Added codegen to register components, and started reworking lua
This commit is contained in:
parent
53a0b98341
commit
7ff9e21b4d
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@ -1,5 +1,5 @@
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[flint.py]
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[flint.py]
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version = nightly
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version = feature_git
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base_url = https://downloads.mtgames.nl/release/flint
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base_url = https://downloads.mtgames.nl/release/flint
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[flint.py-plugins]
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[flint.py-plugins]
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -31,3 +31,9 @@ tags
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# flint
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# flint
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.flint
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.flint
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# Custom
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.clangd/
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compile_commands.json
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test/ids
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test/entities
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3
.vimlocal
Normal file
3
.vimlocal
Normal file
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@ -0,0 +1,3 @@
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let &makeprg="./flint.py --version ../flint/.flint/build/linux/debug/bin"
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map <silent> <F9> :Make<cr>
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map <silent> <F10> :Start ./flint.py --version ../flint/.flint/build/linux/debug/bin -rs && read<cr>
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@ -4,20 +4,22 @@
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#include "ecs.h"
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#include "ecs.h"
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#include <iostream>
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#include <iostream>
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#include <utility>
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namespace ecs::lua {
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namespace ecs::lua {
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struct LuaWrapper : Component {
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struct Wrapper : Component {
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LuaWrapper(sol::object _object) : object(_object) {}
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Wrapper(std::string _name, sol::table _table) : name(_name), table(_table) {}
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LuaWrapper() {}
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Wrapper() {}
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sol::object object;
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std::string name;
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sol::table table;
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};
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};
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template <typename T, typename... Constructor, typename... Args>
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template <typename T, typename... Constructor, typename... Args>
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void register_component(sol::state& lua, sol::table& table, Args... args) {
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void register_component(sol::state& lua, sol::table& table, Args... args) {
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table.new_usertype<T>(get_typename<T>(),
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table.new_usertype<T>(get_typename<T>(),
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"new", sol::factories([](Constructor... constructor) {
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"new", sol::factories([](Constructor... constructor) {
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return new T(constructor...);
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return std::make_pair(new T(constructor...), get_typename<T>());
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}), args...
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}), args...
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);
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);
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lua.set_function("_internal_to_" + get_typename<T>(), [] (Component* component) {
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lua.set_function("_internal_to_" + get_typename<T>(), [] (Component* component) {
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@ -1,5 +1,6 @@
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#include "ecs-lua.h"
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#include "ecs-lua.h"
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#include "ecs.h"
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namespace ecs::lua {
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namespace ecs::lua {
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void init(sol::state& lua) {
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void init(sol::state& lua) {
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// Add a preloader that loads all the ecs stuff
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// Add a preloader that loads all the ecs stuff
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@ -11,7 +12,7 @@ namespace ecs::lua {
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"__tostring", [] (Entity* thiz) {
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"__tostring", [] (Entity* thiz) {
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return uuids::to_string(thiz->uuid);
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return uuids::to_string(thiz->uuid);
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},
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},
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"add_component", [] (Entity* thiz, std::string name, Component* component) {
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"add_component", [] (Entity* thiz, Component* component, std::string name) {
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return thiz->add_component(ComponentID::get_id({name})[0], component);
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return thiz->add_component(ComponentID::get_id({name})[0], component);
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},
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},
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"has_components", [] (Entity* thiz, sol::variadic_args args) {
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"has_components", [] (Entity* thiz, sol::variadic_args args) {
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@ -27,10 +28,7 @@ namespace ecs::lua {
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if (f1.valid()) {
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if (f1.valid()) {
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return f1(thiz->get_component(ComponentID::get_id({name})[0]));
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return f1(thiz->get_component(ComponentID::get_id({name})[0]));
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}
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}
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throw std::runtime_error("Unknown component");
