Moved server test out of library
This commit is contained in:
parent
3b49c00df0
commit
c794e4a5d2
16
.flintlock
16
.flintlock
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@ -1,16 +0,0 @@
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[flint.py]
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version = feature_git
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base_url = https://downloads.mtgames.nl/release/flint
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[flint.py-plugins]
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[git-vulkan-headers]
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url = https://github.com/KhronosGroup/Vulkan-Headers
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revision = master
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commit = 42ad3f90faec009b9435383ee89910846d6a91ba
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[git-glfw]
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url = https://github.com/glfw/glfw
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revision = 3.3-stable
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commit = b1309dd42a72c8f7cd58a6f75329c4328679aed2
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -30,7 +30,6 @@ Session.vim
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tags
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# flint
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.flint
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.build
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# Custom
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9
.gitmodules
vendored
9
.gitmodules
vendored
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@ -1,9 +0,0 @@
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[submodule "vendor/sol2"]
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path = vendor/sol2
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url = https://github.com/ThePhD/sol2
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[submodule "vendor/lua"]
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path = vendor/lua
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url = https://github.com/lua/lua
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[submodule "vendor/stduuid"]
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path = vendor/stduuid
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url = https://github.com/mariusbancila/stduuid
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@ -1,3 +1,3 @@
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let &makeprg="./flint.py --version ../flint/.flint/build/linux/debug/bin"
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let &makeprg="../flint2/.build/bin/flint"
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map <silent> <F9> :Make<cr>
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map <silent> <F10> :Start ./flint.py --version ../flint/.flint/build/linux/debug/bin -rs && read<cr>
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map <silent> <F10> :Start ./.build/bin/test && read<cr>
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102
flint.lua
102
flint.lua
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@ -1,102 +0,0 @@
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lib "lua"
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src("*vendor/lua", "-vendor/lua/lua.c")
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include "vendor/lua"
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include "vendor/headers"
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warnings(false)
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lib "sol2"
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include "vendor/sol2"
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dependency "lua"
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lib "stduuid"
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include "vendor/stduuid/include"
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link "uuid"
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lib "ecs"
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path "ecs"
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dependency("sol2", "stduuid")
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lib "ecs-lua"
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path "ecs-lua"
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dependency "ecs"
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subfile("../iohelper/flint.lua", "iohelper")
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lib "ecs-serial"
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path "ecs-serial"
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dependency("ecs", "iohelper")
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function codegen(path, file)
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local handle = io.popen("mkdir " .. config.paths.build .. "/generated")
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handle:close()
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local command = "python test.py " .. path .. "/" .. file .. " > " .. config.paths.build .. "/generated/ecs_" .. file
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handle = io.popen(command)
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handle:close()
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end
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executable "test"
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path "test"
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dependency "ecs-lua"
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dependency "ecs-serial"
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hook(step.PRE_BUILD, codegen, "test/include", "components.h")
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include(config.paths.build .. "/generated/")
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git("https://github.com/glfw/glfw", "3.3-stable", "glfw")
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lib "glfw"
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include "@glfw@/include"
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src "@glfw@/src/{context,init,input,monitor,window}.c"
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src "@glfw@/src/egl_context.c"
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if config.platform.target == "linux" then
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src "@glfw@/src/glx_context.c"
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src "@glfw@/src/x11_{init,monitor,window}.c"
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src "@glfw@/src/posix_{time,thread}.c"
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src "@glfw@/src/linux_joystick.c"
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src "@glfw@/src/xkb_unicode.c"
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src "@glfw@/src/osmesa_context.c"
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define "_GLFW_X11"
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-- @todo This is needed for strdup to work
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define "_POSIX_C_SOURCE=200809L"
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link("dl", "X11", "Xrandr", "Xinerama", "Xcursor", "GL", "GLU")
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elseif config.platform.target == "windows" then
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end
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lang "c11"
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warnings(false)
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lib "network-shared"
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path "network-shared"
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dependency "ecs-serial"
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hook(step.PRE_BUILD, codegen, "network-shared/include", "network_components.h")
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include(config.paths.build .. "/generated/")
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executable "server"
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path "network-server"
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dependency "network-shared"
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dependency "iohelper"
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threads()
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executable "client"
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path "network-client"
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dependency "network-shared"
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dependency "glfw"
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threads()
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run_dir "test"
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run_target "test"
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279
flint.py
279
flint.py
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@ -1,279 +0,0 @@
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#!/usr/bin/env python3
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import os
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import platform
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import errno
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import configparser
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import urllib.request
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import shutil
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import subprocess
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from subprocess import PIPE
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import stat
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import sys
