automation_rs/google-home/src/device.rs

138 lines
3.8 KiB
Rust

use serde::Serialize;
use crate::{
errors::{DeviceError, ErrorCode},
request::execute::CommandType,
response,
traits::{OnOff, Scene, Trait},
types::Type,
};
#[impl_cast::device(As: OnOff + Scene)]
pub trait GoogleHomeDevice: Sync + Send + 'static {
fn get_device_type(&self) -> Type;
fn get_device_name(&self) -> Name;
fn get_id(&self) -> &str;
fn is_online(&self) -> bool;
// Default values that can optionally be overriden
fn will_report_state(&self) -> bool {
false
}
fn get_room_hint(&self) -> Option<&str> {
None
}
fn get_device_info(&self) -> Option<Info> {
None
}
fn sync(&self) -> response::sync::Device {
let name = self.get_device_name();
let mut device =
response::sync::Device::new(self.get_id(), &name.name, self.get_device_type());
device.name = name;
device.will_report_state = self.will_report_state();
// notification_supported_by_agent
if let Some(room) = self.get_room_hint() {
device.room_hint = Some(room.into());
}
device.device_info = self.get_device_info();
let mut traits = Vec::new();
// OnOff
if let Some(on_off) = As::<dyn OnOff>::cast(self) {
traits.push(Trait::OnOff);
device.attributes.command_only_on_off = on_off.is_command_only();
device.attributes.query_only_on_off = on_off.is_query_only();
}
// Scene
if let Some(scene) = As::<dyn Scene>::cast(self) {
traits.push(Trait::Scene);
device.attributes.scene_reversible = scene.is_scene_reversible();
}
device.traits = traits;
device
}
fn query(&self) -> response::query::Device {
let mut device = response::query::Device::new();
if !self.is_online() {
device.set_offline();
}
// OnOff
if let Some(on_off) = As::<dyn OnOff>::cast(self) {
device.state.on = on_off.is_on().map_err(|err| device.set_error(err)).ok();
}
device
}
fn execute(&mut self, command: &CommandType) -> Result<(), ErrorCode> {
match command {
CommandType::OnOff { on } => {
let on_off = As::<dyn OnOff>::cast_mut(self)
.ok_or::<ErrorCode>(DeviceError::ActionNotAvailable.into())?;
on_off.set_on(*on)?;
}
CommandType::ActivateScene { deactivate } => {
let scene = As::<dyn Scene>::cast_mut(self)
.ok_or::<ErrorCode>(DeviceError::ActionNotAvailable.into())?;
scene.set_active(!deactivate)?;
}
}
Ok(())
}
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Name {
#[serde(skip_serializing_if = "Vec::is_empty")]
default_names: Vec<String>,
name: String,
#[serde(skip_serializing_if = "Vec::is_empty")]
nicknames: Vec<String>,
}
impl Name {
pub fn new(name: &str) -> Self {
Self {
default_names: Vec::new(),
name: name.into(),
nicknames: Vec::new(),
}
}
pub fn add_default_name(&mut self, name: &str) {
self.default_names.push(name.into());
}
pub fn add_nickname(&mut self, name: &str) {
self.nicknames.push(name.into());
}
}
#[derive(Debug, Default, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Info {
#[serde(skip_serializing_if = "Option::is_none")]
pub manufacturer: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub model: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub hw_version: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub sw_version: Option<String>,
// attributes
// customData
// otherDeviceIds
}