2022 - Day 22 [part 1]
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2022/input/22/input
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202
2022/input/22/input
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2022/input/22/test-1
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2022/input/22/test-1
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...#
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.#..
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#...
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....
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...#.......#
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........#...
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..#....#....
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..........#.
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...#....
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.....#..
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.#......
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......#.
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10R5L5R10L4R5L5
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2022/src/bin/day22.rs
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2022/src/bin/day22.rs
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#![feature(test)]
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use core::fmt;
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use std::str::FromStr;
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use anyhow::Result;
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use aoc::Solver;
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use regex::Regex;
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// -- Runners --
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fn main() -> Result<()> {
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Day::solve()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn part1_test1() -> Result<()> {
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Day::test(Day::part1, "test-1", 6032)
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}
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#[test]
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fn part1_solution() -> Result<()> {
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Day::test(Day::part1, "input", 93226)
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}
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#[test]
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fn part2_test1() -> Result<()> {
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Day::test(Day::part2, "test-1", 5031)
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}
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// Benchmarks
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extern crate test;
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#[bench]
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#[ignore]
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fn part1_bench(b: &mut test::Bencher) {
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Day::benchmark(Day::part1, b)
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}
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#[bench]
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#[ignore]
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fn part2_bench(b: &mut test::Bencher) {
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Day::benchmark(Day::part2, b)
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}
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}
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#[derive(PartialEq, Eq)]
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enum Tile {
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Void,
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Open,
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Wall,
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}
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#[derive(Debug)]
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enum Direction {
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Right,
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Down,
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Left,
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Up,
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}
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impl Direction {
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fn rotate(&mut self, clockwise: bool) {
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*self = match self {
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Direction::Right => if clockwise { Direction::Down } else { Direction::Up },
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Direction::Down => if clockwise { Direction::Left } else { Direction::Right },
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Direction::Left => if clockwise { Direction::Up } else { Direction::Down },
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Direction::Up => if clockwise { Direction::Right } else { Direction::Left },
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}
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}
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}
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impl From<&Direction> for usize {
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fn from(value: &Direction) -> Self {
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match value {
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Direction::Right => 0,
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Direction::Down => 1,
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Direction::Left => 2,
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Direction::Up => 3,
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}
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}
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}
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impl From<char> for Tile {
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fn from(value: char) -> Self {
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match value {
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' ' => Tile::Void,
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'.' => Tile::Open,
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'#' => Tile::Wall,
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_ => panic!("Invalid tile input: {value}"),
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}
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}
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}
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impl fmt::Display for Tile {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", match self {
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Tile::Void => '~',
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Tile::Open => '.',
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Tile::Wall => '#',
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})
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}
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}
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#[derive(Debug, Copy, Clone)]
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struct Vec2 {
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x: usize,
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y: usize,
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}
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struct Map {
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map: Vec<Vec<Tile>>,
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pos: Vec2,
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direction: Direction,
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}
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impl FromStr for Map {
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type Err = anyhow::Error;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let map = s
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.lines()
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.take_while(|line| !line.is_empty())
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.map(|line| {
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line
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.chars()
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.map(Tile::from)
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.collect::<Vec<_>>()
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})
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.collect::<Vec<_>>();
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// Get the starting point
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let x = map[0].iter().position(|t| *t == Tile::Open).unwrap();
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let pos = Vec2 {
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x,
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y: 0,
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};
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Ok(Self { map, pos, direction: Direction::Right })
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}
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}
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impl Map {
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fn movement(&mut self, steps: usize) {
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for _ in 0..steps {
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let mut np = self.pos;
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match self.direction {
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Direction::Right => {
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np.x += 1;
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// Wrap around if we walk out of the map on the right
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if np.x >= self.map[np.y].len() {
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np.x = 0;
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// Move over the void, we only do this when we wrap around, since there are
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// no void tiles on the right
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while self.map[np.y][np.x] == Tile::Void {
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np.x += 1;
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}
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}
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},
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Direction::Left => {
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// Make sure we do not underflow
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if np.x == 0 {
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np.x = self.map[np.y].len();
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}
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// Update our location
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np.x -= 1;
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// Jump over the void
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if self.map[np.y][np.x] == Tile::Void {
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np.x = self.map[np.y].len()-1;
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}
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},
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Direction::Up => {
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// Make sure we do not underflow
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if np.y == 0 {
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np.y = self.map.len();
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}
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// Update our location
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np.y -= 1;
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// Jump over the void
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if np.x >= self.map[np.y].len() || self.map[np.y][np.x] == Tile::Void {
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np.y = self.map.len()-1;
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}
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while np.x >= self.map[np.y].len() || self.map[np.y][np.x] == Tile::Void {
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np.y -= 1;
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}
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},
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Direction::Down => {
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// Update our location
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np.y += 1;
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// Wrap around
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if np.y >= self.map.len() {
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np.y = 0;
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}
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// Jump over the void
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if np.x >= self.map[np.y].len() || self.map[np.y][np.x] == Tile::Void {
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np.y = 0;
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}
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while np.x >= self.map[np.y].len() || self.map[np.y][np.x] == Tile::Void {
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np.y += 1;
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}
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}
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}
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// If the space is open we update our location, otherwise we stay where we are
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if self.map[np.y][np.x] == Tile::Open {
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self.pos = np;
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} else {
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// There is a wall in front of us, so no point in trying the rest of the
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// steps
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break;
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}
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}
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}
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fn rotate(&mut self, clockwise: bool) {
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self.direction.rotate(clockwise);
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}
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fn score(&self) -> usize {
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1000 * (self.pos.y+1) + 4 * (self.pos.x+1) + (usize::from(&self.direction))
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}
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}
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fn parse_movement(input: &str) -> Vec<(usize, Option<bool>)> {
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let re = Regex::new(r"(?P<steps>[0-9]+)(?P<direction>L|R)?").unwrap();
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re.captures_iter(input).map(|capture| {
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let steps: usize = capture.name("steps").unwrap().as_str().parse().unwrap();
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let clockwise = capture.name("direction").map(|direction| {
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match direction.as_str() {
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"L" => false,
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"R" => true,
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_ => panic!("Invalid rotation: {}", direction.as_str()),
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}
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});
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(steps, clockwise)
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}).collect()
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}
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// -- Solution --
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pub struct Day;
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impl aoc::Solver for Day {
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type Output1 = usize;
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type Output2 = usize;
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fn day() -> u8 {
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22
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}
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fn part1(input: &str) -> Self::Output1 {
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let (map, movement) = input.split_once("\n\n").unwrap();
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let mut map = Map::from_str(map).unwrap();
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let movement = parse_movement(movement);
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for mov in movement {
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map.movement(mov.0);
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if let Some(clockwise) = mov.1 {
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map.rotate(clockwise);
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}
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}
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map.score()
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}
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fn part2(input: &str) -> Self::Output2 {
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0
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}
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}
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