Files
automation_rs/config.lua
Dreaded_X 2db4af7427 feat(config)!: Config now returns the mqtt config instead of the client
Instead the client is now created on the rust side based on the config.
Devices that require the mqtt client will now instead need to be
constructor using a function. This function receives the mqtt client.
2025-10-20 04:48:32 +02:00

775 lines
18 KiB
Lua

local devices = require("automation:devices")
local utils = require("automation:utils")
local secrets = require("automation:secrets")
local debug = require("automation:variables").debug and true or false
print(_VERSION)
local host = utils.get_hostname()
print("Running @" .. host)
--- @param topic string
--- @return string
local function mqtt_z2m(topic)
return "zigbee2mqtt/" .. topic
end
--- @param topic string
--- @return string
local function mqtt_automation(topic)
return "automation/" .. topic
end
--- @return fun(self: OnOffInterface, state: {state: boolean, power: number})
local function auto_off()
local timeout = utils.Timeout.new()
return function(self, state)
if state.state and state.power < 100 then
timeout:start(3, function()
self:set_on(false)
end)
else
timeout:cancel()
end
end
end
--- @param duration number
--- @return fun(self: OnOffInterface, state: {state: boolean})
local function off_timeout(duration)
local timeout = utils.Timeout.new()
return function(self, state)
if state.state then
timeout:start(duration, function()
self:set_on(false)
end)
else
timeout:cancel()
end
end
end
local hallway_light_automation = {
timeout = utils.Timeout.new(),
forced = false,
trash = nil,
door = nil,
}
---@return fun(_, on: boolean)
function hallway_light_automation:switch_callback()
return function(_, on)
self.timeout:cancel()
self.group.set_on(on)
self.forced = on
end
end
---@return fun(_, open: boolean)
function hallway_light_automation:door_callback()
return function(_, open)
if open then
self.timeout:cancel()
self.group.set_on(true)
elseif not self.forced then
self.timeout:start(debug and 10 or 2 * 60, function()
if self.trash == nil or self.trash:open_percent() == 0 then
self.group.set_on(false)
end
end)
end
end
end
---@return fun(_, open: boolean)
function hallway_light_automation:trash_callback()
return function(_, open)
if open then
self.group.set_on(true)
else
if
not self.timeout:is_waiting()
and (self.door == nil or self.door:open_percent() == 0)
and not self.forced
then
self.group.set_on(false)
end
end
end
end
---@return fun(_, state: { on: boolean })
function hallway_light_automation:light_callback()
return function(_, state)
if
state.on
and (self.trash == nil or self.trash:open_percent()) == 0
and (self.door == nil or self.door:open_percent() == 0)
then
-- If the door and trash are not open, that means the light got turned on manually
self.timeout:cancel()
self.forced = true
elseif not state.on then
-- The light is never forced when it is off
self.forced = false
end
end
end
--- @class OnPresence
--- @field [integer] fun(presence: boolean)
local on_presence = {}
--- @param f fun(presence: boolean)
function on_presence:add(f)
self[#self + 1] = f
end
--- @param device OnOffInterface
local function turn_off_when_away(device)
on_presence:add(function(presence)
if not presence then
device:set_on(false)
end
end)
end
--- @class WindowSensor
--- @field [integer] OpenCloseInterface
local window_sensors = {}
--- @param sensor OpenCloseInterface
function window_sensors:add(sensor)
self[#self + 1] = sensor
end
--- @class OnLight