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import argparse
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flintlock = ".flintlock"
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def install_plugin(url, plugins_folder, config, local = False):
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metainfo = configparser.ConfigParser()
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if not local:
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req = urllib.request.Request(url + "/metainfo")
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with urllib.request.urlopen(req) as response:
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metainfo.read_string(response.read().decode("ascii"))
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else:
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with open(os.path.join(url, "metainfo.local"), "r") as f:
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metainfo.read_file(f)
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plugin_name = metainfo["meta"]["name"] + "@" + metainfo["meta"]["author"]
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# Make sure we can't have local and remote version of the same plugin at the same time
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# @todo This could be cleaner
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if config.has_option("flint.py-plugins", plugin_name if local else plugin_name + ".local"):
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config.remove_option("flint.py-plugins", plugin_name if local else plugin_name + ".local")
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print("Installing '" + plugin_name + "'")
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plugin_folder = os.path.join(plugins_folder, plugin_name)
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if os.path.exists(plugin_folder):
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shutil.rmtree(plugin_folder)
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os.makedirs(plugin_folder)
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# Register the plugin so that we can later update
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config["flint.py-plugins"][plugin_name if not local else plugin_name + ".local"] = url
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with open(flintlock, "w") as f:
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config.write(f)
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# @todo Use this same system for flint self
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# @todo Add multiplatform support
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if platform.system() == "Linux" and metainfo.has_section("linux"):
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for filename in metainfo["linux"]:
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if not local:
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req = urllib.request.Request(url + "/" + filename)
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with urllib.request.urlopen(req) as response, open(os.path.join(plugin_folder, filename), "wb") as f:
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shutil.copyfileobj(response, f)
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else:
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os.symlink(os.path.abspath(os.path.join(url, metainfo["linux"][filename])), os.path.join(plugin_folder, filename))
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elif platform.system() == "Windows" and metainfo.has_section("windows"):
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for filename in metainfo["windows"]:
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if not local:
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req = urllib.request.Request(url + "/" + filename)
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with urllib.request.urlopen(req) as response, open(os.path.join(plugin_folder, filename), "wb") as f:
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shutil.copyfileobj(response, f)
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else:
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# @todo This requires admin mode on windows
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os.symlink(os.path.abspath(os.path.join(url, metainfo["windows"][filename])), os.path.join(plugin_folder, filename))
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else:
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print("Plugin not available for current platform")
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def remove_plugin(plugin_name, plugins_folder, config):
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plugin_folder = os.path.join(plugins_folder, plugin_name)
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if config.has_option("flint.py-plugins", plugin_name):
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config.remove_option("flint.py-plugins", plugin_name)
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elif config.has_option("flint.py-plugins", plugin_name + ".local"):
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config.remove_option("flint.py-plugins", plugin_name + ".local")
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else:
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print("Plugin '" + plugin_name + "' does not exist")
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return
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if os.path.exists(plugin_folder):
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shutil.rmtree(plugin_folder)
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def main():
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# @todo Add update, gets latest version and stores the specific version
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parser = argparse.ArgumentParser(add_help=False)
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parser.add_argument("--config", action='store_const', const=True, default=False)
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parser.add_argument("--local", action='store_const', const=True, default=False)
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parser.add_argument("--generate")
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parser.add_argument("--version")
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parser.add_argument("--install", nargs='?', const="__update__")
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parser.add_argument("--remove")
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parser.add_argument("--debug-flint", action='store_const', const=True, default=False)
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args, unknownargs = parser.parse_known_args()
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flintdir_base = ".flint"
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flintdir = os.path.join(flintdir_base, "versions")
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flintplug = os.path.join(flintdir_base, "plugins")
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flintbin = "flint"
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if os.name == "nt":
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flintbin += ".exe"
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# Make sure the flintlock file exists
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if not os.path.isfile(flintlock):
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# Create a new flintlock file with default values
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config = configparser.ConfigParser()
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with open(flintlock, "w") as f:
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config.write(f)
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# Open the flintlock file
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config = configparser.ConfigParser()
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with open(flintlock, "r") as f:
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config.read_file(f)
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# Make sure that all required keys exist
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if not config.has_section("flint.py"):
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config["flint.py"] = {}
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if not config.has_option("flint.py", "version"):
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config["flint.py"]["version"] = "nightly"
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if not config.has_option("flint.py", "base_url"):
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config["flint.py"]["base_url"] = "https://downloads.mtgames.nl/release/flint"
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if not config.has_section("flint.py-plugins"):
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config["flint.py-plugins"] = {}
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with open(flintlock, "w") as f:
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config.write(f)
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# Check if the user has enable config mode
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if args.config:
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# @todo Improve config mode
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if args.version:
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config["flint.py"]["version"] = args.version
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print("Flint will now use version: " + args.version)
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else:
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print("Did nothing...")
