boolean)
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local on_presence = {}
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--- @param f fun(presence: boolean)
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function on_presence:add(f)
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self[#self + 1] = f
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end
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--- @param device OnOffInterface
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local function turn_off_when_away(device)
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on_presence:add(function(presence)
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if not presence then
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device:set_on(false)
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end
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end)
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end
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--- @class WindowSensor
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--- @field [integer] OpenCloseInterface
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local window_sensors = {}
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--- @param sensor OpenCloseInterface
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function window_sensors:add(sensor)
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self[#self + 1] = sensor
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end
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--- @class OnLight
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--- @field [integer] fun(light: boolean)
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local on_light = {}
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--- @param f fun(light: boolean)
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function on_light:add(f)
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self[#self + 1] = f
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end
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local ntfy = devices.Ntfy.new({
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topic = ntfy_topic,
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})
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devs:add(ntfy)
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--- @type {[string]: number}
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local low_battery = {}
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@@ -57,47 +162,15 @@ local function check_battery(device, battery)
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low_battery[id] = nil
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end
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end
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local function notify_low_battery()
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-- Don't send notifications if there are now devices with low battery
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if next(low_battery) == nil then
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print("No devices with low battery")
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return
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end
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local lines = {}
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for name, battery in pairs(low_battery) do
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table.insert(lines, name .. ": " .. tostring(battery) .. "%")
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local ntfy_topic = secrets.ntfy_topic
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if ntfy_topic == nil then
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error("Ntfy topic is not specified")
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end
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local message = table.concat(lines, "\n")
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ntfy:send_notification({
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title = "Low battery",
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message = message,
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tags = { "battery" },
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priority = "default",
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local ntfy = devices.Ntfy.new({
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topic = ntfy_topic,
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})
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end
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--- @class OnPresence
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--- @field [integer] fun(presence: boolean)
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local on_presence = {}
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--- @param f fun(presence: boolean)
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function on_presence:add(f)
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self[#self + 1] = f
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end
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local presence_system = devices.Presence.new({
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topic = mqtt_automation("presence/+/#"),
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client = mqtt_client,
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callback = function(_, presence)
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for _, f in ipairs(on_presence) do
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if type(f) == "function" then
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f(presence)
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end
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end
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end,
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})
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devs:add(presence_system)
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on_presence:add(function(presence)
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ntfy:send_notification({
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title = "Presence",
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@@ -117,20 +190,7 @@ on_presence:add(function(presence)
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},
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})
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end)
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on_presence:add(function(presence)
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mqtt_client:send_message(mqtt_automation("debug") .. "/presence", {
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state = presence,
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updated = utils.get_epoch(),
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})
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end)
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--- @class WindowSensor
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--- @field [integer] OpenCloseInterface
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local window_sensors = {}
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--- @param sensor OpenCloseInterface
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function window_sensors:add(sensor)
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self[#self + 1] = sensor
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end
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on_presence:add(function(presence)
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if not presence then
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local open = {}
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@@ -155,49 +215,32 @@ on_presence:add(function(presence)
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end
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end)
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--- @param device OnOffInterface
