Added codegen to register components, and started reworking lua
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@@ -4,20 +4,22 @@
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#include "ecs.h"
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#include <iostream>
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#include <utility>
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namespace ecs::lua {
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struct LuaWrapper : Component {
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LuaWrapper(sol::object _object) : object(_object) {}
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LuaWrapper() {}
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struct Wrapper : Component {
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Wrapper(std::string _name, sol::table _table) : name(_name), table(_table) {}
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Wrapper() {}
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sol::object object;
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std::string name;
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sol::table table;
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};
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template <typename T, typename... Constructor, typename... Args>
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void register_component(sol::state& lua, sol::table& table, Args... args) {
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table.new_usertype<T>(get_typename<T>(),
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"new", sol::factories([](Constructor... constructor) {
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return new T(constructor...);
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return std::make_pair(new T(constructor...), get_typename<T>());
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}), args...
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);
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lua.set_function("_internal_to_" + get_typename<T>(), [] (Component* component) {
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