--- @field [integer] fun(light: boolean)
local on_light = {}
--- @param f fun(light: boolean)
function on_light:add(f)
self[#self + 1] = f
end
--- @type {[string]: number}
local low_battery = {}
--- @param device DeviceInterface
--- @param battery number
local function check_battery(device, battery)
local id = device:get_id()
if battery < 15 then
print("Device '" .. id .. "' has low battery: " .. tostring(battery))
low_battery[id] = battery
else
low_battery[id] = nil
end
end
local ntfy_topic = secrets.ntfy_topic
if ntfy_topic == nil then
error("Ntfy topic is not specified")
end
local ntfy = devices.Ntfy.new({
topic = ntfy_topic,
})
on_presence:add(function(presence)
ntfy:send_notification({
title = "Presence",
message = presence and "Home" or "Away",
tags = { "house" },
priority = "low",
actions = {
{
action = "broadcast",
extras = {
cmd = "presence",
state = presence and "0" or "1",
},
label = presence and "Set away" or "Set home",
clear = true,
},
},
})
end)
on_presence:add(function(presence)
if not presence then
local open = {}
for _, sensor in ipairs(window_sensors) do
if sensor:open_percent() > 0 then
local id = sensor:get_id()
print("Open window detected: " .. id)
table.insert(open, id)
end
end
if #open > 0 then
local message = table.concat(open, "\n")
ntfy:send_notification({
title = "Windows are open",
message = message,
tags = { "window" },
priority = "high",
})
end
end
end)
local function notify_low_battery()
-- Don't send notifications if there are now devices with low battery
if next(low_battery) == nil then
print("No devices with low battery")
return
end
local lines = {}
for name, battery in pairs(low_battery) do
table.insert(lines, name .. ": " .. tostring(battery) .. "%")
end
local message = table.concat(lines, "\n")
ntfy:send_notification({
title = "Low battery",
message = message,
tags = { "battery" },
priority = "default",
})
end
local hue_ip = "10.0.0.102"
local hue_token = secrets.hue_token
if hue_token == nil then
error("Hue token is not specified")
end
local hue_bridge = devices.HueBridge.new({
identifier = "hue_bridge",
ip = hue_ip,
login = hue_token,
flags = {
presence = 41,
darkness = 43,
},
})
on_light:add(function(light)
hue_bridge:set_flag("darkness", not light)
end)
on_presence:add(function(presence)
hue_bridge:set_flag("presence", presence)
end)
local kitchen_lights = devices.HueGroup.new({
identifier = "kitchen_lights",
ip = hue_ip,
login = hue_token,
group_id = 7,
scene_id = "7MJLG27RzeRAEVJ",
})
local living_lights = devices.HueGroup.new({
identifier = "living_lights",
ip = hue_ip,
login = hue_token,
group_id = 1,
scene_id = "SNZw7jUhQ3cXSjkj",
})
local living_lights_relax = devices.HueGroup.new({
identifier = "living_lights",
ip = hue_ip,
login = hue_token,
group_id = 1,
scene_id = "eRJ3fvGHCcb6yNw",
})
local hallway_top_light = devices.HueGroup.new({
identifier = "hallway_top_light",
ip = hue_ip,
login = hue_token,
group_id = 83,
scene_id = "QeufkFDICEHWeKJ7",
})
local hallway_bottom_lights = devices.HueGroup.new({
identifier = "hallway_bottom_lights",
ip = hue_ip,
login = hue_token,
group_id = 81,
scene_id = "3qWKxGVadXFFG4o",
})
local bedroom_lights = devices.HueGroup.new({
identifier = "bedroom_lights",
ip = hue_ip,
login = hue_token,
group_id = 3,
scene_id = "PvRs-lGD4VRytL9",
})
local bedroom_lights_relax = devices.HueGroup.new({
identifier = "bedroom_lights",
ip = hue_ip,
login = hue_token,
group_id = 3,
scene_id = "60tfTyR168v2csz",
})
local bedroom_air_filter = devices.AirFilter.new({