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local function turn_off_when_away(device)
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on_presence:add(function(presence)
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if not presence then
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device:set_on(false)
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end
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end)
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local function notify_low_battery()
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-- Don't send notifications if there are now devices with low battery
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if next(low_battery) == nil then
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print("No devices with low battery")
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return
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end
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--- @class OnLight
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--- @field [integer] fun(light: boolean)
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local on_light = {}
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--- @param f fun(light: boolean)
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function on_light:add(f)
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self[#self + 1] = f
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local lines = {}
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for name, battery in pairs(low_battery) do
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table.insert(lines, name .. ": " .. tostring(battery) .. "%")
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end
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devs:add(devices.LightSensor.new({
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identifier = "living_light_sensor",
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topic = mqtt_z2m("living/light"),
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client = mqtt_client,
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min = 22000,
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max = 23500,
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callback = function(_, light)
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for _, f in ipairs(on_light) do
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if type(f) == "function" then
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f(light)
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end
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end
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end,
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}))
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on_light:add(function(light)
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mqtt_client:send_message(mqtt_automation("debug") .. "/darkness", {
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state = not light,
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updated = utils.get_epoch(),
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local message = table.concat(lines, "\n")
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ntfy:send_notification({
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title = "Low battery",
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message = message,
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tags = { "battery" },
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priority = "default",
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})
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end)
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end
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local hue_ip = "10.0.0.102"
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local hue_token = secrets.hue_token
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if hue_token == nil then
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error("Hue token is not specified")
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end
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local hue_bridge = devices.HueBridge.new({
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identifier = "hue_bridge",
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ip = hue_ip,
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@@ -207,7 +250,6 @@ local hue_bridge = devices.HueBridge.new({
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darkness = 43,
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},
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})
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devs:add(hue_bridge)
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on_light:add(function(light)
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hue_bridge:set_flag("darkness", not light)
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end)
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@@ -222,7 +264,6 @@ local kitchen_lights = devices.HueGroup.new({
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group_id = 7,
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scene_id = "7MJLG27RzeRAEVJ",
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})
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devs:add(kitchen_lights)
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local living_lights = devices.HueGroup.new({
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identifier = "living_lights",
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ip = hue_ip,
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@@ -230,7 +271,6 @@ local living_lights = devices.HueGroup.new({
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group_id = 1,
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scene_id = "SNZw7jUhQ3cXSjkj",
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})
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devs:add(living_lights)
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local living_lights_relax = devices.HueGroup.new({
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identifier = "living_lights",
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ip = hue_ip,
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@@ -238,7 +278,88 @@ local living_lights_relax = devices.HueGroup.new({
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group_id = 1,
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scene_id = "eRJ3fvGHCcb6yNw",
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})
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devs:add(living_lights_relax)
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local hallway_top_light = devices.HueGroup.new({
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identifier = "hallway_top_light",
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ip = hue_ip,
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login = hue_token,
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group_id = 83,
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scene_id = "QeufkFDICEHWeKJ7",
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})
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local hallway_bottom_lights = devices.HueGroup.new({
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identifier = "hallway_bottom_lights",
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ip = hue_ip,
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login = hue_token,
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group_id = 81,
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scene_id = "3qWKxGVadXFFG4o",
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})
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local bedroom_lights = devices.HueGroup.new({
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identifier = "bedroom_lights",
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ip = hue_ip,
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login = hue_token,
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group_id = 3,
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scene_id = "PvRs-lGD4VRytL9",