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// If the type of the component unknown we assume it a lua object and convert it to the wrapper
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auto f2 = lua["_internal_to_LuaWrapper"];
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return f2(thiz->get_component(ComponentID::get_id({name})[0]));
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}
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}
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);
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);
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@ -52,8 +50,9 @@ namespace ecs::lua {
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}
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}
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);
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);
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register_component<LuaWrapper, sol::object>(lua, ecs,
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register_component<Wrapper, std::string, sol::object>(lua, ecs,
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"object", &LuaWrapper::object
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"name", &Wrapper::name,
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"table", &Wrapper::table
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);
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);
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return ecs;
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return ecs;
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@ -1,3 +1,5 @@
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#include <functional>
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#include <ostream>
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#pragma once
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#pragma once
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#include "ecs.h"
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#include "ecs.h"
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@ -57,6 +59,17 @@ namespace ecs::serial {
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internal::functions.insert({ComponentID::id<T>, {func1, func2, func3}});
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internal::functions.insert({ComponentID::id<T>, {func1, func2, func3}});
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}
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}
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template <typename T>
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void register_component_custom(std::function<void(std::ostream&, ecs::Component*)> func1, std::function<void(std::istream&, Component*)> func2) {
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auto func3 = [] () -> Component* {
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return new T();
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};
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internal::functions.insert({ComponentID::id<T>, {func1, func2, func3}});
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}
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void serialize(std::ostream& os, Entity* entity);
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void serialize(std::ostream& os, Entity* entity);
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void deserialize(std::istream& is, Manager& manager);
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void deserialize(std::istream& is, Manager& manager);
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void serialize_ids(std::ostream& os);
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}
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}
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#include "ecs-serial.h"
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#include "ecs-serial.h"
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#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/read.h"
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#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/write.h"
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#include "ecs.h"
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#include <ostream>
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#include <stdexcept>
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// @todo We need to make sure that the id list stays the same between versions
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// Maybe store that in the stream as well?
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namespace ecs::serial {
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namespace ecs::serial {
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std::unordered_map<size_t, std::tuple<std::function<void(std::ostream&, ecs::Component*)>, std::function<void(std::istream&, ecs::Component*)>, std::function<ecs::Component*()>>> internal::functions;
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std::unordered_map<size_t, std::tuple<std::function<void(std::ostream&, ecs::Component*)>, std::function<void(std::istream&, ecs::Component*)>, std::function<ecs::Component*()>>> internal::functions;
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auto components = entity->get_components();
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auto components = entity->get_components();
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iohelper::write_length(os, components.size());
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iohelper::write_length(os, components.size());
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for (auto [id, component] : components) {
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for (auto [id, component] : components) {
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auto functions = internal::functions.find(id);
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if (functions == internal::functions.end()) {
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throw std::runtime_error("Unknown id");
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}
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iohelper::write_length(os, id);
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iohelper::write_length(os, id);
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// @todo What if the function does not exist?
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std::get<0>(internal::functions[id])(os, component);
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std::get<0>(internal::functions[id])(os, component);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void serialize_ids(std::ostream& os) {
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auto& ids = ComponentID::_ids();
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iohelper::write_length(os, ids.size());
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for (auto& [name, id] : ids) {
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iohelper::write<std::string>(os, name);
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iohelper::write_length(os, id);
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}
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}
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}
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}
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class ComponentID {
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class ComponentID {
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private:
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private:
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static size_t _id;
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static size_t _id;
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// This needs to be a function because otherwise it might not be initialized on time
