225 lines
4.6 KiB
C++
225 lines
4.6 KiB
C++
#include <bits/stdint-uintn.h>
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#include <cstring>
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#include <fstream>
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#include <stdexcept>
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#include <array>
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#include <filesystem>
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#include <functional>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_error.h>
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#include <SDL2/SDL_hints.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_log.h>
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#include <SDL2/SDL_main.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <string>
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#include "Z/types/base.h"
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#include "Z80.h"
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template <int W, int H>
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class Emulator {
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public:
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Emulator(std::filesystem::path rom_name) {
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// SDL
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int render_flags = SDL_RENDERER_ACCELERATED;
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int window_flags = 0;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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throw std::runtime_error("Failed to initialize SDL2: " + std::string(SDL_GetError()));
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}
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window = SDL_CreateWindow("Z80 Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, W*16, H*16, window_flags);
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if (!window) {
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throw std::runtime_error("Failed to open window: " + std::string(SDL_GetError()));
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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renderer = SDL_CreateRenderer(window, -1, render_flags);
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if (!window) {
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throw std::runtime_error("Failed to create rendere: " + std::string(SDL_GetError()));
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}
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if (!IMG_Init(IMG_INIT_PNG)) {
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throw std::runtime_error("Failed to initialize SDL2_image: " + std::string(SDL_GetError()));
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading '../convert-font/font.png'");
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font = IMG_LoadTexture(renderer, "../convert-font/font.png");
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if (!font) {
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throw std::runtime_error("Failed to open font: " + std::string(IMG_GetError()));
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}
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// Z80
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std::ifstream rom_file(rom_name, std::ios::in | std::ios::binary);
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rom_file.seekg(0, std::ios::end);
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size_t rom_size = rom_file.tellg();
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rom_file.seekg(0, std::ios::beg);
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rom_file.read(reinterpret_cast<char*>(memory.data()), rom_size);
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z.context = this;
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z.read = z_read;
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z.write = z_write;
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z.in = z_in;
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z.out = z_out;
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z.int_data = z_int_data;
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z80_reset(&z);
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}
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~Emulator() {
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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static zuint8 z_read(void* context, zuint16 address) {
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auto e = (Emulator<W,H>*)context;
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return e->memory[address];
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}
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static void z_write(void* context, zuint16 address, zuint8 value) {
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auto e = (Emulator<W,H>*)context;
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e->memory[address] = value;
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}
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static zuint8 z_in(void* /* context */, zuint16 port) {
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switch (port & 0xFF) {
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case 0x03:
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return 0x01;
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// char
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case 0x1E:
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return 0x00;
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// has_input
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case 0x1F:
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return 0x00;
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default:
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "IO Read @ 0x%X\n", (port & 0xFF));
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return 0x00;
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}
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}
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static void z_out(void* context, zuint16 port, zuint8 value) {
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auto e = (Emulator<W,H>*)context;
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switch (port & 0xFF) {
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case 0x02:
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e->input(value);
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break;
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default:
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "IO Wrte 0x%X @ 0x%X\n", value, (port & 0xFF));
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break;
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}
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}
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static zuint32 z_int_data(void* /* context */) {
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return 0x00;
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}
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void update() {
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z80_run(&z, 1);
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}
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// @todo This should handle the input properly (same as fpga)
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void input(char c) {
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buffer[cursor.y*W + cursor.x] = c;
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cursor.x++;
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if (cursor.x > W) {
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cursor.x = 0;
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cursor.y++;
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}
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}
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void draw_buffer() {
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SDL_Rect src;
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src.w = 16;
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src.h = 16;
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SDL_Rect dest;
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dest.w = 16;
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dest.h = 16;
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SDL_SetTextureColorMod(font, 255, 255, 255);
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for (int x = 0; x < W; ++x) {
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for (int y = 0; y < H; ++y) {
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char c = buffer[y*W + x];
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src.x = (c % 16) * 16;
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src.y = (c / 16) * 16;
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dest.x = x * 16;
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dest.y = y * 16;
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SDL_RenderCopy(renderer, font, &src, &dest);
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}
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}
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}
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bool handle_events() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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return false;
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default:
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break;
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}
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}
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return true;
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}
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void prepare() {
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SDL_SetRenderDrawColor(renderer, 96, 128, 255, 255);
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SDL_RenderClear(renderer);
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}
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void render() {
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SDL_RenderPresent(renderer);
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}
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private:
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SDL_Renderer* renderer = nullptr;
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SDL_Window* window = nullptr;
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SDL_Texture* font = nullptr;
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std::array<char, W*H> buffer = {0};
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struct {
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int x = 0;
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int y = 0;
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} cursor;
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Z80 z;
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std::array<uint8_t, 0xFFFF> memory;
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};
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int main() {
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Emulator<80, 45> e("../../software/monitor/.build/rom_monitor.bin");
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while (e.handle_events()) {
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e.prepare();
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e.update();
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e.draw_buffer();
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e.render();
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}
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}
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