Streamlined library and reworked the way runtime components work

This commit is contained in:
2020-05-12 02:06:10 +02:00
parent c794e4a5d2
commit de5af0a5aa
11 changed files with 424 additions and 359 deletions

View File

@@ -15,7 +15,7 @@ namespace generated {
);
component.set_function("new", sol::factories([](float _x, float _y) {
return std::make_pair(new Position(_x, _y), "Position");
return std::make_pair(ecs::ComponentID::id<Position>, new Position(_x, _y));
}));
lua.set_function("_internal_to_Position", [] (ecs::Component* component) {
@@ -33,7 +33,7 @@ namespace generated {
);
component.set_function("new", sol::factories([](float _x, float _y) {
return std::make_pair(new Velocity(_x, _y), "Velocity");
return std::make_pair(ecs::ComponentID::id<Velocity>, new Velocity(_x, _y));
}));
lua.set_function("_internal_to_Velocity", [] (ecs::Component* component) {
@@ -51,7 +51,7 @@ namespace generated {
);
component.set_function("new", sol::factories([](std::string _name) {
return std::make_pair(new Meta(_name), "Meta");
return std::make_pair(ecs::ComponentID::id<Meta>, new Meta(_name));
}));
lua.set_function("_internal_to_Meta", [] (ecs::Component* component) {

View File

@@ -38,6 +38,11 @@ int main(int argc, const char** argv) {
return -1;
}
ecs::ComponentID::regist<ecs::lua::Wrapper>("Wrapper");
ecs::ComponentID::regist<Position>("Position");
ecs::ComponentID::regist<Velocity>("Velocity");
ecs::ComponentID::regist<Meta>("Meta");
sol::state lua(sol::c_call<decltype(&handle_error), &handle_error>);
lua.open_libraries(sol::lib::base, sol::lib::package);
@@ -46,95 +51,6 @@ int main(int argc, const char** argv) {
generated::init(lua);
generated::init();
// @todo I am pretty sure that iohelper actually has an api that allows us to write a custom (de)serializer
ecs::serial::register_component_custom<ecs::lua::Wrapper>(
[](std::ostream& os, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
// iohelper::write<std::string>(os, wrapper->name);
// #todo .size() does not work
size_t size = 0;
for (auto [a, b] : wrapper->table) {
size++;
}
io::write<size_t>(os, size);
for (auto [a, b] : wrapper->table) {
io::write<std::string>(os, a.as<std::string>());
sol::type type = b.get_type();
io::write<uint8_t>(os, (uint8_t)type);
switch (type) {
case sol::type::none:
case sol::type::nil:
break;
case sol::type::string:
io::write<std::string>(os, b.as<std::string>());
break;
case sol::type::number:
// @todo These should be doubles instead of floats
io::write<float>(os, b.as<float>());
break;
case sol::type::boolean:
io::write<bool>(os, b.as<bool>());
break;
case sol::type::table:
// @todo Make this happen
break;
// All other types are not supported
default:
throw std::runtime_error("Unsupported type in wrapped lua table");
break;
}
}
},
[&lua](std::istream& is, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
// @todo Only do this if table is not created yet
wrapper->table = lua.create_table();
size_t size = io::read<size_t>(is);
std::cout << "Size: " << size << '\n';
for (size_t i = 0; i < size; ++i) {
std::string name = io::read<std::string>(is);
std::cout << "Name: " << name << '\n';
sol::type type = (sol::type)io::read<uint8_t>(is);
switch (type) {
case sol::type::none:
break;
case sol::type::nil:
break;
case sol::type::string:
wrapper->table[name] = io::read<std::string>(is);
break;
case sol::type::number:
wrapper->table[name] = io::read<float>(is);
break;
case sol::type::boolean:
{
wrapper->table[name] = io::read<bool>(is);
break;
}
default:
break;
}
}
}
);
if (save) {
ecs::Manager manager;
@@ -147,6 +63,14 @@ int main(int argc, const char** argv) {
lua.safe_script_file("test.lua");
sol::protected_function init = lua["init"];
std::cout << "Running init()\n";
init();
sol::protected_function run = lua["run"];
std::cout << "Running run()\n";
run();
std::cout << "Update position\n";
manager.view<Position, Velocity>().for_each([](ecs::Entity*, Position* pos, Velocity* vel) {
pos->x += vel->x;
@@ -160,15 +84,15 @@ int main(int argc, const char** argv) {
});
// These are really just an internal api that should not be used
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
for (auto [uuid, entity] : manager.view(ecs::ComponentID::resolve("Random"))) {
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::resolve("Random")))->table;
random["a"] = 21;
std::cout << random["a"].get<std::string>() << '\n';
};
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
for (auto [uuid, entity] : manager.view(ecs::ComponentID::resolve("Random"))) {
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::resolve("Random")))->table;
std::cout << random["a"].get<std::string>() << '\n';
};
@@ -214,6 +138,11 @@ int main(int argc, const char** argv) {
{
std::cout << "LOAD\n";
lua.safe_script_file("test2.lua");
sol::protected_function init = lua["init"];
std::cout << "Running init()\n";
init();
// Load entities from disk as a test
std::ifstream file("entities", std::ios::in);
@@ -248,11 +177,13 @@ int main(int argc, const char** argv) {
return manager;
});
lua.safe_script_file("test2.lua");
sol::protected_function run = lua["run"];
std::cout << "Running run()\n";
run();
}
}
for (auto [name, id] : ecs::ComponentID::_ids()) {
for (auto [name, id] : ecs::ComponentID::get_map()) {
std::cout << name << ' ' << id << '\n';
}
}

