We can properly use range based for loops with view and interaction with Lua is significantly improved

This commit is contained in:
Dreaded_X 2020-05-13 01:17:25 +02:00
parent de5af0a5aa
commit c9f05af6c9
8 changed files with 234 additions and 172 deletions

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@ -7,9 +7,9 @@
#include <utility> #include <utility>
namespace ecs::lua { namespace ecs::lua {
struct Wrapper : Component { struct LuaComponent : Component {
// @todo Figure out a more elegant way // @todo Figure out a more elegant way
Wrapper() {} LuaComponent() {}
sol::table table; sol::table table;
}; };

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@ -18,8 +18,80 @@ namespace ecs::lua {
preload["ecs"] = [&lua] { preload["ecs"] = [&lua] {
sol::table ecs = lua.create_table(); sol::table ecs = lua.create_table();
ecs.set_function("register", [&lua] (std::string name, sol::table table) { ecs.new_usertype<Entity>("Entity",
size_t id = ComponentID::regist(name); "__tostring", [] (Entity* thiz) {
return uuids::to_string(thiz->uuid);
},
"add_component", [] (Entity* thiz, size_t id, Component* component) {
return thiz->add_component(id, component);
},
"has_components", [] (Entity* thiz, sol::variadic_args args) {
std::vector<size_t> ids;
for (sol::table table : args) {
// @todo Check that the table has id and convert()
ids.push_back(table["_id"]);
}
return thiz->has_components(ids);
},
"get_component", [&lua] (Entity* thiz, sol::table table) -> sol::object {
// @todo Check that the table has id and convert()
Component* component = thiz->get_component(table["_id"]);
auto f1 = table["_convert"];
if (f1.valid()) {
return f1(component);
}
throw std::runtime_error("Unknown component");
}
);
ecs.new_usertype<View<>>("View",
"for_each", &View<>::for_each
);
ecs.new_usertype<Manager>("Manager",
"create_entity", [] (Manager* thiz) {
// @todo Allow to construct with given uuid
return thiz->create_entity();
},
"remove_entity", &Manager::remove_entity,
"has_entity", [] (Manager* thiz, std::string uuid) {
// @todo Check if valid
return thiz->has_entity(uuids::uuid::from_string(uuid).value());
},
"get_entity", [] (Manager* thiz, std::string uuid) {
// @todo Check if valid
return thiz->get_entity(uuids::uuid::from_string(uuid).value());
},
"view", [] (Manager* thiz, sol::variadic_args args) {
std::vector<size_t> ids;
for (sol::table table : args) {
// @todo Check that the table has id and convert()
ids.push_back(table["_id"]);
}
return thiz->view(ids);
}
);
return ecs;
};
preload["ecs.LuaComponent"] = [&lua] {
lua.new_usertype<LuaComponent>("LuaComponent",
"__index", [] (LuaComponent* thiz, std::string key) {
return thiz->table[key];
},
"__newindex", [] (LuaComponent* thiz, std::string key, sol::object value) {
thiz->table[key] = value;
},
sol::base_classes, sol::bases<ecs::Component>()
);
sol::table comp = lua.create_table();
comp.set_function("create", [&lua] (std::string name, sol::table table) {
std::cout << "Creating new component: " << name << '\n';
size_t id = ComponentID::add(name);
std::cout << "ID: " << id << '\n';
std::unordered_map<std::string, sol::type> map; std::unordered_map<std::string, sol::type> map;
@ -38,8 +110,7 @@ namespace ecs::lua {
#ifdef _OPTIONAL_ECS_SERIAL #ifdef _OPTIONAL_ECS_SERIAL
auto serialize = [map, name] (std::ostream& os, ecs::Component* component) { auto serialize = [map, name] (std::ostream& os, ecs::Component* component) {
std::cout << "SERIALIZE: " << name << '\n'; LuaComponent* wrapper = (LuaComponent*)component;
Wrapper* wrapper = (Wrapper*)component;
// Write each of the entries // Write each of the entries
io::write<size_t>(os, map.size()); io::write<size_t>(os, map.size());
@ -65,9 +136,7 @@ namespace ecs::lua {
}; };
auto deserialize = [map] (std::istream& is, Component* component) { auto deserialize = [map] (std::istream& is, Component* component) {
