MultiPurposeButton now uses a timer to time the long and short press
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@@ -1,4 +1,5 @@
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#include "esp_log.h"
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#include "esp_timer.h"
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#include "helper.h"
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@@ -13,34 +14,36 @@ const char* connection_state_to_str(esp_a2d_connection_state_t state) {
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return states[state];
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}
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MultiPurposeButton::MultiPurposeButton(void(*short_press)(), void(*long_press)(), uint8_t threshold) : short_press(short_press), long_press(long_press), threshold(threshold) {}
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MultiPurposeButton::MultiPurposeButton(void(*short_press)(), void(*long_press)(), uint16_t threshold) : short_press(short_press), long_press(long_press), threshold(threshold) {}
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// @TOOD Use a timer instead of amount of updates as this can be inconsistent (e.g. when in eco mode)
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void MultiPurposeButton::tick(bool current) {
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if (current && !acted) {
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if (counter >= threshold) {
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// Long press
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if (long_press) {
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ESP_LOGI("MPB", "Long press!");
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long_press();
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}
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acted = true;
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}
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counter++;
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if (current != previous && current) {
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// Button just got presset
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start = esp_timer_get_time();
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} else if (previous != current && !current) {
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// The button just got released
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// Short press
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if (counter < threshold) {
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// Check for short press
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if (esp_timer_get_time() - start < threshold) {
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if (short_press) {
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ESP_LOGI("MPB", "Short press!");
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short_press();
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}
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}
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counter = 0;
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acted = false;
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} else if (current && !acted) {
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// Button is still being pressed
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// Check if we exceed the timer for a long press
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if (esp_timer_get_time() >= threshold) {
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if (long_press) {
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ESP_LOGI("MPB", "Long press!");
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long_press();
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}
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// Make sure we only execute the long press once
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acted = true;
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}
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}
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previous = current;
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