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with open(flintlock, "w") as f:
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config.write(f)
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elif args.generate:
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if not os.path.exists(args.generate + "/src"):
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os.makedirs(args.generate + "/src")
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if not os.path.exists(args.generate + "/include"):
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os.makedirs(args.generate + "/include")
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# @todo Also generate a simlpe example cpp file
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with open("./flint.lua", "w") as f:
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f.write("executable \"" + args.generate + "\"\n")
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f.write("\tpath \"" + args.generate + "\"\n")
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f.write("\n")
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f.write("run_target \"" + args.generate + "\"\n")
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elif args.install:
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# @todo We need to auto update all plugins
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# @todo We need to be able to remove plugins
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metainfo = configparser.ConfigParser()
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if args.install == "__update__":
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for plugin in config["flint.py-plugins"]:
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# @todo Make the download functions actual functions so we can call them here
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install_plugin(config["flint.py-plugins"][plugin], flintplug, config, plugin.endswith(".local"))
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else:
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install_plugin(args.install, flintplug, config, args.local)
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elif args.remove:
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remove_plugin(args.remove, flintplug, config)
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with open(flintlock, "w") as f:
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config.write(f)
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else:
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# Check desired version
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version = config["flint.py"]["version"]
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base_url = config["flint.py"]["base_url"]
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if args.version:
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version = args.version
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print("Flint: " + version)
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flintdir = os.path.join(flintdir, version)
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if os.path.isfile(os.path.join(version, flintbin)):
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# The version contains a path to a flint executable
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flintdir = version
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else:
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# Make sure the flint directory exists
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if not os.path.exists(flintdir):
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try:
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os.makedirs(flintdir)
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except OSError as exc:
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if exc != errno.EEXIST:
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raise
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# Check if we need to update
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needs_update = False
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# Download actual checksum
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checksums = configparser.ConfigParser()
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try:
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req = urllib.request.Request(base_url + "/" + version + "/checksums")
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with urllib.request.urlopen(req) as response:
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checksums.read_string(response.read().decode("ascii"))
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checksums_current = configparser.ConfigParser()
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if (not os.path.isfile(os.path.join(flintdir, flintbin))) or (not os.path.isfile(os.path.join(flintdir, "checksums"))):
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# We need to download instead of update
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needs_update = True
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checksums_current["flint"] = {}
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print("Downloading flint...")
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else:
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# Load the current checksum
|
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with open(os.path.join(flintdir, "checksums"), "r") as f:
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checksums_current.read_file(f)
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# Compare the checksum to determine if updates are needed
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# @note This does not detect if the executable is corrupted
|
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if not checksums_current["flint"][flintbin] == checksums["flint"][flintbin]:
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needs_update = True
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print("Updating flint...")
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|
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# Store the new checksum
|
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checksums_current["flint"][flintbin] = checksums["flint"][flintbin]
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with open(os.path.join(flintdir, "checksums"), "w") as f:
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checksums_current.write(f)
|
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|
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except urllib.error.URLError as error:
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print("Unable to update flint!")
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needs_update = False
|
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|
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# @todo Show progress bar
|
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if needs_update:
|
||||
try:
|
||||
req = urllib.request.Request(base_url + "/" + version + "/" + flintbin)
|
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with urllib.request.urlopen(req) as response, open(flintdir + "/" + flintbin, "wb") as f:
|
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shutil.copyfileobj(response, f)
|
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# Make sure we can execute flint
|
||||
mode = os.stat(os.path.join(flintdir, flintbin)).st_mode
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os.chmod(os.path.join(flintdir, flintbin), mode | stat.S_IEXEC)
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|
||||
with open(flintlock, "w") as f:
|
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config.write(f)
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||||
except urllib.error.URLError as error:
|
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print("Flint update failed!")