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static std::unordered_map<std::string, size_t>& _ids();
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public:
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public:
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// This needs to be a function because otherwise it might not be initialized on time
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static std::unordered_map<std::string, size_t>& _ids();
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static std::vector<size_t> get_id(std::vector<std::string> names);
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static std::vector<size_t> get_id(std::vector<std::string> names);
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// This looks kind of ugly
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// This looks kind of ugly
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return _entities.begin();
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return _entities.begin();
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}
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}
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const auto begin() const {
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auto begin() const {
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return _entities.begin();
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return _entities.begin();
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}
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}
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const auto cbegin() const {
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auto cbegin() const {
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return _entities.cbegin();
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return _entities.cbegin();
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}
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}
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return _entities.end();
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return _entities.end();
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}
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}
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const auto end() const {
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auto end() const {
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return _entities.end();
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return _entities.end();
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}
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}
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const auto cend() const {
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auto cend() const {
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return _entities.cend();
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return _entities.cend();
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}
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}
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12
flint.lua
12
flint.lua
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dependency("ecs", "iohelper")
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dependency("ecs", "iohelper")
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function codegen(file)
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local handle = io.popen("mkdir " .. config.paths.build .. "/generated")
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handle:close()
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local command = "python test.py test/include/" .. file .. " > " .. config.paths.build .. "/generated/ecs_" .. file
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handle = io.popen(command)
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handle:close()
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end
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executable "test"
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executable "test"
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path "test"
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path "test"
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dependency "ecs-lua"
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dependency "ecs-lua"
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dependency "ecs-serial"
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dependency "ecs-serial"
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hook(step.PRE_BUILD, codegen, "components.h")
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include(config.paths.build .. "/generated/")
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run_dir "test"
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run_dir "test"
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run_target "test"
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run_target "test"
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46
template.mako
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46
template.mako
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#include "${include_file}"
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#if __has_include("ecs-lua.h")
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#include "sol.hpp"
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namespace generated {
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void init(sol::state& lua) {
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sol::table preload = lua["package"]["preload"];
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% for c in components:
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preload["ecs.${c.name}"] = [&lua] {
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sol::table component = lua.create_table();
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component.new_usertype<${c.name}>("${c.name}",
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${', '.join("\"{}\", &{}::{}".format(v.name, c.name, v.name) for v in c.variables if not "hidden" in v.annotations)}
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);
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% for con in c.constructors:
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% if len(con.parameters) > 0:
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component.set_function("new", sol::factories([](${', '.join("{} {}".format(p.type, p.name) for p in con.parameters)}) {
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return std::make_pair(new ${c.name}(${', '.join(p.name for p in con.parameters)}), "${c.name}");
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}));
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% endif
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% endfor
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lua.set_function("_internal_to_${c.name}", [] (ecs::Component* component) {
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return (${c.name}*)component;
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});
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return component;
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};
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% endfor
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}
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}
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#endif
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#if __has_include("ecs-serial.h")
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namespace generated {
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void init() {
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% for c in components:
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ecs::serial::register_component<${c.name}>(