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})
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local bedroom_lights_relax = devices.HueGroup.new({
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identifier = "bedroom_lights",
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ip = hue_ip,
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login = hue_token,
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group_id = 3,
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scene_id = "60tfTyR168v2csz",
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})
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local bedroom_air_filter = devices.AirFilter.new({
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name = "Air Filter",
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room = "Bedroom",
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url = "http://10.0.0.103",
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})
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local function create_devs(mqtt_client)
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on_presence:add(function(presence)
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mqtt_client:send_message(mqtt_automation("debug") .. "/presence", {
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state = presence,
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updated = utils.get_epoch(),
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})
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end)
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on_light:add(function(light)
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mqtt_client:send_message(mqtt_automation("debug") .. "/darkness", {
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state = not light,
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updated = utils.get_epoch(),
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})
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end)
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local devs = {}
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function devs:add(device)
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table.insert(self, device)
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end
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local presence_system = devices.Presence.new({
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topic = mqtt_automation("presence/+/#"),
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client = mqtt_client,
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callback = function(_, presence)
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for _, f in ipairs(on_presence) do
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if type(f) == "function" then
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f(presence)
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end
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end
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end,
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})
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devs:add(presence_system)
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devs:add(devices.LightSensor.new({
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identifier = "living_light_sensor",
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topic = mqtt_z2m("living/light"),
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client = mqtt_client,
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min = 22000,
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max = 23500,
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callback = function(_, light)
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for _, f in ipairs(on_light) do
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if type(f) == "function" then
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f(light)
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end
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end
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end,
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}))
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devs:add(devices.HueSwitch.new({
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name = "Switch",
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@@ -309,21 +430,6 @@ devs:add(devices.IkeaRemote.new({
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battery_callback = check_battery,
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}))
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--- @return fun(self: OnOffInterface, state: {state: boolean, power: number})
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local function kettle_timeout()
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local timeout = utils.Timeout.new()
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return function(self, state)
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if state.state and state.power < 100 then
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timeout:start(3, function()
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self:set_on(false)
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end)
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else
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timeout:cancel()
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end
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end
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end
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--- @type OutletPower
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local kettle = devices.OutletPower.new({
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outlet_type = "Kettle",
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@@ -331,7 +437,7 @@ local kettle = devices.OutletPower.new({
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room = "Kitchen",
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topic = mqtt_z2m("kitchen/kettle"),
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client = mqtt_client,
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callback = kettle_timeout(),
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callback = auto_off(),
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})
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turn_off_when_away(kettle)
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devs:add(kettle)
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@@ -361,22 +467,6 @@ devs:add(devices.IkeaRemote.new({
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battery_callback = check_battery,
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}))
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--- @param duration number
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--- @return fun(self: OnOffInterface, state: {state: boolean})
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local function off_timeout(duration)
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local timeout = utils.Timeout.new()
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return function(self, state)
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if state.state then
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timeout:start(duration, function()
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self:set_on(false)
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end)
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else
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timeout:cancel()
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end
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end
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end
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local bathroom_light = devices.LightOnOff.new({
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name = "Light",
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room = "Bathroom",
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@@ -451,13 +541,6 @@ devs:add(devices.IkeaRemote.new({
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battery_callback = check_battery,
