Archiving last old version

This commit is contained in:
2018-04-20 00:10:38 +02:00
parent 433cf36e8a
commit 2a4d99d3ac
37 changed files with 1902 additions and 467 deletions

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@@ -7,19 +7,20 @@
; mode = waves
# Framerate Default: 60. Accepts only non-negative values.
; framerate = 60
; framerate = 60
# Sensitivity in %. If you think the bars are to low/response is to littei, try
# increasing this value 200 means double height. Accepts only non-negative values.
sensitivity = 1.5
# sensitivity = 4
sensitivity = 4
# Autosens will atempt to decrease sensitivity if cava peaks. 1 = on, 0 = off
autosens = 0
# The number of bars. 0 (default) sets it to auto (fil upp console).
# width of bras and space between bars in number of characters. Default witdth 3 and space 1.
; bars = 0
bar_width = 2
; bars = 35
bar_width = 1
bar_spacing = 1
@@ -65,28 +66,31 @@ higher_cutoff_freq = 10000
# visual styles, may be 'stereo' or 'mono'.
# Stereo mirrors both channels with low frequencies in center.
# Mono avrages both channels and outputs left to right lowest to highest frequencies
style = mono
style = stereo
[color]
# supported colors are: red, green, yellow, magenta, cyan, white, blue, black.
; background = black
foreground = red
; foreground = red
gradient = 1
gradient_color_1 = '#ff0000'
gradient_color_2 = '#220000'
[smoothing]
# multiplier for the integral smoothing calculations. Takes values from 0 - 0.99.
# Higher values means smoother, but less precise. 0 to disable.
; integral = 0.7
integral = 0
# disables or enables the so-called "Monstercat smoothing". Default: 1. Set to 0 to disable.
; monstercat = 1
monstercat = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
gravity = 3
gravity = 100
# In bar height, bars that whould have been lower that this will not be drawn.
@@ -99,7 +103,7 @@ gravity = 3
# remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 2 = 3
; 3 = 2 # midtone
; 4 = 2
; 5 = 1 # treble