We can properly use range based for loops with view and interaction with Lua is significantly improved
This commit is contained in:
@@ -7,9 +7,9 @@
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#include <utility>
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namespace ecs::lua {
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struct Wrapper : Component {
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struct LuaComponent : Component {
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// @todo Figure out a more elegant way
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Wrapper() {}
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LuaComponent() {}
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sol::table table;
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};
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@@ -18,8 +18,80 @@ namespace ecs::lua {
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preload["ecs"] = [&lua] {
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sol::table ecs = lua.create_table();
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ecs.set_function("register", [&lua] (std::string name, sol::table table) {
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size_t id = ComponentID::regist(name);
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ecs.new_usertype<Entity>("Entity",
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"__tostring", [] (Entity* thiz) {
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return uuids::to_string(thiz->uuid);
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},
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"add_component", [] (Entity* thiz, size_t id, Component* component) {
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return thiz->add_component(id, component);
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},
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"has_components", [] (Entity* thiz, sol::variadic_args args) {
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std::vector<size_t> ids;
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for (sol::table table : args) {
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// @todo Check that the table has id and convert()
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ids.push_back(table["_id"]);
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}
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return thiz->has_components(ids);
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},
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"get_component", [&lua] (Entity* thiz, sol::table table) -> sol::object {
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// @todo Check that the table has id and convert()
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Component* component = thiz->get_component(table["_id"]);
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auto f1 = table["_convert"];
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if (f1.valid()) {
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return f1(component);
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}
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throw std::runtime_error("Unknown component");
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}
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);
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ecs.new_usertype<View<>>("View",
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"for_each", &View<>::for_each
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);
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ecs.new_usertype<Manager>("Manager",
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"create_entity", [] (Manager* thiz) {
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// @todo Allow to construct with given uuid
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return thiz->create_entity();
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},
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"remove_entity", &Manager::remove_entity,
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"has_entity", [] (Manager* thiz, std::string uuid) {
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// @todo Check if valid
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return thiz->has_entity(uuids::uuid::from_string(uuid).value());
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},
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"get_entity", [] (Manager* thiz, std::string uuid) {
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// @todo Check if valid
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return thiz->get_entity(uuids::uuid::from_string(uuid).value());
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},
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"view", [] (Manager* thiz, sol::variadic_args args) {
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std::vector<size_t> ids;
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for (sol::table table : args) {
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// @todo Check that the table has id and convert()
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ids.push_back(table["_id"]);
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}
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return thiz->view(ids);
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}
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);
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return ecs;
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};
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preload["ecs.LuaComponent"] = [&lua] {
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lua.new_usertype<LuaComponent>("LuaComponent",
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"__index", [] (LuaComponent* thiz, std::string key) {
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return thiz->table[key];
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},
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"__newindex", [] (LuaComponent* thiz, std::string key, sol::object value) {
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thiz->table[key] = value;
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},
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sol::base_classes, sol::bases<ecs::Component>()
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);
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sol::table comp = lua.create_table();
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comp.set_function("create", [&lua] (std::string name, sol::table table) {
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std::cout << "Creating new component: " << name << '\n';
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size_t id = ComponentID::add(name);
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std::cout << "ID: " << id << '\n';
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std::unordered_map<std::string, sol::type> map;
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@@ -38,8 +110,7 @@ namespace ecs::lua {
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#ifdef _OPTIONAL_ECS_SERIAL
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auto serialize = [map, name] (std::ostream& os, ecs::Component* component) {
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std::cout << "SERIALIZE: " << name << '\n';
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Wrapper* wrapper = (Wrapper*)component;
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LuaComponent* wrapper = (LuaComponent*)component;
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// Write each of the entries
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io::write<size_t>(os, map.size());
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@@ -65,9 +136,7 @@ namespace ecs::lua {
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};
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auto deserialize = [map] (std::istream& is, Component* component) {
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std::cout << "DESERIALIZE\n";
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Wrapper* wrapper = (Wrapper*)component;
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LuaComponent* wrapper = (LuaComponent*)component;
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// Write each of the entries
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size_t size = io::read<size_t>(is);
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@@ -80,17 +149,14 @@ namespace ecs::lua {
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switch (type) {
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case sol::type::string:
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std::cout << "STRING\n";
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wrapper->table[key] = io::read<std::string>(is);
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break;
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case sol::type::number:
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std::cout << "NUMBER\n";
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wrapper->table[key] = io::read<float>(is);
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break;
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case sol::type::boolean:
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std::cout << "BOOL\n";
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wrapper->table[key] = io::read<bool>(is);
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break;
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@@ -101,8 +167,7 @@ namespace ecs::lua {
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};
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auto create = [&lua, map] {
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std::cout << "CREATE\n";
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Wrapper* wrapper = new Wrapper();
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LuaComponent* wrapper = new LuaComponent();
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wrapper->table = lua.create_table();
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for (auto [key, type] : map) {
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@@ -130,14 +195,11 @@ namespace ecs::lua {
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ecs::serial::register_component_custom(id, serialize, deserialize, create);
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#endif
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lua.set_function("_internal_to_" + name, [] (ecs::Component* component) {
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return (Wrapper*)component;
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});
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sol::table component = lua.create_table();
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component["_id"] = id;
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component.set_function("new", sol::factories([&lua, id, map] (sol::table table) {
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Wrapper* wrapper = new Wrapper();
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LuaComponent* wrapper = new LuaComponent();
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wrapper->table = lua.create_table();
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for (auto [key, type] : map) {
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@@ -147,75 +209,14 @@ namespace ecs::lua {
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return std::make_pair(id, wrapper);
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}));
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component.set_function("_convert", [] (ecs::Component* component) {
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return (LuaComponent*)component;
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});
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return component;
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});
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ecs.new_usertype<Entity>("Entity",
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"__tostring", [] (Entity* thiz) {
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return uuids::to_string(thiz->uuid);
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},
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"add_component", [] (Entity* thiz, size_t id, Component* component) {
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return thiz->add_component(id, component);
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},
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"has_components", [] (Entity* thiz, sol::variadic_args args) {
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std::vector<std::string> names;
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for (std::string name : args) {
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names.push_back(name);
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}
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return thiz->has_components(ComponentID::resolve(names));
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},
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"get_component", [&lua] (Entity* thiz, std::string name) -> sol::object {
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// Convert to the correct component type
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Component* component = thiz->get_component(ComponentID::resolve(name));
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// @todo Figure out a more elegant way to convert
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auto f1 = lua["_internal_to_" + name];
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if (f1.valid()) {
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return f1(component);
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}
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throw std::runtime_error("Unknown component");
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}
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);
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ecs.new_usertype<View<>>("View",
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"for_each", &View<>::for_each
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);
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ecs.new_usertype<Manager>("Manager",
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"create_entity", [] (Manager* thiz) {
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// @todo Allow to construct with given uuid
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return thiz->create_entity();
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},
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"remove_entity", &Manager::remove_entity,
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"has_entity", [] (Manager* thiz, std::string uuid) {
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// @todo Check if valid
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return thiz->has_entity(uuids::uuid::from_string(uuid).value());
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},
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"get_entity", [] (Manager* thiz, std::string uuid) {
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// @todo Check if valid
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return thiz->get_entity(uuids::uuid::from_string(uuid).value());
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},
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"view", [] (Manager* thiz, sol::variadic_args args) {
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std::vector<std::string> names;
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for (std::string name : args) {
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names.push_back(name);
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}
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return thiz->view(ComponentID::resolve(names));
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}
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);
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return ecs;
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};
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preload["ecs.Wrapper"] = [&lua] {
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lua.new_usertype<Wrapper>("Wrapper",
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"__index", [] (Wrapper* thiz, std::string key) {
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return thiz->table[key];
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},
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"__newindex", [] (Wrapper* thiz, std::string key, sol::object value) {
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thiz->table[key] = value;
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},
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sol::base_classes, sol::bases<ecs::Component>()
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);
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return comp;
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};
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}
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}
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