View File

@@ -1,87 +1,102 @@
local ecs = require "ecs"
-- local test = require "ecs_test"
local Position = require "ecs.Position"
local Velocity = require "ecs.Velocity"
local Meta = require "ecs.Meta"
local Wrapper = require 'ecs.Wrapper'
manager = get_manager()
ent = manager:create_entity()
ent:add_component(Velocity.new(0.2, 0.3))
ent:add_component(Position.new(1.9, 9.7))
ent:add_component(Meta.new("Soldier"))
function init()
print("Registering components")
data = {
speed = 10,
something = "Hello, World!",
alive = true
}
ent:add_component(Wrapper.new("LuaData", data))
ent:add_component(Wrapper.new("TestThing", { test = 1.23563 }))
LuaData = ecs.register("LuaData", {
speed = "number",
something = "string",
alive = "boolean"
})
TestThing = ecs.register("TestThing", {
test = "string"
})
end
-- @todo Make this happen...
-- stats = {
-- hp = 100,
-- magic = 30
-- }
--
-- ent:add_component(ecs.Wrapper.new("Stats", stats))
print(ent:has_components("Position", "Velocity"))
pos = ent:get_component("Position")
print("x: " .. pos.x)
print("y: " .. pos.y)
vel = ent:get_component("Velocity")
print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
function run()
print("Running!")
manager = get_manager()
ent = manager:create_entity()
ent:add_component(Position.new(1.9, 9.7))
ent:add_component(Velocity.new(0.2, 0.3))
ent:add_component(Meta.new("Soldier"))
print("View test")
manager:view("Position", "Velocity"):for_each(function(ent)
ent:add_component(LuaData.new({
speed = 10,
something = "Hello, World!",
alive = true
}))
ent:add_component(TestThing.new({
test = "This is a test!"
}))
-- @todo Make this happen...
-- stats = {
-- hp = 100,
-- magic = 30
-- }
--
-- ent:add_component(ecs.Wrapper.new("Stats", stats))
print(ent:has_components("Position", "Velocity"))
pos = ent:get_component("Position")
vel = ent:get_component("Velocity")
pos.x = pos.x + vel.x
pos.y = pos.y + vel.y
print(ent)
print("x: " .. pos.x)
print("y: " .. pos.y)
vel = ent:get_component("Velocity")
print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
if ent:has_components("Meta") then
meta = ent:get_component("Meta")
print("name: " .. meta.name)
end
end)
print("View test")
manager:view("Position", "Velocity"):for_each(function(ent)
pos = ent:get_component("Position")
vel = ent:get_component("Velocity")
-- @todo Implement this
-- for uuid,entity in pairs(view) do
-- print "TEST"
-- end
pos.x = pos.x + vel.x
pos.y = pos.y + vel.y
manager:view("LuaData"):for_each(function(ent)
d = ent:get_component("LuaData")
print(ent)
print(d.speed)
d.speed = 11
print(d.speed)
print(data.speed)
data.speed = 20
print(d.speed)
print(data.speed)
print("x: " .. pos.x)
print("y: " .. pos.y)
print(d.alive)
d.alive = false
print(d.alive)
print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
print(d.something)
end)
if ent:has_components("Meta") then
meta = ent:get_component("Meta")
print("name: " .. meta.name)
end
end)
manager:view("TestThing"):for_each(function(ent)
t = ent:get_component("TestThing")
-- @todo Implement this
-- for uuid,entity in pairs(view) do
-- print "TEST"
-- end
manager:view("LuaData"):for_each(function(ent)
d = ent:get_component("LuaData")
print(t.test)
end)
print("speed: " .. d.speed)
d.speed = 11
print("speed: " .. d.speed)
print("alive: ") print(d.alive)
d.alive = false
print("alive: ") print(d.alive)
print("Something: " .. d.something)
end)
manager:view("TestThing"):for_each(function(ent)
t = ent:get_component("TestThing")
print("test: " .. t.test)
end)
print("Done running!")
end

View File

@@ -1,26 +1,49 @@
require "ecs"
local ecs = require "ecs"
require "ecs.Wrapper"
manager = get_manager()
function init()
print("Registering components")
manager:view("TestThing"):for_each(function(ent)
data = ent:get_component("TestThing")
print("test: " .. data.test)
end)
LuaData = ecs.register("LuaData", {
speed = "number",
something = "string",
alive = "boolean"
})
TestThing = ecs.register("TestThing", {
test = "string"
})
end
manager:view("LuaData"):for_each(function(ent)
-- @todo It would be nice if this could somehow be passed in as function arg
data = ent:get_component("LuaData")
print("speed: " .. data.speed)
print("something: " .. data.something)
-- @todo You cannot concatenate bool to string
print("alive: ")
print(data.alive)
end)
function run()
print("Running!")
-- @todo Allow this
-- for i, v in pairs(manager:view("TestThing")) do
-- print(i, v)
-- end
manager = get_manager()
print(manager:has_entity("70bca3cf-33dd-40dc-8b0f-2e19aa0b4a17"))
print("AAA")
manager:view("TestThing"):for_each(function(ent)
data = ent:get_component("TestThing")
print("test: " .. data.test)
end)
manager:view("LuaData"):for_each(function(ent)
-- @todo It would be nice if this could somehow be passed in as function arg
data = ent:get_component("LuaData")
print("speed: " .. data.speed)
print("something: " .. data.something)
-- @todo You cannot concatenate bool to string
print("alive: ")
print(data.alive)
end)
-- @todo Allow this
-- for i, v in pairs(manager:view("TestThing")) do
-- print(i, v)
-- end
print("Exists: ")
print(manager:has_entity("70bca3cf-33dd-40dc-8b0f-2e19aa0b4a17"))
print("Done running!")
end