std::cout << "DESERIALIZE\n"; LuaComponent* wrapper = (LuaComponent*)component;
Wrapper* wrapper = (Wrapper*)component;
// Write each of the entries // Write each of the entries
size_t size = io::read<size_t>(is); size_t size = io::read<size_t>(is);
@ -80,17 +149,14 @@ namespace ecs::lua {
switch (type) { switch (type) {
case sol::type::string: case sol::type::string:
std::cout << "STRING\n";
wrapper->table[key] = io::read<std::string>(is); wrapper->table[key] = io::read<std::string>(is);
break; break;
case sol::type::number: case sol::type::number:
std::cout << "NUMBER\n";
wrapper->table[key] = io::read<float>(is); wrapper->table[key] = io::read<float>(is);
break; break;
case sol::type::boolean: case sol::type::boolean:
std::cout << "BOOL\n";
wrapper->table[key] = io::read<bool>(is); wrapper->table[key] = io::read<bool>(is);
break; break;
@ -101,8 +167,7 @@ namespace ecs::lua {
}; };
auto create = [&lua, map] { auto create = [&lua, map] {
std::cout << "CREATE\n"; LuaComponent* wrapper = new LuaComponent();
Wrapper* wrapper = new Wrapper();
wrapper->table = lua.create_table(); wrapper->table = lua.create_table();
for (auto [key, type] : map) { for (auto [key, type] : map) {
@ -130,14 +195,11 @@ namespace ecs::lua {
ecs::serial::register_component_custom(id, serialize, deserialize, create); ecs::serial::register_component_custom(id, serialize, deserialize, create);
#endif #endif
lua.set_function("_internal_to_" + name, [] (ecs::Component* component) {
return (Wrapper*)component;
});
sol::table component = lua.create_table(); sol::table component = lua.create_table();
component["_id"] = id;
component.set_function("new", sol::factories([&lua, id, map] (sol::table table) { component.set_function("new", sol::factories([&lua, id, map] (sol::table table) {
Wrapper* wrapper = new Wrapper(); LuaComponent* wrapper = new LuaComponent();
wrapper->table = lua.create_table(); wrapper->table = lua.create_table();
for (auto [key, type] : map) { for (auto [key, type] : map) {
@ -147,75 +209,14 @@ namespace ecs::lua {
return std::make_pair(id, wrapper); return std::make_pair(id, wrapper);
})); }));
component.set_function("_convert", [] (ecs::Component* component) {
return (LuaComponent*)component;
});
return component; return component;
}); });
ecs.new_usertype<Entity>("Entity", return comp;
"__tostring", [] (Entity* thiz) {
return uuids::to_string(thiz->uuid);
},
"add_component", [] (Entity* thiz, size_t id, Component* component) {
return thiz->add_component(id, component);
},
"has_components", [] (Entity* thiz, sol::variadic_args args) {
std::vector<std::string> names;
for (std::string name : args) {
names.push_back(name);
}
return thiz->has_components(ComponentID::resolve(names));
},
"get_component", [&lua] (Entity* thiz, std::string name) -> sol::object {
// Convert to the correct component type
Component* component = thiz->get_component(ComponentID::resolve(name));
// @todo Figure out a more elegant way to convert
auto f1 = lua["_internal_to_" + name];
if (f1.valid()) {
return f1(component);
}
throw std::runtime_error("Unknown component");
}
);
ecs.new_usertype<View<>>("View",
"for_each", &View<>::for_each
);
ecs.new_usertype<Manager>("Manager",
"create_entity", [] (Manager* thiz) {
// @todo Allow to construct with given uuid
return thiz->create_entity();
},
"remove_entity", &Manager::remove_entity,
"has_entity", [] (Manager* thiz, std::string uuid) {
// @todo Check if valid
return thiz->has_entity(uuids::uuid::from_string(uuid).value());
},
"get_entity", [] (Manager* thiz, std::string uuid) {
// @todo Check if valid
return thiz->get_entity(uuids::uuid::from_string(uuid).value());
},
"view", [] (Manager* thiz, sol::variadic_args args) {
std::vector<std::string> names;
for (std::string name : args) {
names.push_back(name);
}
return thiz->view(ComponentID::resolve(names));
}
);
return ecs;
};
preload["ecs.Wrapper"] = [&lua] {