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${', '.join("&{}::{}".format(c.name, v.name) for v in c.variables if not "unserial" in v.annotations)}
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);
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% endfor
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}
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}
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#endif
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83
test.py
Executable file
83
test.py
Executable file
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#! /usr/bin/env python3
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import sys
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import clang.cindex
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from mako.template import Template
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def node_children(node):
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return (c for c in node.get_children() if c.location.file.name == filename)
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def get_annotations(node):
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return [c.displayname for c in node.get_children() if c.kind == clang.cindex.CursorKind.ANNOTATE_ATTR]
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class Variable(object):
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def __init__(self, cursor):
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self.name = cursor.spelling
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self.annotations = get_annotations(cursor)
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class Parameter(object):
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def __init__(self, cursor):
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self.name = cursor.spelling
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self.type = cursor.type.spelling
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class Constructor(object):
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def __init__(self, cursor):
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self.parameters = []
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for c in cursor.get_children():
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if c.kind == clang.cindex.CursorKind.PARM_DECL:
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p = Parameter(c)
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self.parameters.append(p)
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class Component(object):
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def __init__(self, cursor):
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self.name = cursor.spelling
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self.variables = []
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self.constructors = []
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for c in cursor.get_children():
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if (c.kind == clang.cindex.CursorKind.CONSTRUCTOR and c.access_specifier == clang.cindex.AccessSpecifier.PUBLIC):
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con = Constructor(c)
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# if len(con.parameters) > 0:
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self.constructors.append(con)
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if (c.kind == clang.cindex.CursorKind.FIELD_DECL and c.access_specifier == clang.cindex.AccessSpecifier.PUBLIC):
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v = Variable(c)
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self.variables.append(v)
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def build_components(cursor, filename):
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result = []
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for c in cursor.get_children():
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if (c.kind == clang.cindex.CursorKind.STRUCT_DECL and c.location.file.name == filename):
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for d in c.get_children():
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if (d.kind == clang.cindex.CursorKind.CXX_BASE_SPECIFIER and d.spelling == "ecs::Component"):
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a_class = Component(c)
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result.append(a_class)
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break
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elif c.kind == clang.cindex.CursorKind.NAMESPACE:
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child_components = build_components(c, filename)
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result.extend(child_components)
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return result
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def main(argv):
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if len(sys.argv) != 2:
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print("Usage: {} [header filename]".format(argv[0]))
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sys.exit()
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filename = argv[1]
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index = clang.cindex.Index.create()
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tu = index.parse(filename, ['-x', 'c++', '-std=c++17', '-Iecs/include'])
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components = build_components(tu.cursor, filename)
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tpl = Template(filename='template.mako')
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include_file = filename.split('/')[-1]
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||||||
|
print(tpl.render(components=components, include_file=include_file))
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main(sys.argv)
|
25
test/include/components.h
Normal file
25
test/include/components.h
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
#pragma once
|
||||||
|
#include "ecs.h"
|
||||||
|
|
||||||
|
struct Position : ecs::Component {
|
||||||
|
Position(float _x, float _y) : x(_x), y(_y) {}
|
||||||
|
Position() {}
|
||||||
|
|
||||||
|
float x = 0;
|
||||||
|
float y = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Velocity : ecs::Component {
|
||||||
|
Velocity(float _x, float _y) : x(_x), y(_y) {}
|
||||||
|
Velocity() {}
|
||||||
|
|
||||||
|
float x = 0;
|
||||||
|
float y = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Meta : ecs::Component {
|
||||||
|
Meta(std::string _name) : name(_name) {}
|
||||||
|
Meta() {}
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
};
|
|
@ -1,24 +1,20 @@
|
||||||
|
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/read.h"
|
||||||
|
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/write.h"
|
||||||
|
#include "components.h"
|
||||||
#include "ecs-lua.h"
|
#include "ecs-lua.h"
|
||||||
#include "ecs-serial.h"
|
#include "ecs-serial.h"
|
||||||
|
|
||||||
|
#include <bits/stdint-intn.h>
|
||||||
|
#include <bits/stdint-uintn.h>
|
||||||
|
#include <cstddef>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
struct Position : ecs::Component {
|
#include <ostream>
|
||||||
Position(float _x, float _y) : x(_x), y(_y) {}
|
#include <stdexcept>
|
||||||
Position() {}
|
#include <sys/types.h>
|
||||||
|
#include "ecs.h"
|
||||||
float x;
|
#include "ecs_components.h"
|
||||||
float y;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Velocity : ecs::Component {
|
|
||||||
Velocity(float _x, float _y) : x(_x), y(_y) {}
|
|
||||||
Velocity() {}
|
|
||||||
|
|
||||||
float x;
|
|
||||||
float y;
|
|
||||||
};
|
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
sol::state lua;
|
sol::state lua;
|
||||||
|
@ -26,42 +22,99 @@ int main() {
|
||||||
|
|
||||||
ecs::lua::init(lua);
|
ecs::lua::init(lua);
|
||||||
|
|
||||||
// @todo We should probably make this simpler to do...