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needs_update = False
|
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|
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command = []
|
||||
|
||||
env = os.environ
|
||||
if os.name == "nt":
|
||||
env["PATH"] = flintdir + ";.flint/plugins;" + env["PATH"]
|
||||
else:
|
||||
env["LD_LIBRARY_PATH"] = flintdir + ":.flint/plugins"
|
||||
|
||||
if os.name == "nt":
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||||
command.extend([r"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat", "x64", "&&"])
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||||
env["VSCMD_START_DIR"] = os.getcwd()
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||||
|
||||
if args.debug_flint:
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if platform.system() == "Linux":
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||||
command.extend(["gdb", "--args"])
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||||
elif platform.system() == "Windows":
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||||
command.extend(["devenv", "/debugexe"])
|
||||
else:
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||||
print("Debugging not available for current platform")
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||||
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||||
command.append(os.path.join(flintdir, flintbin))
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command.extend(unknownargs)
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|
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# Python pre 3.5 does not support run
|
||||
return_code = 0
|
||||
if sys.version_info[1] < 5:
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||||
subprocess.call(command, env=env)
|
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else:
|
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return_code = subprocess.run(command, env=env).returncode
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||||
|
||||
exit(return_code)
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||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
|
@ -1,225 +0,0 @@
|
|||
#include <iostream>
|
||||
#include <array>
|
||||
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
#include "ecs-serial.h"
|
||||
#include "ecs_network_components.h"
|
||||
|
||||
#include "iohelper/memstream.h"
|
||||
|
||||
#include "packets.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include <queue>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
// template <typename T>
|
||||
// class ThreadQueue {
|
||||
// public:
|
||||
// void push(const T& value) {
|
||||
// std::lock_guard<std::mutex> lock(_mutex);
|
||||
// _queue.push(value);
|
||||
// }
|
||||
//
|
||||
// void pop() {
|
||||
// std::lock_guard<std::mutex> lock(_mutex);
|
||||
// _queue.pop();
|
||||
// }
|
||||
//
|
||||
// void front() {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// private:
|
||||
// std::queue<T> _queue;
|
||||
// std::mutex _mutex;
|
||||
// };
|
||||
|
||||
int main() {
|
||||
std::queue<std::array<uint8_t, 1024>> thread_queue;
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
if (!glfwInit()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Network Client", nullptr, nullptr);
|
||||
if (!window) {
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
ecs::Manager manager;
|
||||
generated::init();
|
||||
|
||||
// IPv4
|
||||
int address_family = AF_INET;
|
||||
// UDP
|
||||
int type = SOCK_DGRAM;
|
||||
int protocol = 0;
|
||||
|
||||
int sock = socket(address_family, type, protocol);
|
||||
|
||||
if (sock < 0) {
|
||||
throw std::runtime_error("Failed to create socket!");
|
||||
}
|
||||
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 500000;
|
||||
|
||||
if (setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)) < 0) {
|
||||
throw std::runtime_error("Failed to set timeout");
|
||||
}
|
||||
|
||||
sockaddr_in server_address;
|
||||
server_address.sin_family = AF_INET;
|
||||
server_address.sin_port = htons(9999);
|
||||
server_address.sin_addr.s_addr = inet_addr("127.0.0.1");
|
||||
|
||||
sockaddr* to = (sockaddr*)&server_address;
|
||||
int to_size = sizeof(server_address);
|
||||
|
||||
std::array<uint8_t, 1024> buff;
|
||||
// @todo Implement iomemstream
|
||||
iohelper::omemstream_fixed<buff.size()> buff_stream_out(buff);
|
||||
iohelper::imemstream_fixed<buff.size()> buff_stream_in(buff);
|
||||
|
||||
iohelper::write<uint8_t>(buff_stream_out, PACKET::CONNECT);
|
||||
|
||||