lua.new_usertype<Wrapper>("Wrapper",
"__index", [] (Wrapper* thiz, std::string key) {
return thiz->table[key];
},
"__newindex", [] (Wrapper* thiz, std::string key, sol::object value) {
thiz->table[key] = value;
},
sol::base_classes, sol::bases<ecs::Component>()
);
}; };
} }
} }

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@ -20,13 +20,13 @@ namespace ecs {
public: public:
template <typename T> template <typename T>
static size_t regist(std::string name) { static size_t add(std::string name) {
_ids.insert({name, id<T>}); _ids.insert({name, id<T>});
// @todo Do some other register stuff // @todo Do some other register stuff
return id<T>; return id<T>;
} }
static size_t regist(std::string name) { static size_t add(std::string name) {
size_t id = next_id++; size_t id = next_id++;
_ids.insert({name, id}); _ids.insert({name, id});
return id; return id;
@ -84,23 +84,16 @@ namespace ecs {
Entity(uuids::uuid _uuid) : uuid(_uuid) {} Entity(uuids::uuid _uuid) : uuid(_uuid) {}
~Entity(); ~Entity();
void add_component(size_t id, Component* component); Component* add_component(size_t id, Component* component);
bool has_components(std::vector<size_t> ids) const; bool has_components(std::vector<size_t> ids) const;
bool has_components(size_t id) const;
Component* get_component(size_t id) const; Component* get_component(size_t id) const;
template <typename T, typename... Args> template <typename T, typename... Args>
void add_component(Args... args) { T* add_component(Args... args) {
size_t id = ComponentID::id<T>; size_t id = ComponentID::id<T>;
T* component = new T(args...);
std::cout << "ID: " << id << '\n'; return (T*)add_component(id, component);
if (_components.find(id) != _components.end()) {
throw std::runtime_error("Component already exists");
}
// @todo Also register the component to the manager
_components[id] = new T(args...);
} }
template <typename... Ts> template <typename... Ts>
@ -140,34 +133,106 @@ namespace ecs {
} }
} }
class ViewIterator;
size_t size() const { size_t size() const {
return _entities.size(); return _entities.size();
} }
auto begin() { auto begin() {
return _entities.begin(); return ViewIterator(_entities.begin());
} }
auto begin() const { auto begin() const {
return _entities.begin(); return ConstViewIterator(_entities.begin());
} }
auto cbegin() const { auto cbegin() const {
return _entities.cbegin(); return ConstViewIterator(_entities.cbegin());
} }
auto end() { auto end() {
return _entities.end(); return ViewIterator(_entities.end());
} }
auto end() const { auto end() const {
return _entities.end(); return ConstViewIterator(_entities.end());
} }
auto cend() const { auto cend() const {
return _entities.cend(); return ConstViewIterator(_entities.cend());
} }
class ViewIterator {
public:
using Iiterator = std::unordered_map<uuids::uuid, Entity*>::iterator;
ViewIterator(Iiterator it) : it(it) {}
ViewIterator& operator=(Iiterator it) {
this->it = it;
return *this;
}
ViewIterator& operator++() {
it++;
return *this;
}
ViewIterator operator++(int) {
ViewIterator iterator = *this;
++*this;
return iterator;
}
bool operator!=(const ViewIterator& other) const {
return it != other.it;
}
auto operator*() {
return std::make_tuple(it->second, it->second->get_component<Ts>()...);
}
private:
Iiterator it;
};
class ConstViewIterator {
public:
using Iiterator = std::unordered_map<uuids::uuid, Entity*>::const_iterator;
ConstViewIterator(Iiterator it) : it(it) {}
ConstViewIterator& operator=(Iiterator it) {
this->it = it;
return *this;
}
ConstViewIterator& operator++() {
it++;
return *this;
}
ConstViewIterator operator++(int) {
ViewIterator iterator = *this;
++*this;
return iterator;
}
bool operator!=(const ViewIterator& other) const {
return it != other.it;
}
const auto operator*() const {
return std::make_tuple(it->second, it->second->get_component<Ts>()...);
}
private:
Iiterator it;
};