|
generated::init(lua);
|
||||||
sol::table preload = lua["package"]["preload"];
|
generated::init();
|
||||||
preload["ecs_test"] = [&lua] {
|
|
||||||
sol::table test = lua.create_table();
|
|
||||||
|
|
||||||
ecs::lua::register_component<Position, float, float>(lua, test,
|
ecs::Manager manager;
|
||||||
"x", &Position::x,
|
|
||||||
"y", &Position::y
|
|
||||||
);
|
|
||||||
|
|
||||||
ecs::lua::register_component<Velocity, float, float>(lua, test,
|
ecs::serial::register_component_custom<ecs::lua::Wrapper>(
|
||||||
"x", &Velocity::x,
|
[](std::ostream& os, ecs::Component* component) {
|
||||||
"y", &Velocity::y
|
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
|
||||||
);
|
|
||||||
|
|
||||||
return test;
|
iohelper::write<std::string>(os, wrapper->name);
|
||||||
};
|
|
||||||
|
|
||||||
ecs::serial::register_component<Position>(
|
// #todo .size() does not work
|
||||||
&Position::x,
|
size_t size = 0;
|
||||||
&Position::y
|
for (auto [a, b] : wrapper->table) {
|
||||||
);
|
size++;
|
||||||
|
}
|
||||||
ecs::serial::register_component<Velocity>(
|
iohelper::write_length(os, size);
|
||||||
&Velocity::x,
|
|
||||||
&Velocity::y
|
for (auto [a, b] : wrapper->table) {
|
||||||
);
|
iohelper::write<std::string>(os, a.as<std::string>());
|
||||||
|
|
||||||
ecs::serial::register_component<ecs::lua::LuaWrapper>(
|
sol::type type = b.get_type();
|
||||||
// @todo We need to create a read and write function for sol::object
|
iohelper::write<uint8_t>(os, (uint8_t)type);
|
||||||
// &ecs::lua::LuaWrapper::object
|
switch (type) {
|
||||||
|
case sol::type::none:
|
||||||
|
case sol::type::nil:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::string:
|
||||||
|
iohelper::write<std::string>(os, b.as<std::string>());
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::number:
|
||||||
|
iohelper::write<int32_t>(os, b.as<int32_t>());
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::boolean:
|
||||||
|
iohelper::write<bool>(os, b.as<bool>());
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::table:
|
||||||
|
// @todo Make this happen
|
||||||
|
break;
|
||||||
|
|
||||||
|
// All other types are not supported
|
||||||
|
default:
|
||||||
|
throw std::runtime_error("Unsupported type in wrapped lua table");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[](std::istream& is, ecs::Component* component) {
|
||||||
|
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
|
||||||
|
|
||||||
|
wrapper->name = iohelper::read<std::string>(is);
|
||||||
|
std::cout << wrapper->name << '\n';
|
||||||
|
|
||||||
|
size_t size = iohelper::read_length(is);
|
||||||
|
std::cout << "Size: " << size << '\n';
|
||||||
|
for (size_t i = 0; i < size; ++i) {
|
||||||
|
std::string name = iohelper::read<std::string>(is);
|
||||||
|
|
||||||
|
std::cout << "Name: " << name << '\n';
|
||||||
|
|
||||||
|
sol::type type = (sol::type)iohelper::read<uint8_t>(is);
|
||||||
|
switch (type) {
|
||||||
|
case sol::type::none:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::nil:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::string:
|
||||||
|
std::cout << "Value: " << iohelper::read<std::string>(is) << '\n';
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::number:
|
||||||
|
std::cout << "Value: " << std::dec << iohelper::read<int32_t>(is) << '\n';
|
||||||
|
break;
|
||||||
|
|
||||||
|
case sol::type::boolean:
|
||||||
|
std::cout << "Value: " << std::dec << iohelper::read<bool>(is) << '\n';
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Testing interop with lua
|
||||||
{
|
{
|
||||||
// This manages all our entities
|
|
||||||
ecs::Manager manager;
|
|
||||||
|
|
||||||
lua.set_function("get_manager", [&manager] () -> ecs::Manager& {
|
lua.set_function("get_manager", [&manager] () -> ecs::Manager& {
|
||||||
return manager;
|
return manager;
|
||||||
|
@ -69,23 +122,6 @@ int main() {
|
||||||
|
|
||||||
lua.script_file("test.lua");
|
lua.script_file("test.lua");
|
||||||
|
|
||||||
// for (int i = 0; i < 10; ++i) {
|
|
||||||
// // We can create entities
|
|
||||||
// Entity* entity = manager.create_entity();
|
|
||||||
// // Then we can add components to them
|
|
||||||
// entity->add_component<Position>(0.0f, 0.0f);
|
|
||||||
// if (i % 2 == 0) {
|
|
||||||
// entity->add_component<Velocity>(0.1f, 0.2f);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// // We can check for components by name
|
|
||||||
// if (entity->has_components<Velocity>()) {
|
|
||||||
// std::cout << "YES\n";
|
|
||||||
// } else {
|
|
||||||
// std::cout << "NO\n";
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
std::cout << "Update position\n";
|
std::cout << "Update position\n";
|
||||||
manager.view<Position, Velocity>().for_each([](ecs::Entity*, Position* pos, Velocity* vel) {
