automation_rs/google-home/src/device.rs
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Replaced impl_cast with a new and improved trait
With this trait the impl_cast macros are no longer needed, simplifying
everything.
This commit also improved how the actual casting itself is handled.
2024-05-05 00:33:21 +02:00

175 lines
5.4 KiB
Rust

use async_trait::async_trait;
use automation_cast::Cast;
use serde::Serialize;
use crate::errors::{DeviceError, ErrorCode};
use crate::request::execute::CommandType;
use crate::response;
use crate::traits::{FanSpeed, HumiditySetting, OnOff, Scene, Trait};
use crate::types::Type;
#[async_trait]
pub trait GoogleHomeDevice:
Sync + Send + Cast<dyn OnOff> + Cast<dyn Scene> + Cast<dyn FanSpeed> + Cast<dyn HumiditySetting>
{
fn get_device_type(&self) -> Type;
fn get_device_name(&self) -> Name;
fn get_id(&self) -> &str;
fn is_online(&self) -> bool;
// Default values that can optionally be overriden
fn will_report_state(&self) -> bool {
false
}
fn get_room_hint(&self) -> Option<&str> {
None
}
fn get_device_info(&self) -> Option<Info> {
None
}
async fn sync(&self) -> response::sync::Device {
let name = self.get_device_name();
let mut device =
response::sync::Device::new(self.get_id(), &name.name, self.get_device_type());
device.name = name;
device.will_report_state = self.will_report_state();
// notification_supported_by_agent
if let Some(room) = self.get_room_hint() {
device.room_hint = Some(room.into());
}
device.device_info = self.get_device_info();
let mut traits = Vec::new();
// OnOff
if let Some(on_off) = self.cast() as Option<&dyn OnOff> {
traits.push(Trait::OnOff);
device.attributes.command_only_on_off = on_off.is_command_only();
device.attributes.query_only_on_off = on_off.is_query_only();
}
// Scene
if let Some(scene) = self.cast() as Option<&dyn Scene> {
traits.push(Trait::Scene);
device.attributes.scene_reversible = scene.is_scene_reversible();
}
// FanSpeed
if let Some(fan_speed) = self.cast() as Option<&dyn FanSpeed> {
traits.push(Trait::FanSpeed);
device.attributes.command_only_fan_speed = fan_speed.command_only_fan_speed();
device.attributes.available_fan_speeds = Some(fan_speed.available_speeds());
}
if let Some(humidity_setting) = self.cast() as Option<&dyn HumiditySetting> {
traits.push(Trait::HumiditySetting);
device.attributes.query_only_humidity_setting =
humidity_setting.query_only_humidity_setting();
}
device.traits = traits;
device
}
async fn query(&self) -> response::query::Device {
let mut device = response::query::Device::new();
if !self.is_online() {
device.set_offline();
}
// OnOff
if let Some(on_off) = self.cast() as Option<&dyn OnOff> {
device.state.on = on_off
.is_on()
.await
.map_err(|err| device.set_error(err))
.ok();
}
// FanSpeed
if let Some(fan_speed) = self.cast() as Option<&dyn FanSpeed> {
device.state.current_fan_speed_setting = Some(fan_speed.current_speed().await);
}
if let Some(humidity_setting) = self.cast() as Option<&dyn HumiditySetting> {
device.state.humidity_ambient_percent =
Some(humidity_setting.humidity_ambient_percent().await);
}
device
}
async fn execute(&mut self, command: &CommandType) -> Result<(), ErrorCode> {
match command {
CommandType::OnOff { on } => {
if let Some(t) = self.cast_mut() as Option<&mut dyn OnOff> {
t.set_on(*on).await?;
} else {
return Err(DeviceError::ActionNotAvailable.into());
}
}
CommandType::ActivateScene { deactivate } => {
if let Some(t) = self.cast_mut() as Option<&mut dyn Scene> {
t.set_active(!deactivate).await?;
} else {
return Err(DeviceError::ActionNotAvailable.into());
}
}
CommandType::SetFanSpeed { fan_speed } => {
if let Some(t) = self.cast_mut() as Option<&mut dyn FanSpeed> {
t.set_speed(fan_speed).await?;
}
}
}
Ok(())
}
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Name {
#[serde(skip_serializing_if = "Vec::is_empty")]
default_names: Vec<String>,
name: String,
#[serde(skip_serializing_if = "Vec::is_empty")]
nicknames: Vec<String>,
}
impl Name {
pub fn new(name: &str) -> Self {
Self {
default_names: Vec::new(),
name: name.into(),
nicknames: Vec::new(),
}
}
pub fn add_default_name(&mut self, name: &str) {
self.default_names.push(name.into());
}
pub fn add_nickname(&mut self, name: &str) {
self.nicknames.push(name.into());
}
}
#[derive(Debug, Default, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Info {
#[serde(skip_serializing_if = "Option::is_none")]
pub manufacturer: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub model: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub hw_version: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub sw_version: Option<String>,
// attributes
// customData
// otherDeviceIds
}