name = "Air Filter",
room = "Bedroom",
url = "http://10.0.0.103",
})
local function create_devs(mqtt_client)
on_presence:add(function(presence)
mqtt_client:send_message(mqtt_automation("debug") .. "/presence", {
state = presence,
updated = utils.get_epoch(),
})
end)
on_light:add(function(light)
mqtt_client:send_message(mqtt_automation("debug") .. "/darkness", {
state = not light,
updated = utils.get_epoch(),
})
end)
local devs = {}
function devs:add(device)
table.insert(self, device)
end
local presence_system = devices.Presence.new({
topic = mqtt_automation("presence/+/#"),
client = mqtt_client,
callback = function(_, presence)
for _, f in ipairs(on_presence) do
if type(f) == "function" then
f(presence)
end
end
end,
})
devs:add(presence_system)
devs:add(devices.LightSensor.new({
identifier = "living_light_sensor",
topic = mqtt_z2m("living/light"),
client = mqtt_client,
min = 22000,
max = 23500,
callback = function(_, light)
for _, f in ipairs(on_light) do
if type(f) == "function" then
f(light)
end
end
end,
}))
devs:add(devices.HueSwitch.new({
name = "Switch",
room = "Living",
client = mqtt_client,
topic = mqtt_z2m("living/switch"),
left_callback = function()
kitchen_lights:set_on(not kitchen_lights:on())
end,
right_callback = function()
living_lights:set_on(not living_lights:on())
end,
right_hold_callback = function()
living_lights_relax:set_on(true)
end,
battery_callback = check_battery,
}))
devs:add(devices.WakeOnLAN.new({
name = "Zeus",
room = "Living Room",
topic = mqtt_automation("appliance/living_room/zeus"),
client = mqtt_client,
mac_address = "30:9c:23:60:9c:13",
broadcast_ip = "10.0.3.255",
}))
local living_mixer = devices.OutletOnOff.new({
name = "Mixer",
room = "Living Room",
topic = mqtt_z2m("living/mixer"),
client = mqtt_client,
})
turn_off_when_away(living_mixer)
devs:add(living_mixer)
local living_speakers = devices.OutletOnOff.new({
name = "Speakers",
room = "Living Room",
topic = mqtt_z2m("living/speakers"),
client = mqtt_client,
})
turn_off_when_away(living_speakers)
devs:add(living_speakers)
devs:add(devices.IkeaRemote.new({
name = "Remote",
room = "Living Room",
client = mqtt_client,
topic = mqtt_z2m("living/remote"),
single_button = true,
callback = function(_, on)
if on then
if living_mixer:on() then
living_mixer:set_on(false)
living_speakers:set_on(false)
else
living_mixer:set_on(true)
living_speakers:set_on(true)
end
else
if not living_mixer:on() then
living_mixer:set_on(true)
else
living_speakers:set_on(not living_speakers:on())
end
end
end,
battery_callback = check_battery,
}))
--- @type OutletPower
local kettle = devices.OutletPower.new({
outlet_type = "Kettle",
name = "Kettle",
room = "Kitchen",
topic = mqtt_z2m("kitchen/kettle"),
client = mqtt_client,
callback = auto_off(),
})
turn_off_when_away(kettle)
devs:add(kettle)
--- @param on boolean
local function set_kettle(_, on)
kettle:set_on(on)
end
devs:add(devices.IkeaRemote.new({
name = "Remote",
room = "Bedroom",
client = mqtt_client,
topic = mqtt_z2m("bedroom/remote"),
single_button = true,
callback = set_kettle,
battery_callback = check_battery,
}))
devs:add(devices.IkeaRemote.new({
name = "Remote",
room = "Kitchen",
client = mqtt_client,
topic = mqtt_z2m("kitchen/remote"),
single_button = true,
callback = set_kettle,
battery_callback = check_battery,
}))
local bathroom_light = devices.LightOnOff.new({
name = "Light",
room = "Bathroom",
topic = mqtt_z2m("bathroom/light"),
client = mqtt_client,