private: private:
std::unordered_map<uuids::uuid, Entity*> _entities; std::unordered_map<uuids::uuid, Entity*> _entities;
}; };
@ -190,18 +255,6 @@ namespace ecs {
return View<Ts...>(entities); return View<Ts...>(entities);
} }
View<> view(size_t id) {
std::unordered_map<uuids::uuid, Entity*> entities;
for (auto [uuid, entity] : _entities) {
if (entity->has_components(id)) {
entities.insert({uuid, entity});
}
}
return View<>(entities);
}
View<> view(std::vector<size_t> ids) { View<> view(std::vector<size_t> ids) {
std::unordered_map<uuids::uuid, Entity*> entities; std::unordered_map<uuids::uuid, Entity*> entities;
@ -217,6 +270,15 @@ namespace ecs {
Entity* create_entity(uuids::uuid uuid); Entity* create_entity(uuids::uuid uuid);
Entity* create_entity(); Entity* create_entity();
template <typename T, typename... Args>
T* create_entity(Args... args) {
uuids::uuid uuid = uuids::uuid_system_generator{}();
T* entity = new T(uuid, args...);
_entities.insert({uuid, entity});
return entity;
}
void remove_entity(ecs::Entity* entity); void remove_entity(ecs::Entity* entity);
bool has_entity(uuids::uuid uuid) { bool has_entity(uuids::uuid uuid) {

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@ -15,7 +15,7 @@ namespace ecs {
_components.clear(); _components.clear();
} }
void Entity::add_component(size_t id, Component* component) { Component* Entity::add_component(size_t id, Component* component) {
if (id == 0) { if (id == 0) {
throw std::runtime_error("Unknown component!"); throw std::runtime_error("Unknown component!");
} }
@ -24,14 +24,8 @@ namespace ecs {
} }
_components[id] = component; _components[id] = component;
}
bool Entity::has_components(size_t id) const { return component;
if (_components.find(id) == _components.end()) {
return false;
}
return true;
} }
bool Entity::has_components(std::vector<size_t> ids) const { bool Entity::has_components(std::vector<size_t> ids) const {

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@ -9,6 +9,8 @@ namespace generated {
preload["ecs.Position"] = [&lua] { preload["ecs.Position"] = [&lua] {
sol::table component = lua.create_table(); sol::table component = lua.create_table();
component["_id"] = ecs::ComponentID::id<Position>;
component.new_usertype<Position>("Position", component.new_usertype<Position>("Position",
"x", &Position::x, "y", &Position::y, "x", &Position::x, "y", &Position::y,
sol::base_classes, sol::bases<ecs::Component>() sol::base_classes, sol::bases<ecs::Component>()
@ -18,7 +20,7 @@ namespace generated {
return std::make_pair(ecs::ComponentID::id<Position>, new Position(_x, _y)); return std::make_pair(ecs::ComponentID::id<Position>, new Position(_x, _y));
})); }));
lua.set_function("_internal_to_Position", [] (ecs::Component* component) { component.set_function("_convert", [] (ecs::Component* component) {
return (Position*)component; return (Position*)component;
}); });
@ -27,6 +29,8 @@ namespace generated {
preload["ecs.Velocity"] = [&lua] { preload["ecs.Velocity"] = [&lua] {
sol::table component = lua.create_table(); sol::table component = lua.create_table();
component["_id"] = ecs::ComponentID::id<Velocity>;
component.new_usertype<Velocity>("Velocity", component.new_usertype<Velocity>("Velocity",
"x", &Velocity::x, "y", &Velocity::y, "x", &Velocity::x, "y", &Velocity::y,
sol::base_classes, sol::bases<ecs::Component>() sol::base_classes, sol::bases<ecs::Component>()
@ -36,7 +40,7 @@ namespace generated {
return std::make_pair(ecs::ComponentID::id<Velocity>, new Velocity(_x, _y)); return std::make_pair(ecs::ComponentID::id<Velocity>, new Velocity(_x, _y));
})); }));
lua.set_function("_internal_to_Velocity", [] (ecs::Component* component) { component.set_function("_convert", [] (ecs::Component* component) {
return (Velocity*)component; return (Velocity*)component;
}); });
@ -45,6 +49,8 @@ namespace generated {