// @todo Resend connect request until we have an ack (or reach timeout)
|
||||
// @todo Same for requesting initial ids and entities
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, to, to_size) < 0) {
|
||||
throw std::runtime_error("Failed to connect to server");
|
||||
}
|
||||
|
||||
sockaddr_in from;
|
||||
socklen_t from_size = sizeof(from);
|
||||
int bytes_received = recvfrom(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, &from_size);
|
||||
|
||||
if (bytes_received < 0) {
|
||||
throw std::runtime_error("Failed to receive data!");
|
||||
}
|
||||
|
||||
if (iohelper::read<uint8_t>(buff_stream_in) == PACKET::ACK) {
|
||||
std::cout << "Connected to server!\n";
|
||||
} else {
|
||||
throw std::runtime_error("Unexpected server response");
|
||||
}
|
||||
|
||||
bool connected = true;
|
||||
uint8_t timeout = TIMEOUT;
|
||||
std::thread receive([&thread_queue, sock, &from, &from_size, &window, &connected, &timeout] {
|
||||
while (!glfwWindowShouldClose(window) && connected) {
|
||||
std::array<uint8_t, 1024> buff;
|
||||
|
||||
int bytes_received = recvfrom(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, &from_size);
|
||||
|
||||
if (bytes_received < 0) {
|
||||
timeout--;
|
||||
if (timeout == 0) {
|
||||
std::cout << "Connection to server lost!\n";
|
||||
connected = false;
|
||||
} else if (timeout < TIMEOUT/3) {
|
||||
std::cout << "Server connection interrupted\n";
|
||||
}
|
||||
} else {
|
||||
timeout = TIMEOUT;
|
||||
thread_queue.push(std::move(buff));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
while (!glfwWindowShouldClose(window) && connected) {
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
|
||||
buff_stream_out.seekp(0, std::ios::beg);
|
||||
iohelper::write<uint8_t>(buff_stream_out, PACKET::EVENT);
|
||||
iohelper::write<std::string>(buff_stream_out, "up");
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, to, to_size) < 0) {
|
||||
throw std::runtime_error("Failed to connect to server");
|
||||
}
|
||||
}
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
|
||||
buff_stream_out.seekp(0, std::ios::beg);
|
||||
iohelper::write<uint8_t>(buff_stream_out, PACKET::EVENT);
|
||||
iohelper::write<std::string>(buff_stream_out, "down");
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, to, to_size) < 0) {
|
||||
throw std::runtime_error("Failed to connect to server");
|
||||
}
|
||||
}
|
||||
|
||||
while (!thread_queue.empty()) {
|
||||
std::array<uint8_t, 1024> buff = thread_queue.front();
|
||||
iohelper::imemstream_fixed<buff.size()> buff_stream_in(buff);
|
||||
buff_stream_in.seekg(0, std::ios::beg);
|
||||
|
||||
PACKET type = (PACKET)iohelper::read<uint8_t>(buff_stream_in);
|
||||
switch (type) {
|
||||
case PACKET::IDS:
|
||||
std::cout << "Receiving ids\n";
|
||||
ecs::serial::deserialize_ids(buff_stream_in);
|
||||
break;
|
||||
|
||||
case PACKET::ENTITIES: {
|
||||
std::cout << "Receiving entities\n";
|
||||
size_t entity_count = iohelper::read_length(buff_stream_in);
|
||||
for (size_t i = 0; i < entity_count; ++i) {
|
||||
ecs::serial::deserialize(buff_stream_in, manager);
|
||||
}
|
||||
|
||||
manager.view<Position>().for_each([](ecs::Entity* entity, Position* position) {
|
||||
std::cout << entity->uuid << ' ' << position->x << ' ' << position->y << '\n';
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case PACKET::PING: {
|
||||
buff_stream_out.seekp(0, std::ios::beg);
|
||||
iohelper::write<uint8_t>(buff_stream_out, PACKET::PING);
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, to, to_size) < 0) {
|
||||
throw std::runtime_error("Failed to connect to server");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
std::cout << "Unknown packet type: " << (uint32_t)type << '\n';
|
||||
}
|
||||
|
||||
// dump_buffer<buff.size()>(buff);
|
||||
std::cout << "PACKET TYPE: " << type << '\n';
|
||||
thread_queue.pop();
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Disconnecting\n";
|
||||
|
||||
buff_stream_out.seekp(0, std::ios::beg);
|
||||
iohelper::write<uint8_t>(buff_stream_out, PACKET::DISCONNECT);
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, to, to_size) < 0) {
|
||||
throw std::runtime_error("Failed to connect to server");
|
||||
}
|
||||
|
||||
std::cout << "Waiting for thread to join\n";
|
||||
|
||||
shutdown(sock, SHUT_RDWR);
|
||||
receive.join();
|
||||
|
||||
std::cout << "Shutting down\n";
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
|
@ -1,270 +0,0 @@
|
|||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <functional>
|
||||
#include <array>
|
||||