|
manager.view<Position, Velocity>().for_each([](ecs::Entity*, Position* pos, Velocity* vel) {
|
||||||
pos->x += vel->x;
|
pos->x += vel->x;
|
||||||
|
@ -100,22 +136,22 @@ int main() {
|
||||||
|
|
||||||
// These are really just an internal api that should not be used
|
// These are really just an internal api that should not be used
|
||||||
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
|
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
|
||||||
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
|
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
|
||||||
|
|
||||||
random["a"] = 21;
|
random["a"] = 21;
|
||||||
std::cout << random["a"].get<std::string>() << '\n';
|
std::cout << random["a"].get<std::string>() << '\n';
|
||||||
};
|
};
|
||||||
|
|
||||||
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
|
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
|
||||||
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
|
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
|
||||||
|
|
||||||
std::cout << random["a"].get<std::string>() << '\n';
|
std::cout << random["a"].get<std::string>() << '\n';
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Test serialization
|
||||||
{
|
{
|
||||||
std::cout << "STORE\n";
|
std::cout << "STORE\n";
|
||||||
ecs::Manager manager;
|
|
||||||
|
|
||||||
// Create entities and store them
|
// Create entities and store them
|
||||||
for (int i = 0; i < 10; ++i) {
|
for (int i = 0; i < 10; ++i) {
|
||||||
|
@ -145,26 +181,31 @@ int main() {
|
||||||
std::cout << "x: " << pos->x << '\n';
|
std::cout << "x: " << pos->x << '\n';
|
||||||
std::cout << "y: " << pos->y << '\n';
|
std::cout << "y: " << pos->y << '\n';
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// @todo This should be used to constuct a conversion table
|
||||||
|
// This is needed to avoid id conflicts between clients
|
||||||
|
std::ofstream ids2("ids", std::ios::out | std::ios::trunc);
|
||||||
|
ecs::serial::serialize_ids(ids2);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
std::cout << "LOAD\n";
|
std::cout << "LOAD\n";
|
||||||
ecs::Manager manager;
|
ecs::Manager manager2;
|
||||||
|
|
||||||
// Load entities from disk as a test
|
// Load entities from disk as a test
|
||||||
std::ifstream file("entities", std::ios::in);
|
std::ifstream file("entities", std::ios::in);
|
||||||
|
|
||||||
size_t count = iohelper::read_length(file);
|
size_t count = iohelper::read_length(file);
|
||||||
for (size_t i = 0; i < count; ++i) {
|
for (size_t i = 0; i < count; ++i) {
|
||||||
ecs::serial::deserialize(file, manager);
|
ecs::serial::deserialize(file, manager2);
|
||||||
}
|
}
|
||||||
|
|
||||||
file.seekg(0, std::ios::beg);
|
file.seekg(0, std::ios::beg);
|
||||||
iohelper::read_length(file);
|
iohelper::read_length(file);
|
||||||
ecs::serial::deserialize(file, manager);
|
ecs::serial::deserialize(file, manager2);
|
||||||
|
|
||||||
if (false) {
|
if (false) {
|
||||||
auto ent = manager.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
|
auto ent = manager2.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
|
||||||
if (ent->has_components<Position>()) {
|
if (ent->has_components<Position>()) {
|
||||||
auto pos = ent->get_component<Position>();
|
auto pos = ent->get_component<Position>();
|
||||||
pos->x = 1.2f;
|
pos->x = 1.2f;
|
||||||
|
@ -172,7 +213,7 @@ int main() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
manager.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
|
manager2.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
|
||||||
std::cout << "uuid: " << entity->uuid << '\n';
|
std::cout << "uuid: " << entity->uuid << '\n';
|
||||||
std::cout << "x: " << pos->x << '\n';
|
std::cout << "x: " << pos->x << '\n';
|
||||||
std::cout << "y: " << pos->y << '\n';
|
std::cout << "y: " << pos->y << '\n';
|
||||||
|
|
|
@ -1,18 +1,29 @@
|
||||||
local ecs = require "ecs"
|
local ecs = require "ecs"
|
||||||
local test = require "ecs_test"
|
-- local test = require "ecs_test"
|
||||||
|
local Position = require "ecs.Position"
|
||||||
|
local Velocity = require "ecs.Velocity"
|
||||||
|
local Meta = require "ecs.Meta"
|
||||||
|
|
||||||
manager = get_manager()
|
manager = get_manager()
|
||||||
ent = manager:create_entity()
|
ent = manager:create_entity()
|
||||||
ent:add_component("Position", test.Position.new(1.9, 9.7))
|
ent:add_component(Position.new(1.9, 9.7))
|
||||||
ent:add_component("Velocity", test.Velocity.new(0.2, 0.3))
|
ent:add_component(Velocity.new(0.2, 0.3))
|
||||||
|
ent:add_component(Meta.new("Soldier"))
|
||||||
|
|
||||||
random = {
|
random = {
|
||||||
a = 10,
|
speed = 10,
|
||||||
b = 11,
|
something = "Hello, World!",
|
||||||
c = function(s)
|
alive = true
|
||||||
print("Hello " .. s .. "!")