preload["ecs.Meta"] = [&lua] { preload["ecs.Meta"] = [&lua] {
sol::table component = lua.create_table(); sol::table component = lua.create_table();
component["_id"] = ecs::ComponentID::id<Meta>;
component.new_usertype<Meta>("Meta", component.new_usertype<Meta>("Meta",
"name", &Meta::name, "name", &Meta::name,
sol::base_classes, sol::bases<ecs::Component>() sol::base_classes, sol::bases<ecs::Component>()
@ -54,7 +60,7 @@ namespace generated {
return std::make_pair(ecs::ComponentID::id<Meta>, new Meta(_name)); return std::make_pair(ecs::ComponentID::id<Meta>, new Meta(_name));
})); }));
lua.set_function("_internal_to_Meta", [] (ecs::Component* component) { component.set_function("_convert", [] (ecs::Component* component) {
return (Meta*)component; return (Meta*)component;
}); });

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@ -14,6 +14,14 @@
#include "ecs.h" #include "ecs.h"
#include "ecs_components.h" #include "ecs_components.h"
class Orb : public ecs::Entity {
public:
Orb(uuids::uuid uuid, float x, float y) : Entity(uuid) {
auto position = add_component<Position>(x, y);
auto velocity = add_component<Velocity>(0, 0);
}
};
inline void handle_error(sol::optional<std::string> maybe_msg) { inline void handle_error(sol::optional<std::string> maybe_msg) {
std::cerr << "Lua error, aborting!\n"; std::cerr << "Lua error, aborting!\n";
if (maybe_msg) { if (maybe_msg) {
@ -38,10 +46,9 @@ int main(int argc, const char** argv) {
return -1; return -1;
} }
ecs::ComponentID::regist<ecs::lua::Wrapper>("Wrapper"); ecs::ComponentID::add<Position>("Position");
ecs::ComponentID::regist<Position>("Position"); ecs::ComponentID::add<Velocity>("Velocity");
ecs::ComponentID::regist<Velocity>("Velocity"); ecs::ComponentID::add<Meta>("Meta");
ecs::ComponentID::regist<Meta>("Meta");
sol::state lua(sol::c_call<decltype(&handle_error), &handle_error>); sol::state lua(sol::c_call<decltype(&handle_error), &handle_error>);
lua.open_libraries(sol::lib::base, sol::lib::package); lua.open_libraries(sol::lib::base, sol::lib::package);
@ -83,19 +90,12 @@ int main(int argc, const char** argv) {
std::cout << "Y: " << pos->y << '\n'; std::cout << "Y: " << pos->y << '\n';
}); });
// These are really just an internal api that should not be used std::cout << "Adding Orb!\n";
for (auto [uuid, entity] : manager.view(ecs::ComponentID::resolve("Random"))) { manager.create_entity<Orb>(1.2f, 3.4f);
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::resolve("Random")))->table; for (auto [ent, pos, vel] : manager.view<Position, Velocity>()) {
std::cout << "X: " << pos->x << " + " << vel->x << '\n';
random["a"] = 21; std::cout << "Y: " << pos->y << " + " << vel->y << '\n';
std::cout << random["a"].get<std::string>() << '\n'; }
};
for (auto [uuid, entity] : manager.view(ecs::ComponentID::resolve("Random"))) {
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::resolve("Random")))->table;
std::cout << random["a"].get<std::string>() << '\n';
};
} }
// Test serialization // Test serialization
@ -122,7 +122,7 @@ int main(int argc, const char** argv) {
ecs::serial::serialize_ids(file); ecs::serial::serialize_ids(file);
io::write<size_t>(file, manager.view<>().size()); io::write<size_t>(file, manager.view<>().size());
for (auto [uuid, entity] : manager.view<>()) { for (auto [entity] : manager.view<>()) {
ecs::serial::serialize(file, entity); ecs::serial::serialize(file, entity);
} }
file.close(); file.close();

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@ -2,17 +2,17 @@ local ecs = require "ecs"
local Position = require "ecs.Position" local Position = require "ecs.Position"
local Velocity = require "ecs.Velocity" local Velocity = require "ecs.Velocity"
local Meta = require "ecs.Meta" local Meta = require "ecs.Meta"
local Wrapper = require 'ecs.Wrapper' local LuaComponent = require 'ecs.LuaComponent'
function init() function init()
print("Registering components") print("Creating LuaComponents")