#include <unordered_set>
|
||||
#include <sstream>
|
||||
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include "ecs-serial.h"
|
||||
#include "ecs_network_components.h"
|
||||
|
||||
#include "iohelper/memstream.h"
|
||||
|
||||
#include "packets.h"
|
||||
#include "debug.h"
|
||||
|
||||
|
||||
|
||||
bool operator==(const sockaddr_in& lhs, const sockaddr_in& rhs) {
|
||||
return lhs.sin_addr.s_addr == rhs.sin_addr.s_addr && lhs.sin_port == rhs.sin_port;
|
||||
}
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<sockaddr_in> {
|
||||
size_t operator()(const sockaddr_in& from) const {
|
||||
size_t addr_hash = hash<unsigned long>()(from.sin_addr.s_addr);
|
||||
size_t port_hash = hash<unsigned short>()(from.sin_port);
|
||||
|
||||
addr_hash ^= port_hash + 0x9e3779b9 + (addr_hash << 6) + (addr_hash >> 2);
|
||||
return addr_hash;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
struct Client {
|
||||
uint8_t timeout = TIMEOUT;
|
||||
ecs::Entity* player = nullptr;
|
||||
};
|
||||
|
||||
ecs::Manager manager;
|
||||
std::unordered_map<sockaddr_in, Client> clients = {};
|
||||
|
||||
std::string get_ip(sockaddr_in from) {
|
||||
uint32_t ip = from.sin_addr.s_addr;
|
||||
|
||||
uint32_t bytes[4];
|
||||
bytes[0] = ip & 0xff;
|
||||
bytes[1] = (ip >> 8) & 0xff;
|
||||
bytes[2] = (ip >> 16) & 0xff;
|
||||
bytes[3] = (ip >> 24) & 0xff;
|
||||
|
||||
std::stringstream ss;
|
||||
|
||||
ss << bytes[0] << '.' << bytes[1] << '.' << bytes[2] << '.' << bytes[3];
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void send_entities(int sock, sockaddr_in from) {
|
||||
std::array<uint8_t, 1024> buff;
|
||||
iohelper::omemstream_fixed<buff.size()> buff_stream(buff);
|
||||
iohelper::write<uint8_t>(buff_stream, PACKET::ENTITIES);
|
||||
iohelper::write_length(buff_stream, manager.view<>().size());
|
||||
for (auto [uuid, entity] : manager.view<>()) {
|
||||
ecs::serial::serialize(buff_stream, entity);
|
||||
}
|
||||
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, sizeof(from)) < 0) {
|
||||
throw std::runtime_error("Failed to send ids to client");
|
||||
}
|
||||
}
|
||||
|
||||
void send_ids(int sock, sockaddr_in from) {
|
||||
std::array<uint8_t, 1024> buff;
|
||||
iohelper::omemstream_fixed<buff.size()> buff_stream(buff);
|
||||
buff_stream.seekp(0, std::ios::beg);
|
||||
iohelper::write<uint8_t>(buff_stream, PACKET::IDS);
|
||||
ecs::serial::serialize_ids(buff_stream);
|
||||
|
||||
std::cout << "Sending ids\n";
|
||||
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, sizeof(from)) < 0) {
|
||||
throw std::runtime_error("Failed to send ids to client");
|
||||
}
|
||||
}
|
||||
|
||||
void on_connect(int sock, sockaddr_in from) {
|
||||
std::cout << "Client connected: " << std::dec << get_ip(from) << ':' << from.sin_port << '\n';
|
||||
|
||||
ecs::Entity* player = manager.create_entity();
|
||||
player->add_component<Position>(0, 0);
|
||||
|
||||
Client client = {TIMEOUT, player};
|
||||
clients.insert({from, client});
|
||||
|
||||
std::array<uint8_t, 1024> buff;
|
||||
iohelper::omemstream_fixed<buff.size()> buff_stream(buff);
|
||||
iohelper::write<uint8_t>(buff_stream, PACKET::ACK);
|
||||
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, sizeof(from)) < 0) {
|
||||
throw std::runtime_error("Failed to send ack to client");
|
||||
}
|
||||
|
||||
send_ids(sock, from);
|
||||
send_entities(sock, from);
|
||||
}
|
||||
|
||||
void send_ping(int sock) {
|
||||
for (auto i = clients.begin(), last = clients.end(); i != last; ) {
|
||||
auto& from = i->first;
|
||||
auto& timeout = i->second.timeout;
|
||||
|
||||
timeout--;
|
||||
|
||||
if (timeout < TIMEOUT/2) {
|
||||
std::array<uint8_t, 1024> buff;
|
||||
iohelper::omemstream_fixed<buff.size()> buff_stream(buff);
|
||||
iohelper::write<uint8_t>(buff_stream, PACKET::PING);
|
||||
|
||||
if (sendto(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, sizeof(from)) < 0) {
|
||||
throw std::runtime_error("Failed to send ping to client");
|
||||
}
|
||||
}
|
||||
|
||||
if (timeout == 0) {
|
||||
std::cout << "Client timed-out: " << std::dec << get_ip(from) << ':' << from.sin_port << '\n';
|
||||
|
||||
manager.remove_entity(i->second.player);
|
||||
i = clients.erase(i);
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is the loop that listens for messages from clients
|
||||
void listener(int sock) {
|
||||
std::array<uint8_t, 1024> buff;
|
||||
iohelper::imemstream_fixed<buff.size()> buff_stream(buff);
|
||||
|
||||
sockaddr_in from;
|
||||
socklen_t from_size = sizeof(from);
|
||||
|
||||
while (true) {
|