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}))
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local hallway_top_light = devices.HueGroup.new({
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identifier = "hallway_top_light",
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ip = hue_ip,
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login = hue_token,
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group_id = 83,
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scene_id = "QeufkFDICEHWeKJ7",
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})
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devs:add(devices.HueSwitch.new({
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name = "SwitchBottom",
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room = "Hallway",
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@@ -479,70 +562,6 @@ devs:add(devices.HueSwitch.new({
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battery_callback = check_battery,
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}))
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local hallway_light_automation = {
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timeout = utils.Timeout.new(),
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forced = false,
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trash = nil,
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door = nil,
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}
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---@return fun(_, on: boolean)
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function hallway_light_automation:switch_callback()
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return function(_, on)
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self.timeout:cancel()
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self.group.set_on(on)
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self.forced = on
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end
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end
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---@return fun(_, open: boolean)
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function hallway_light_automation:door_callback()
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return function(_, open)
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if open then
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self.timeout:cancel()
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self.group.set_on(true)
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elseif not self.forced then
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self.timeout:start(debug and 10 or 2 * 60, function()
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if self.trash == nil or self.trash:open_percent() == 0 then
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self.group.set_on(false)
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end
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end)
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end
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end
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end
|
||||
---@return fun(_, open: boolean)
|
||||
function hallway_light_automation:trash_callback()
|
||||
return function(_, open)
|
||||
if open then
|
||||
self.group.set_on(true)
|
||||
else
|
||||
if
|
||||
not self.timeout:is_waiting()
|
||||
and (self.door == nil or self.door:open_percent() == 0)
|
||||
and not self.forced
|
||||
then
|
||||
self.group.set_on(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
---@return fun(_, state: { on: boolean })
|
||||
function hallway_light_automation:light_callback()
|
||||
return function(_, state)
|
||||
if
|
||||
state.on
|
||||
and (self.trash == nil or self.trash:open_percent()) == 0
|
||||
and (self.door == nil or self.door:open_percent() == 0)
|
||||
then
|
||||
-- If the door and trash are not open, that means the light got turned on manually
|
||||
self.timeout:cancel()
|
||||
self.forced = true
|
||||
elseif not state.on then
|
||||
-- The light is never forced when it is off
|
||||
self.forced = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local hallway_storage = devices.LightBrightness.new({
|
||||
name = "Storage",
|
||||
room = "Hallway",
|
||||
@@ -553,15 +572,7 @@ local hallway_storage = devices.LightBrightness.new({
|
||||
turn_off_when_away(hallway_storage)
|
||||
devs:add(hallway_storage)
|
||||
|
||||
local hallway_bottom_lights = devices.HueGroup.new({
|
||||
identifier = "hallway_bottom_lights",
|
||||
ip = hue_ip,
|
||||
login = hue_token,
|
||||
group_id = 81,
|
||||
scene_id = "3qWKxGVadXFFG4o",
|
||||
})
|
||||
devs:add(hallway_bottom_lights)
|
||||
|
||||
-- TODO: Rework
|
||||
hallway_light_automation.group = {
|
||||
set_on = function(on)
|
||||
if on then
|
||||
@@ -573,6 +584,15 @@ hallway_light_automation.group = {
|
||||
end,
|
||||
}
|
||||
|
||||
devs:add(devices.IkeaRemote.new({
|
||||
name = "Remote",
|
||||
room = "Hallway",
|
||||
client = mqtt_client,
|
||||
topic = mqtt_z2m("hallway/remote"),
|
||||
callback = hallway_light_automation:switch_callback(),
|
||||
battery_callback = check_battery,
|
||||
}))
|
||||
|
||||
---@param duration number
|
||||
---@return fun(_, open: boolean)
|
||||
local function presence(duration)
|
||||
@@ -595,15 +615,6 @@ local function presence(duration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
devs:add(devices.IkeaRemote.new({
|
||||
name = "Remote",
|
||||
room = "Hallway",
|
||||
client = mqtt_client,
|
||||
topic = mqtt_z2m("hallway/remote"),
|
||||
callback = hallway_light_automation:switch_callback(),
|
||||
battery_callback = check_battery,
|
||||
}))
|
||||
local hallway_frontdoor = devices.ContactSensor.new({
|
||||
name = "Frontdoor",
|
||||
room = "Hallway",
|
||||
@@ -641,30 +652,6 @@ local guest_light = devices.LightOnOff.new({
|
||||
turn_off_when_away(guest_light)
|
||||
devs:add(guest_light)
|
||||
|
||||
local bedroom_air_filter = devices.AirFilter.new({
|
||||
name = "Air Filter",
|
||||
room = "Bedroom",
|
||||
url = "http://10.0.0.103",
|
||||
})
|
||||
devs:add(bedroom_air_filter)
|
||||
|
||||
local bedroom_lights = devices.HueGroup.new({
|
||||
identifier = "bedroom_lights",
|
||||
ip = hue_ip,
|
||||
login = hue_token,
|
||||
group_id = 3,
|
||||
scene_id = "PvRs-lGD4VRytL9",
|
||||
})
|
||||
devs:add(bedroom_lights)
|
||||
local bedroom_lights_relax = devices.HueGroup.new({
|
||||
identifier = "bedroom_lights",
|
||||
ip = hue_ip,
|
||||
login = hue_token,
|
||||
group_id = 3,
|
||||
scene_id = "60tfTyR168v2csz",
|
||||
})
|
||||
devs:add(bedroom_lights_relax)
|
||||
|
||||
devs:add(devices.HueSwitch.new({
|
||||
name = "Switch",
|
||||
room = "Bedroom",
|
||||
@@ -742,16 +729,40 @@ devs:add(devices.ContactSensor.new({
|
||||
battery_callback = check_battery,
|
||||
}))
|
||||
|
||||
-- HACK: If the devices config contains a function it will call it so we have to remove it
|
||||
devs.add = nil
|
||||
|
||||
return devs
|
||||
end
|
||||
|
||||
-- TODO: Pass the mqtt config to the output config, instead of constructing the client here
|
||||
local mqtt_client = require("automation:mqtt").new(device_manager, {
|
||||
host = ((host == "zeus" or host == "hephaestus") and "olympus.lan.huizinga.dev") or "mosquitto",
|
||||
port = 8883,
|
||||
client_name = "automation-" .. host,
|
||||
username = "mqtt",
|
||||
password = secrets.mqtt_password,
|
||||
tls = host == "zeus" or host == "hephaestus",
|
||||
})
|
||||
|
||||
---@type Config
|
||||
return {
|
||||
fulfillment = {
|
||||
openid_url = "https://login.huizinga.dev/api/oidc",
|
||||
},
|
||||
mqtt = mqtt_client,
|
||||
devices = devs,
|
||||
devices = {
|
||||
create_devs,
|
||||
ntfy,
|
||||
hue_bridge,
|
||||
kitchen_lights,
|
||||
living_lights,
|
||||
living_lights_relax,
|
||||
hallway_top_light,
|
||||
hallway_bottom_lights,
|
||||
bedroom_lights,
|
||||
bedroom_lights_relax,
|
||||
bedroom_air_filter,
|
||||
},
|
||||
schedule = {
|
||||
["0 0 19 * * *"] = function()
|
||||
bedroom_air_filter:set_on(true)
|
||||
|
||||
Reference in New Issue
Block a user