use serde::Serialize; use serde_with::skip_serializing_none; use crate::{response, types::Type, traits::{AsOnOff, Trait, AsScene}, errors::{DeviceError, ErrorCode}, request::execute::CommandType}; pub trait GoogleHomeDevice: AsOnOff + AsScene { fn get_device_type(&self) -> Type; fn get_device_name(&self) -> Name; fn get_id(&self) -> String; fn is_online(&self) -> bool; // Default values that can optionally be overriden fn will_report_state(&self) -> bool { false } fn get_room_hint(&self) -> Option { None } fn get_device_info(&self) -> Option { None } } // This trait exists just to hide the sync, query and execute function from the user pub trait Fullfillment: GoogleHomeDevice { fn sync(&self) -> response::sync::Device { let name = self.get_device_name(); let mut device = response::sync::Device::new(&self.get_id(), &name.name, self.get_device_type()); device.name = name; device.will_report_state = self.will_report_state(); // notification_supported_by_agent if let Some(room) = self.get_room_hint() { device.room_hint = Some(room.into()); } device.device_info = self.get_device_info(); let mut traits = Vec::new(); // OnOff if let Some(d) = AsOnOff::cast(self) { traits.push(Trait::OnOff); device.attributes.command_only_on_off = d.is_command_only(); device.attributes.query_only_on_off = d.is_query_only(); } // Scene if let Some(d) = AsScene::cast(self) { traits.push(Trait::Scene); device.attributes.scene_reversible = d.is_scene_reversible(); } device.traits = traits; return device; } fn query(&self) -> response::query::Device { let mut device = response::query::Device::new(); if !self.is_online() { device.set_offline(); } // OnOff if let Some(d) = AsOnOff::cast(self) { match d.is_on() { Ok(state) => device.state.on = Some(state), Err(err) => device.set_error(err), } } return device; } fn execute(&mut self, command: &CommandType) -> Result<(), ErrorCode> { match command { CommandType::OnOff { on } => { if let Some(d) = AsOnOff::cast_mut(self) { d.set_on(*on)?; } else { return Err(DeviceError::ActionNotAvailable.into()); } }, CommandType::ActivateScene { deactivate } => { if let Some(d) = AsScene::cast_mut(self) { d.set_active(!deactivate)?; } else { return Err(DeviceError::ActionNotAvailable.into()); } }, } return Ok(()); } } impl Fullfillment for T {} #[derive(Debug, Serialize)] #[serde(rename_all = "camelCase")] pub struct Name { #[serde(skip_serializing_if = "Vec::is_empty")] default_names: Vec, name: String, #[serde(skip_serializing_if = "Vec::is_empty")] nicknames: Vec, } impl Name { pub fn new(name: &str) -> Self { Self { default_names: Vec::new(), name: name.into(), nicknames: Vec::new() } } pub fn add_default_name(&mut self, name: &str) { self.default_names.push(name.into()); } pub fn add_nickname(&mut self, name: &str) { self.nicknames.push(name.into()); } } #[skip_serializing_none] #[derive(Debug, Default, Serialize)] #[serde(rename_all = "camelCase")] pub struct Info { pub manufacturer: Option, pub model: Option, pub hw_version: Option, pub sw_version: Option, // attributes // customData // otherDeviceIds }