||||
buff_stream.seekg(0, std::ios::beg);
|
||||
|
||||
int bytes_received = recvfrom(sock, buff.data(), buff.size(), 0, (sockaddr*)&from, &from_size);
|
||||
if (bytes_received < 0) {
|
||||
throw std::runtime_error("Failed to receive data!");
|
||||
}
|
||||
|
||||
auto it = clients.find(from);
|
||||
|
||||
if (it != clients.end()) {
|
||||
it->second.timeout = TIMEOUT;
|
||||
} else {
|
||||
std::cout << "Unknown client\n";
|
||||
}
|
||||
|
||||
switch (iohelper::read<uint8_t>(buff_stream)) {
|
||||
case PACKET::CONNECT:
|
||||
on_connect(sock, from);
|
||||
break;
|
||||
|
||||
case PACKET::DISCONNECT: {
|
||||
auto it = clients.find(from);
|
||||
if (it == clients.end()) {
|
||||
std::cout << "Unknown client tried to disconnect\n";
|
||||
break;
|
||||
}
|
||||
std::cout << "Client disconnected: " << std::dec << get_ip(from) << ':' << from.sin_port << '\n';
|
||||
|
||||
manager.remove_entity(it->second.player);
|
||||
it = clients.erase(it);
|
||||
break;
|
||||
}
|
||||
|
||||
case PACKET::IDS:
|
||||
send_ids(sock, from);
|
||||
break;
|
||||
|
||||
case PACKET::ENTITIES:
|
||||
send_entities(sock, from);
|
||||
break;
|
||||
|
||||
case PACKET::EVENT: {
|
||||
std::string event = iohelper::read<std::string>(buff_stream);
|
||||
auto player = it->second.player;
|
||||
if (!player) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (!event.compare("up")) {
|
||||
std::cout << "Moving up\n";
|
||||
player->get_component<Position>()->x += 0.1f;
|
||||
} else if (!event.compare("down")) {
|
||||
std::cout << "Moving down\n";
|
||||
player->get_component<Position>()->x -= 0.1f;
|
||||
}
|
||||
for (auto [from, timeout] : clients) {
|
||||
send_entities(sock, from);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Maybe calculate the ping time here?
|
||||
case PACKET::PING: {
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
std::cout << "Unknown packet\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
/// Setup ECS
|
||||
generated::init();
|
||||
|
||||
// for (int i = 0; i < 10; ++i) {
|
||||
// // We can create entities
|
||||
// ecs::Entity* entity = manager.create_entity();
|
||||
// // Then we can add components to them
|
||||
// entity->add_component<Position>(0.1f*i, 0.3f*i);
|
||||
// }
|
||||
|
||||
/// Setup socket
|
||||
int address_family = AF_INET;
|
||||
int type = SOCK_DGRAM;
|
||||
int protocol = 0;
|
||||
|
||||
int sock = socket(address_family, type, protocol);
|
||||
|
||||
if (sock < 0) {
|
||||
throw std::runtime_error("Failed to create socket!");
|
||||
}
|
||||
|
||||
sockaddr_in local_address;
|
||||
local_address.sin_family = AF_INET;
|
||||
local_address.sin_port = htons(9999);
|
||||
local_address.sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
if (bind(sock, (sockaddr*)&local_address, sizeof(local_address)) < 0) {
|
||||
throw std::runtime_error("Failed to bind to port!");
|
||||
}
|
||||
|
||||
/// Start listener
|
||||
std::thread listen(std::bind(listener, sock));
|
||||
|
||||
// @todo Add ping thread
|
||||
|
||||
std::cout << "Server started!\n";
|
||||
|
||||
/// Run server logic
|
||||
while (true) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
send_ping(sock);
|
||||
|
||||
manager.view<Position>().for_each([](ecs::Entity* entity, Position* position) {
|
||||
std::cout << entity->uuid << ' ' << position->x << ' ' << position->y << '\n';
|
||||
});
|
||||
}
|
||||
|
||||
/// Waint for threads to join
|
||||
listen.join();
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
|
||||
template<int I>
|
||||
void dump_buffer(std::array<uint8_t, I> &buff) {
|
||||
for (uint32_t b : buff) {
|
||||
std::cout << b << ' ';
|
||||
}
|
||||
std::cout << '\n';
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#pragma once
|
||||
#include "ecs.h"
|
||||
|
||||
struct Position : ecs::Component {
|
||||
Position(float _x, float _y) : x(_x), y(_y) {}
|
||||
Position() {}
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
};
|
|
@ -1,15 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#define TIMEOUT 20
|
||||
|
||||
enum PACKET : uint8_t {
|
||||
CONNECT,
|
||||
DISCONNECT,
|
||||
PING,
|
||||
ACK,
|
||||
IDS,
|
||||
ENTITIES,
|
||||
EVENT
|
||||
};
|
60
vendor/headers/glfw/glfw_config.h
vendored
60
vendor/headers/glfw/glfw_config.h
vendored
|
@ -1,60 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As glfw_config.h.in, this file is used by CMake to produce the
|
||||
// glfw_config.h configuration header file. If you are adding a feature
|
||||
// requiring conditional compilation, this is where to add the macro.
