Added codegen to register components, and started reworking lua

This commit is contained in:
2019-06-07 15:52:57 +02:00
parent 53a0b98341
commit 7ff9e21b4d
14 changed files with 381 additions and 110 deletions

25
test/include/components.h Normal file
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@@ -0,0 +1,25 @@
#pragma once
#include "ecs.h"
struct Position : ecs::Component {
Position(float _x, float _y) : x(_x), y(_y) {}
Position() {}
float x = 0;
float y = 0;
};
struct Velocity : ecs::Component {
Velocity(float _x, float _y) : x(_x), y(_y) {}
Velocity() {}
float x = 0;
float y = 0;
};
struct Meta : ecs::Component {
Meta(std::string _name) : name(_name) {}
Meta() {}
std::string name;
};

View File

@@ -1,24 +1,20 @@
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/read.h"
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/write.h"
#include "components.h"
#include "ecs-lua.h"
#include "ecs-serial.h"
#include <bits/stdint-intn.h>
#include <bits/stdint-uintn.h>
#include <cstddef>
#include <iostream>
#include <fstream>
struct Position : ecs::Component {
Position(float _x, float _y) : x(_x), y(_y) {}
Position() {}
float x;
float y;
};
struct Velocity : ecs::Component {
Velocity(float _x, float _y) : x(_x), y(_y) {}
Velocity() {}
float x;
float y;
};
#include <ostream>
#include <stdexcept>
#include <sys/types.h>
#include "ecs.h"
#include "ecs_components.h"
int main() {
sol::state lua;
@@ -26,42 +22,99 @@ int main() {
ecs::lua::init(lua);
// @todo We should probably make this simpler to do...
sol::table preload = lua["package"]["preload"];
preload["ecs_test"] = [&lua] {
sol::table test = lua.create_table();
generated::init(lua);
generated::init();
ecs::lua::register_component<Position, float, float>(lua, test,
"x", &Position::x,
"y", &Position::y
);
ecs::Manager manager;
ecs::lua::register_component<Velocity, float, float>(lua, test,
"x", &Velocity::x,
"y", &Velocity::y
);
ecs::serial::register_component_custom<ecs::lua::Wrapper>(
[](std::ostream& os, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
return test;
};
iohelper::write<std::string>(os, wrapper->name);
ecs::serial::register_component<Position>(
&Position::x,
&Position::y
);
ecs::serial::register_component<Velocity>(
&Velocity::x,
&Velocity::y
);
ecs::serial::register_component<ecs::lua::LuaWrapper>(
// @todo We need to create a read and write function for sol::object
// &ecs::lua::LuaWrapper::object
// #todo .size() does not work
size_t size = 0;
for (auto [a, b] : wrapper->table) {
size++;
}
iohelper::write_length(os, size);
for (auto [a, b] : wrapper->table) {
iohelper::write<std::string>(os, a.as<std::string>());
sol::type type = b.get_type();
iohelper::write<uint8_t>(os, (uint8_t)type);
switch (type) {
case sol::type::none:
case sol::type::nil:
break;
case sol::type::string:
iohelper::write<std::string>(os, b.as<std::string>());
break;
case sol::type::number:
iohelper::write<int32_t>(os, b.as<int32_t>());
break;
case sol::type::boolean:
iohelper::write<bool>(os, b.as<bool>());
break;
case sol::type::table:
// @todo Make this happen
break;
// All other types are not supported
default:
throw std::runtime_error("Unsupported type in wrapped lua table");
break;
}
}
},
[](std::istream& is, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
wrapper->name = iohelper::read<std::string>(is);
std::cout << wrapper->name << '\n';
size_t size = iohelper::read_length(is);
std::cout << "Size: " << size << '\n';
for (size_t i = 0; i < size; ++i) {
std::string name = iohelper::read<std::string>(is);
std::cout << "Name: " << name << '\n';
sol::type type = (sol::type)iohelper::read<uint8_t>(is);
switch (type) {
case sol::type::none:
break;
case sol::type::nil:
break;
case sol::type::string:
std::cout << "Value: " << iohelper::read<std::string>(is) << '\n';
break;
case sol::type::number:
std::cout << "Value: " << std::dec << iohelper::read<int32_t>(is) << '\n';
break;
case sol::type::boolean:
std::cout << "Value: " << std::dec << iohelper::read<bool>(is) << '\n';
break;
default:
break;
}
}
}
);
// Testing interop with lua
{
// This manages all our entities
ecs::Manager manager;
lua.set_function("get_manager", [&manager] () -> ecs::Manager& {
return manager;
@@ -69,23 +122,6 @@ int main() {
lua.script_file("test.lua");
// for (int i = 0; i < 10; ++i) {
// // We can create entities
// Entity* entity = manager.create_entity();
// // Then we can add components to them
// entity->add_component<Position>(0.0f, 0.0f);
// if (i % 2 == 0) {
// entity->add_component<Velocity>(0.1f, 0.2f);
// }
//
// // We can check for components by name
// if (entity->has_components<Velocity>()) {
// std::cout << "YES\n";
// } else {
// std::cout << "NO\n";
// }
// }
std::cout << "Update position\n";
manager.view<Position, Velocity>().for_each([](ecs::Entity*, Position* pos, Velocity* vel) {
pos->x += vel->x;
@@ -100,22 +136,22 @@ int main() {
// These are really just an internal api that should not be used
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
random["a"] = 21;
std::cout << random["a"].get<std::string>() << '\n';
};
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
std::cout << random["a"].get<std::string>() << '\n';
};
}
// Test serialization
{
std::cout << "STORE\n";
ecs::Manager manager;
// Create entities and store them
for (int i = 0; i < 10; ++i) {
@@ -145,26 +181,31 @@ int main() {
std::cout << "x: " << pos->x << '\n';
std::cout << "y: " << pos->y << '\n';
});
// @todo This should be used to constuct a conversion table
// This is needed to avoid id conflicts between clients
std::ofstream ids2("ids", std::ios::out | std::ios::trunc);
ecs::serial::serialize_ids(ids2);
}
{
std::cout << "LOAD\n";
ecs::Manager manager;
ecs::Manager manager2;
// Load entities from disk as a test
std::ifstream file("entities", std::ios::in);
size_t count = iohelper::read_length(file);
for (size_t i = 0; i < count; ++i) {
ecs::serial::deserialize(file, manager);
ecs::serial::deserialize(file, manager2);
}
file.seekg(0, std::ios::beg);
iohelper::read_length(file);
ecs::serial::deserialize(file, manager);
ecs::serial::deserialize(file, manager2);
if (false) {
auto ent = manager.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
auto ent = manager2.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
if (ent->has_components<Position>()) {
auto pos = ent->get_component<Position>();
pos->x = 1.2f;
@@ -172,7 +213,7 @@ int main() {
}
}
manager.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
manager2.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
std::cout << "uuid: " << entity->uuid << '\n';
std::cout << "x: " << pos->x << '\n';
std::cout << "y: " << pos->y << '\n';