|
|
||||||
end
|
|
||||||
}
|
}
|
||||||
ent:add_component("Random", ecs.LuaWrapper.new(random))
|
ent:add_component(ecs.Wrapper.new("Random", random))
|
||||||
|
|
||||||
|
-- @todo Make this happen...
|
||||||
|
-- stats = {
|
||||||
|
-- hp = 100,
|
||||||
|
-- magic = 30
|
||||||
|
-- }
|
||||||
|
--
|
||||||
|
-- ent:add_component(ecs.Wrapper.new("Stats", stats))
|
||||||
|
|
||||||
print(ent:has_components("Position", "Velocity"))
|
print(ent:has_components("Position", "Velocity"))
|
||||||
pos = ent:get_component("Position")
|
pos = ent:get_component("Position")
|
||||||
|
@ -23,8 +34,7 @@ print("v_x: " .. vel.x)
|
||||||
print("v_y: " .. vel.y)
|
print("v_y: " .. vel.y)
|
||||||
|
|
||||||
print("View test")
|
print("View test")
|
||||||
view = manager:view("Position", "Velocity")
|
manager:view("Position", "Velocity"):for_each(function(ent)
|
||||||
view:for_each(function(ent)
|
|
||||||
pos = ent:get_component("Position")
|
pos = ent:get_component("Position")
|
||||||
vel = ent:get_component("Velocity")
|
vel = ent:get_component("Velocity")
|
||||||
|
|
||||||
|
@ -38,6 +48,11 @@ view:for_each(function(ent)
|
||||||
|
|
||||||
print("v_x: " .. vel.x)
|
print("v_x: " .. vel.x)
|
||||||
print("v_y: " .. vel.y)
|
print("v_y: " .. vel.y)
|
||||||
|
|
||||||
|
if ent:has_components("Meta") then
|
||||||
|
meta = ent:get_component("Meta")
|
||||||
|
print("name: " .. meta.name)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- @todo Implement this
|
-- @todo Implement this
|
||||||
|
@ -45,16 +60,20 @@ end)
|
||||||
-- print "TEST"
|
-- print "TEST"
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
manager:view("Random"):for_each(function(ent)
|
manager:view("Wrapper"):for_each(function(ent)
|
||||||
wrapped = ent:get_component("Random").object
|
wrapped = ent:get_component("Wrapper").table
|
||||||
|
|
||||||
print(wrapped.a)
|
print(wrapped.speed)
|
||||||
wrapped.a = 11
|
wrapped.speed = 11
|
||||||
print(wrapped.a)
|
print(wrapped.speed)
|
||||||
print(random.a)
|
print(random.speed)
|
||||||
random.a = 20
|
random.speed = 20
|
||||||
print(wrapped.a)
|
print(wrapped.speed)
|
||||||
print(random.a)
|
print(random.speed)
|
||||||
|
|
||||||
random.c("you")
|
print(wrapped.alive)
|
||||||
|
wrapped.alive = false
|
||||||
|
print(wrapped.alive)
|
||||||
|
|
||||||
|
print(wrapped.something)
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user