LuaData = ecs.register("LuaData", { LuaData = LuaComponent.create("LuaData", {
speed = "number", speed = "number",
something = "string", something = "string",
alive = "boolean" alive = "boolean"
}) })
TestThing = ecs.register("TestThing", { TestThing = LuaComponent.create("TestThing", {
test = "string" test = "string"
}) })
end end
@ -43,18 +43,18 @@ function run()
-- --
-- ent:add_component(ecs.Wrapper.new("Stats", stats)) -- ent:add_component(ecs.Wrapper.new("Stats", stats))
print(ent:has_components("Position", "Velocity")) print(ent:has_components(Position, Velocity))
pos = ent:get_component("Position") pos = ent:get_component(Position)
print("x: " .. pos.x) print("x: " .. pos.x)
print("y: " .. pos.y) print("y: " .. pos.y)
vel = ent:get_component("Velocity") vel = ent:get_component(Velocity)
print("v_x: " .. vel.x) print("v_x: " .. vel.x)
print("v_y: " .. vel.y) print("v_y: " .. vel.y)
print("View test") print("View test")
manager:view("Position", "Velocity"):for_each(function(ent) manager:view(Position, Velocity):for_each(function(ent)
pos = ent:get_component("Position") pos = ent:get_component(Position)
vel = ent:get_component("Velocity") vel = ent:get_component(Velocity)
pos.x = pos.x + vel.x pos.x = pos.x + vel.x
pos.y = pos.y + vel.y pos.y = pos.y + vel.y
@ -67,8 +67,8 @@ function run()
print("v_x: " .. vel.x) print("v_x: " .. vel.x)
print("v_y: " .. vel.y) print("v_y: " .. vel.y)
if ent:has_components("Meta") then if ent:has_components(Meta) then
meta = ent:get_component("Meta") meta = ent:get_component(Meta)
print("name: " .. meta.name) print("name: " .. meta.name)
end end
end) end)
@ -78,8 +78,8 @@ function run()
-- print "TEST" -- print "TEST"
-- end -- end
manager:view("LuaData"):for_each(function(ent) manager:view(LuaData):for_each(function(ent)
d = ent:get_component("LuaData") d = ent:get_component(LuaData)
print("speed: " .. d.speed) print("speed: " .. d.speed)
d.speed = 11 d.speed = 11
@ -92,8 +92,8 @@ function run()
print("Something: " .. d.something) print("Something: " .. d.something)
end) end)
manager:view("TestThing"):for_each(function(ent) manager:view(TestThing):for_each(function(ent)
t = ent:get_component("TestThing") t = ent:get_component(TestThing)
print("test: " .. t.test) print("test: " .. t.test)
end) end)

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@ -1,17 +1,18 @@
local ecs = require "ecs" local ecs = require "ecs"
require "ecs.Wrapper" local LuaComponent = require "ecs.LuaComponent"
function init() function init()
print("Registering components") print("Registering components")
LuaData = ecs.register("LuaData", { -- Swapped compared to test.lua
TestThing = LuaComponent.create("TestThing", {
test = "string"
})
LuaData = LuaComponent.create("LuaData", {
speed = "number", speed = "number",
something = "string", something = "string",
alive = "boolean" alive = "boolean"
}) })
TestThing = ecs.register("TestThing", {
test = "string"
})
end end
function run() function run()
@ -19,17 +20,15 @@ function run()
manager = get_manager() manager = get_manager()
print("AAA") manager:view(TestThing):for_each(function(ent)
data = ent:get_component(TestThing)
manager:view("TestThing"):for_each(function(ent)
data = ent:get_component("TestThing")
print("test: " .. data.test) print("test: " .. data.test)
end) end)
manager:view("LuaData"):for_each(function(ent) manager:view(LuaData):for_each(function(ent)
-- @todo It would be nice if this could somehow be passed in as function arg -- @todo It would be nice if this could somehow be passed in as function arg
data = ent:get_component("LuaData") data = ent:get_component(LuaData)
print("speed: " .. data.speed) print("speed: " .. data.speed)
print("something: " .. data.something) print("something: " .. data.something)
-- @todo You cannot concatenate bool to string -- @todo You cannot concatenate bool to string