Switched back to using ids instead of names, added uuids to entities and started work on serialization
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@@ -79,6 +79,11 @@ int main() {
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print("v_y: " .. vel.vy)
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end)
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-- @todo Implement this
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-- for uuid,entity in pairs(view) do
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-- print "TEST"
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-- end
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manager:view("Random"):for_each(function(ent)
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wrapped = ent:get_component("Random").object
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@@ -123,16 +128,17 @@ int main() {
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std::cout << "Y: " << pos->_y << '\n';
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});
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manager.view({"Random"}).for_each([](ecs::Entity* entity) {
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sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component("Random"))->_object;
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// These are really just an internal api that should not be used
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for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
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sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->_object;
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random["a"] = 21;
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std::cout << random["a"].get<std::string>() << '\n';
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});
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};
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manager.view({"Random"}).for_each([](ecs::Entity* entity) {
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sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component("Random"))->_object;
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for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
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sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->_object;
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std::cout << random["a"].get<std::string>() << '\n';
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});
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};
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}
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