#include "components.h" #include "ecs-lua.h" #include "ecs-serial.h" #include #include #include #include #include #include #include #include #include "ecs.h" #include "ecs_components.h" class Orb : public ecs::Entity { public: Orb(uuids::uuid uuid, float x, float y) : Entity(uuid) { auto position = add_component(x, y); auto velocity = add_component(0, 0); } }; inline void handle_error(sol::optional maybe_msg) { std::cerr << "Lua error, aborting!\n"; if (maybe_msg) { const std::string& msg = maybe_msg.value(); std::cerr << "Error: " << msg << '\n'; } } int main(int argc, const char** argv) { bool save; if (argc == 2) { if (!std::string("save").compare(argv[1])) { save = true; } else if (!std::string("load").compare(argv[1])) { save = false; } else { std::cerr << "Usage: " << argv[0] << " [save/load]\n"; return -1; } } else { std::cerr << "Usage: " << argv[0] << " [save/load]\n"; return -1; } ecs::ComponentID::add("Position"); ecs::ComponentID::add("Velocity"); ecs::ComponentID::add("Meta"); sol::state lua(sol::c_call); lua.open_libraries(sol::lib::base, sol::lib::package); ecs::lua::init(lua); generated::init(lua); generated::init(); if (save) { ecs::Manager manager; // Testing interop with lua { lua.set_function("get_manager", [&manager] () -> ecs::Manager& { return manager; }); lua.safe_script_file("test.lua"); sol::protected_function init = lua["init"]; std::cout << "Running init()\n"; init(); sol::protected_function run = lua["run"]; std::cout << "Running run()\n"; run(); std::cout << "Update position\n"; manager.view().for_each([](ecs::Entity*, Position* pos, Velocity* vel) { pos->x += vel->x; pos->y += vel->y; }); std::cout << "Show position!\n"; manager.view().for_each([](ecs::Entity*, Position* pos) { std::cout << "X: " << pos->x << '\n'; std::cout << "Y: " << pos->y << '\n'; }); std::cout << "Adding Orb!\n"; manager.create_entity(1.2f, 3.4f); for (auto [ent, pos, vel] : manager.view()) { std::cout << "X: " << pos->x << " + " << vel->x << '\n'; std::cout << "Y: " << pos->y << " + " << vel->y << '\n'; } } // Test serialization { std::cout << "STORE\n"; // Create entities and store them for (int i = 0; i < 10; ++i) { // We can create entities ecs::Entity* entity = manager.create_entity(); // Then we can add components to them entity->add_component(0.0f, 0.0f); if (i % 2 == 0) { entity->add_component(0.1f, 0.2f); } } manager.view().for_each([] (ecs::Entity*, Position* pos, Velocity* vel) { pos->x += vel->x; pos->y += vel->y; }); std::ofstream file("entities", std::ios::out | std::ios::trunc); ecs::serial::serialize_ids(file); io::write(file, manager.view<>().size()); for (auto [entity] : manager.view<>()) { ecs::serial::serialize(file, entity); } file.close(); manager.view().for_each([] (ecs::Entity* entity, Position* pos) { std::cout << "uuid: " << entity->uuid << '\n'; std::cout << "x: " << pos->x << '\n'; std::cout << "y: " << pos->y << '\n'; }); } } else { ecs::Manager manager; { std::cout << "LOAD\n"; lua.safe_script_file("test2.lua"); sol::protected_function init = lua["init"]; std::cout << "Running init()\n"; init(); // Load entities from disk as a test std::ifstream file("entities", std::ios::in); ecs::serial::deserialize_ids(file); size_t entity_count = io::read(file); size_t pos = file.tellg(); for (size_t i = 0; i < entity_count; ++i) { ecs::serial::deserialize(file, manager); } // Load the first entity again (simulating an update) file.seekg(pos, std::ios::beg); ecs::serial::deserialize(file, manager); if (false) { auto ent = manager.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value()); if (ent->has_components()) { auto pos = ent->get_component(); pos->x = 1.2f; pos->y = 3.4f; } } manager.view().for_each([] (ecs::Entity* entity, Position* pos) { std::cout << "uuid: " << entity->uuid << '\n'; std::cout << "x: " << pos->x << '\n'; std::cout << "y: " << pos->y << '\n'; }); lua.set_function("get_manager", [&manager] () -> ecs::Manager& { return manager; }); sol::protected_function run = lua["run"]; std::cout << "Running run()\n"; run(); } } for (auto [name, id] : ecs::ComponentID::get_map()) { std::cout << name << ' ' << id << '\n'; } }