ecs/ecs-lua/include/ecs-lua.h

33 lines
767 B
C++

#pragma once
#include "sol.hpp"
#include "ecs.h"
#include <iostream>
#include <utility>
namespace ecs::lua {
struct Wrapper : Component {
Wrapper(std::string _name, sol::table _table) : name(_name), table(_table) {}
Wrapper() {}
std::string name;
sol::table table;
};
template <typename T, typename... Constructor, typename... Args>
void register_component(sol::state& lua, sol::table& table, Args... args) {
table.new_usertype<T>(get_typename<T>(),
"new", sol::factories([](Constructor... constructor) {
return std::make_pair(new T(constructor...), get_typename<T>());
}), args...
);
lua.set_function("_internal_to_" + get_typename<T>(), [] (Component* component) {
return (T*)component;
});
}
void init(sol::state& lua);
}