|
||||
//========================================================================
|
||||
// As glfw_config.h, this file defines compile-time option macros for a
|
||||
// specific platform and development environment. If you are using the
|
||||
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
|
||||
// are using your own build system, make this file define the appropriate
|
||||
// macros in whatever way is suitable.
|
||||
//========================================================================
|
||||
|
||||
// Define this to 1 if building GLFW for X11
|
||||
// #cmakedefine _GLFW_X11
|
||||
// Define this to 1 if building GLFW for Win32
|
||||
// #cmakedefine _GLFW_WIN32
|
||||
// Define this to 1 if building GLFW for Cocoa
|
||||
// #cmakedefine _GLFW_COCOA
|
||||
// Define this to 1 if building GLFW for Wayland
|
||||
// #cmakedefine _GLFW_WAYLAND
|
||||
// Define this to 1 if building GLFW for OSMesa
|
||||
// #cmakedefine _GLFW_OSMESA
|
||||
|
||||
// Define this to 1 if building as a shared library / dynamic library / DLL
|
||||
// #cmakedefine _GLFW_BUILD_DLL
|
||||
// Define this to 1 to use Vulkan loader linked statically into application
|
||||
// #cmakedefine _GLFW_VULKAN_STATIC
|
||||
|
||||
// Define this to 1 to force use of high-performance GPU on hybrid systems
|
||||
// #cmakedefine _GLFW_USE_HYBRID_HPG
|
||||
|
||||
// Define this to 1 if xkbcommon supports the compose key
|
||||
// #cmakedefine HAVE_XKBCOMMON_COMPOSE_H
|
||||
// Define this to 1 if the libc supports memfd_create()
|
||||
// #cmakedefine HAVE_MEMFD_CREATE
|
||||
|
73
vendor/headers/glfw/mappings.h
vendored
73
vendor/headers/glfw/mappings.h
vendored
|
@ -1,73 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As mappings.h.in, this file is used by CMake to produce the mappings.h
|
||||
// header file. If you are adding a GLFW specific gamepad mapping, this is
|
||||
// where to put it.
|
||||
//========================================================================
|
||||
// As mappings.h, this provides all pre-defined gamepad mappings, including
|
||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||
// This file can be re-generated from mappings.h.in and the upstream
|
||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
||||
//========================================================================
|
||||
|
||||
// All gamepad mappings not labeled GLFW are copied from the
|
||||
// SDL_GameControllerDB project under the following license:
|
||||
//
|
||||
// Simple DirectMedia Layer
|
||||
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the
|
||||
// use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
@GLFW_GAMEPAD_MAPPINGS@
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
3
vendor/headers/lua.hpp
vendored
3
vendor/headers/lua.hpp
vendored
|
@ -1,3 +0,0 @@
|
|||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
1
vendor/lua
vendored
1
vendor/lua
vendored
|
@ -1 +0,0 @@
|
|||
Subproject commit e354c6355e7f48e087678ec49e340ca0696725b1
|
1
vendor/sol2
vendored
1
vendor/sol2
vendored
|
@ -1 +0,0 @@
|
|||
Subproject commit 8643dec9e5f548c719289adccf66045c9371404e
|
1
vendor/stduuid
vendored
1
vendor/stduuid
vendored
|
@ -1 +0,0 @@
|
|||
Subproject commit dee14f660da4d2889e60848b206c1d7b8d1fba99
|
Loading…
Reference in New Issue
Block a user