Switched to cmake

This commit is contained in:
2020-06-14 20:01:04 +02:00
parent 1cb3d5eae8
commit ffe620636d
15 changed files with 784 additions and 91 deletions

62
ecs-lua/CMakeLists.txt Normal file
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@@ -0,0 +1,62 @@
cmake_minimum_required(VERSION 3.5 FATAL_ERROR)
project(ecs-lua
LANGUAGES CXX
)
include(../cmake/CPM.cmake)
CPMAddPackage(
NAME PackageProject.cmake
GITHUB_REPOSITORY TheLartians/PackageProject.cmake
VERSION 1.3
)
CPMAddPackage(
NAME lua
GITHUB_REPOSITORY lua/lua
VERSION 5.2.3
DOWNLOAD_ONLY YES
)
if (lua_ADDED)
# lua has no CMake support, so we create our own target
FILE(GLOB lua_sources ${lua_SOURCE_DIR}/*.c)
add_library(lua STATIC ${lua_sources})
target_include_directories(lua
PUBLIC
$<BUILD_INTERFACE:${lua_SOURCE_DIR}>
)
endif()
CPMAddPackage(
NAME sol2
GIT_REPOSITORY https://github.com/ThePhD/sol2
VERSION 3.2.0
)
file(GLOB_RECURSE headers CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.h")
file(GLOB_RECURSE sources CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
add_library(${PROJECT_NAME} ${headers} ${sources})
# being a cross-platform target, we enforce standards conformance on MSVC
target_compile_options(${PROJECT_NAME} PUBLIC "$<$<BOOL:${MSVC}>:/permissive->")
# Link dependencies (if required)
target_link_libraries(${PROJECT_NAME} PUBLIC ecs ecs-serial lua sol2)
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 20
OUTPUT_NAME "${PROJECT_NAME}"
)
string(TOLOWER ${PROJECT_NAME}/version.h VERSION_HEADER_LOCATION)
target_include_directories(${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include/${PROJECT_NAME}-${PROJECT_VERSION}>
)

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@@ -1,6 +1,6 @@
#pragma once
#include "sol.hpp"
#include "sol/sol.hpp"
#include "ecs.h"
#include <iostream>

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@@ -2,9 +2,9 @@
#include "ecs.h"
#ifdef _OPTIONAL_ECS_SERIAL
// #ifdef _OPTIONAL_ECS_SERIAL
#include "ecs-serial.h"
#endif
// #endif
namespace sol {
template<>
@@ -109,7 +109,8 @@ namespace ecs::lua {
}
}
#ifdef _OPTIONAL_ECS_SERIAL
// @todo We need to make this a cmake flag
// #ifdef _OPTIONAL_ECS_SERIAL
auto serialize = [map, name] (std::ostream& os, ecs::Component* component) {
LuaComponent* wrapper = (LuaComponent*)component;
@@ -194,7 +195,7 @@ namespace ecs::lua {
};
ecs::serial::register_component_custom(id, serialize, deserialize, create);
#endif
// #endif
sol::table component = lua.create_table();
component["_id"] = id;