View File

@@ -1,18 +1,29 @@
local ecs = require "ecs"
local test = require "ecs_test"
-- local test = require "ecs_test"
local Position = require "ecs.Position"
local Velocity = require "ecs.Velocity"
local Meta = require "ecs.Meta"
manager = get_manager()
ent = manager:create_entity()
ent:add_component("Position", test.Position.new(1.9, 9.7))
ent:add_component("Velocity", test.Velocity.new(0.2, 0.3))
ent:add_component(Position.new(1.9, 9.7))
ent:add_component(Velocity.new(0.2, 0.3))
ent:add_component(Meta.new("Soldier"))
random = {
a = 10,
b = 11,
c = function(s)
print("Hello " .. s .. "!")
end
speed = 10,
something = "Hello, World!",
alive = true
}
ent:add_component("Random", ecs.LuaWrapper.new(random))
ent:add_component(ecs.Wrapper.new("Random", random))
-- @todo Make this happen...
-- stats = {
-- hp = 100,
-- magic = 30
-- }
--
-- ent:add_component(ecs.Wrapper.new("Stats", stats))
print(ent:has_components("Position", "Velocity"))
pos = ent:get_component("Position")
@@ -23,8 +34,7 @@ print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
print("View test")
view = manager:view("Position", "Velocity")
view:for_each(function(ent)
manager:view("Position", "Velocity"):for_each(function(ent)
pos = ent:get_component("Position")
vel = ent:get_component("Velocity")
@@ -38,6 +48,11 @@ view:for_each(function(ent)
print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
if ent:has_components("Meta") then
meta = ent:get_component("Meta")
print("name: " .. meta.name)
end
end)
-- @todo Implement this
@@ -45,16 +60,20 @@ end)
-- print "TEST"
-- end
manager:view("Random"):for_each(function(ent)
wrapped = ent:get_component("Random").object
manager:view("Wrapper"):for_each(function(ent)
wrapped = ent:get_component("Wrapper").table
print(wrapped.a)
wrapped.a = 11
print(wrapped.a)
print(random.a)
random.a = 20
print(wrapped.a)
print(random.a)
print(wrapped.speed)
wrapped.speed = 11
print(wrapped.speed)
print(random.speed)
random.speed = 20
print(wrapped.speed)
print(random.speed)
random.c("you")
print(wrapped.alive)
wrapped.alive = false
print(wrapped.alive)
print(wrapped.something)
end)