callback = off_timeout(debug and 60 or 45 * 60),
})
devs:add(bathroom_light)
devs:add(devices.Washer.new({
identifier = "bathroom_washer",
topic = mqtt_z2m("bathroom/washer"),
client = mqtt_client,
threshold = 1,
done_callback = function()
ntfy:send_notification({
title = "Laundy is done",
message = "Don't forget to hang it!",
tags = { "womans_clothes" },
priority = "high",
})
end,
}))
devs:add(devices.OutletOnOff.new({
name = "Charger",
room = "Workbench",
topic = mqtt_z2m("workbench/charger"),
client = mqtt_client,
callback = off_timeout(debug and 5 or 20 * 3600),
}))
local workbench_outlet = devices.OutletOnOff.new({
name = "Outlet",
room = "Workbench",
topic = mqtt_z2m("workbench/outlet"),
client = mqtt_client,
})
turn_off_when_away(workbench_outlet)
devs:add(workbench_outlet)
local workbench_light = devices.LightColorTemperature.new({
name = "Light",
room = "Workbench",
topic = mqtt_z2m("workbench/light"),
client = mqtt_client,
})
turn_off_when_away(workbench_light)
devs:add(workbench_light)
local delay_color_temp = utils.Timeout.new()
devs:add(devices.IkeaRemote.new({
name = "Remote",
room = "Workbench",
client = mqtt_client,
topic = mqtt_z2m("workbench/remote"),
callback = function(_, on)
delay_color_temp:cancel()
if on then
workbench_light:set_brightness(82)
-- NOTE: This light does NOT support changing both the brightness and color
-- temperature at the same time, so we first change the brightness and once
-- that is complete we change the color temperature, as that is less likely
-- to have to actually change.
delay_color_temp:start(0.5, function()
workbench_light:set_color_temperature(3333)
end)
else
workbench_light:set_on(false)
end
end,
battery_callback = check_battery,
}))
devs:add(devices.HueSwitch.new({
name = "SwitchBottom",
room = "Hallway",
client = mqtt_client,
topic = mqtt_z2m("hallway/switchbottom"),
left_callback = function()
hallway_top_light:set_on(not hallway_top_light:on())
end,
battery_callback = check_battery,
}))
devs:add(devices.HueSwitch.new({
name = "SwitchTop",
room = "Hallway",
client = mqtt_client,
topic = mqtt_z2m("hallway/switchtop"),
left_callback = function()
hallway_top_light:set_on(not hallway_top_light:on())
end,
battery_callback = check_battery,
}))
local hallway_storage = devices.LightBrightness.new({
name = "Storage",
room = "Hallway",
topic = mqtt_z2m("hallway/storage"),
client = mqtt_client,
callback = hallway_light_automation:light_callback(),
})
turn_off_when_away(hallway_storage)
devs:add(hallway_storage)
-- TODO: Rework
hallway_light_automation.group = {
set_on = function(on)
if on then
hallway_storage:set_brightness(80)
else
hallway_storage:set_on(false)
end
hallway_bottom_lights:set_on(on)
end,
}
devs:add(devices.IkeaRemote.new({
name = "Remote",
room = "Hallway",
client = mqtt_client,
topic = mqtt_z2m("hallway/remote"),
callback = hallway_light_automation:switch_callback(),
battery_callback = check_battery,
}))
---@param duration number
---@return fun(_, open: boolean)
local function presence(duration)
local timeout = utils.Timeout.new()
return function(_, open)
if open then
timeout:cancel()
if not presence_system:overall_presence() then
mqtt_client:send_message(mqtt_automation("presence/contact/frontdoor"), {
state = true,
updated = utils.get_epoch(),
})
end
else
timeout:start(duration, function()
mqtt_client:send_message(mqtt_automation("presence/contact/frontdoor"), nil)
end)
end
end
end
local hallway_frontdoor = devices.ContactSensor.new({
name = "Frontdoor",
room = "Hallway",
sensor_type = "Door",
topic = mqtt_z2m("hallway/frontdoor"),
client = mqtt_client,
callback = {
presence(debug and 10 or 15 * 60),
hallway_light_automation:door_callback(),
},
battery_callback = check_battery,
})
devs:add(hallway_frontdoor)
window_sensors:add(hallway_frontdoor)
hallway_light_automation.door = hallway_frontdoor
local hallway_trash = devices.ContactSensor.new({
name = "Trash",
room = "Hallway",
sensor_type = "Drawer",
topic = mqtt_z2m("hallway/trash"),
client = mqtt_client,
callback = hallway_light_automation:trash_callback(),
battery_callback = check_battery,
})
devs:add(hallway_trash)
hallway_light_automation.trash = hallway_trash
local guest_light = devices.LightOnOff.new({
name = "Light",
room = "Guest Room",
topic = mqtt_z2m("guest/light"),
client = mqtt_client,
})
turn_off_when_away(guest_light)
devs:add(guest_light)
devs:add(devices.HueSwitch.new({
name = "Switch",
room = "Bedroom",
client = mqtt_client,
topic = mqtt_z2m("bedroom/switch"),
left_callback = function()
bedroom_lights:set_on(not bedroom_lights:on())
end,
left_hold_callback = function()
bedroom_lights_relax:set_on(true)
end,
battery_callback = check_battery,
}))
local balcony = devices.ContactSensor.new({
name = "Balcony",
room = "Living Room",
sensor_type = "Door",
topic = mqtt_z2m("living/balcony"),
client = mqtt_client,
battery_callback = check_battery,
})
devs:add(balcony)
window_sensors:add(balcony)
local living_window = devices.ContactSensor.new({
name = "Window",
room = "Living Room",
topic = mqtt_z2m("living/window"),
client = mqtt_client,
battery_callback = check_battery,
})
devs:add(living_window)
window_sensors:add(living_window)
local bedroom_window = devices.ContactSensor.new({
name = "Window",
room = "Bedroom",
topic = mqtt_z2m("bedroom/window"),
client = mqtt_client,
battery_callback = check_battery,
})
devs:add(bedroom_window)
window_sensors:add(bedroom_window)
local guest_window = devices.ContactSensor.new({
name = "Window",
room = "Guest Room",
topic = mqtt_z2m("guest/window"),
client = mqtt_client,
battery_callback = check_battery,
})
devs:add(guest_window)
window_sensors:add(guest_window)
local storage_light = devices.LightBrightness.new({
name = "Light",
room = "Storage",
topic = mqtt_z2m("storage/light"),
client = mqtt_client,
})
turn_off_when_away(storage_light)
devs:add(storage_light)
devs:add(devices.ContactSensor.new({
name = "Door",
room = "Storage",
sensor_type = "Door",
topic = mqtt_z2m("storage/door"),
client = mqtt_client,
callback = function(_, open)
if open then
storage_light:set_brightness(100)
else
storage_light:set_on(false)
end
end,
battery_callback = check_battery,
}))
devs.add = nil
return devs
end
--- @type MqttConfig
local mqtt_config = {
host = ((host == "zeus" or host == "hephaestus") and "olympus.lan.huizinga.dev") or "mosquitto",
port = 8883,
client_name = "automation-" .. host,
username = "mqtt",
password = secrets.mqtt_password,
tls = host == "zeus" or host == "hephaestus",
}
---@type Config
return {
fulfillment = {
openid_url = "https://login.huizinga.dev/api/oidc",
},
mqtt = mqtt_config,
devices = {
create_devs,
ntfy,
hue_bridge,
kitchen_lights,
living_lights,
living_lights_relax,
hallway_top_light,
hallway_bottom_lights,
bedroom_lights,
bedroom_lights_relax,
bedroom_air_filter,
},
schedule = {
["0 0 19 * * *"] = function()
bedroom_air_filter:set_on(true)
end,
["0 0 20 * * *"] = function()
bedroom_air_filter:set_on(false)
end,
["0 0 21 */1 * *"] = notify_low_battery,
},
}