Added codegen to register components, and started reworking lua

This commit is contained in:
Dreaded_X 2019-06-07 15:52:57 +02:00
parent 53a0b98341
commit 7ff9e21b4d
14 changed files with 381 additions and 110 deletions

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@ -1,5 +1,5 @@
[flint.py]
version = nightly
version = feature_git
base_url = https://downloads.mtgames.nl/release/flint
[flint.py-plugins]

6
.gitignore vendored
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@ -31,3 +31,9 @@ tags
# flint
.flint
# Custom
.clangd/
compile_commands.json
test/ids
test/entities

3
.vimlocal Normal file
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@ -0,0 +1,3 @@
let &makeprg="./flint.py --version ../flint/.flint/build/linux/debug/bin"
map <silent> <F9> :Make<cr>
map <silent> <F10> :Start ./flint.py --version ../flint/.flint/build/linux/debug/bin -rs && read<cr>

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@ -4,20 +4,22 @@
#include "ecs.h"
#include <iostream>
#include <utility>
namespace ecs::lua {
struct LuaWrapper : Component {
LuaWrapper(sol::object _object) : object(_object) {}
LuaWrapper() {}
struct Wrapper : Component {
Wrapper(std::string _name, sol::table _table) : name(_name), table(_table) {}
Wrapper() {}
sol::object object;
std::string name;
sol::table table;
};
template <typename T, typename... Constructor, typename... Args>
void register_component(sol::state& lua, sol::table& table, Args... args) {
table.new_usertype<T>(get_typename<T>(),
"new", sol::factories([](Constructor... constructor) {
return new T(constructor...);
return std::make_pair(new T(constructor...), get_typename<T>());
}), args...
);
lua.set_function("_internal_to_" + get_typename<T>(), [] (Component* component) {

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@ -1,5 +1,6 @@
#include "ecs-lua.h"
#include "ecs.h"
namespace ecs::lua {
void init(sol::state& lua) {
// Add a preloader that loads all the ecs stuff
@ -11,7 +12,7 @@ namespace ecs::lua {
"__tostring", [] (Entity* thiz) {
return uuids::to_string(thiz->uuid);
},
"add_component", [] (Entity* thiz, std::string name, Component* component) {
"add_component", [] (Entity* thiz, Component* component, std::string name) {
return thiz->add_component(ComponentID::get_id({name})[0], component);
},
"has_components", [] (Entity* thiz, sol::variadic_args args) {
@ -27,10 +28,7 @@ namespace ecs::lua {
if (f1.valid()) {
return f1(thiz->get_component(ComponentID::get_id({name})[0]));
}
// If the type of the component unknown we assume it a lua object and convert it to the wrapper
auto f2 = lua["_internal_to_LuaWrapper"];
return f2(thiz->get_component(ComponentID::get_id({name})[0]));
throw std::runtime_error("Unknown component");
}
);
@ -52,8 +50,9 @@ namespace ecs::lua {
}
);
register_component<LuaWrapper, sol::object>(lua, ecs,
"object", &LuaWrapper::object
register_component<Wrapper, std::string, sol::object>(lua, ecs,
"name", &Wrapper::name,
"table", &Wrapper::table
);
return ecs;

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@ -1,3 +1,5 @@
#include <functional>
#include <ostream>
#pragma once
#include "ecs.h"
@ -57,6 +59,17 @@ namespace ecs::serial {
internal::functions.insert({ComponentID::id<T>, {func1, func2, func3}});
}
template <typename T>
void register_component_custom(std::function<void(std::ostream&, ecs::Component*)> func1, std::function<void(std::istream&, Component*)> func2) {
auto func3 = [] () -> Component* {
return new T();
};
internal::functions.insert({ComponentID::id<T>, {func1, func2, func3}});
}
void serialize(std::ostream& os, Entity* entity);
void deserialize(std::istream& is, Manager& manager);
void serialize_ids(std::ostream& os);
}

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@ -1,6 +1,14 @@
#include "ecs-serial.h"
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/read.h"
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/write.h"
#include "ecs.h"
#include <ostream>
#include <stdexcept>
// @todo We need to make sure that the id list stays the same between versions
// Maybe store that in the stream as well?
namespace ecs::serial {
std::unordered_map<size_t, std::tuple<std::function<void(std::ostream&, ecs::Component*)>, std::function<void(std::istream&, ecs::Component*)>, std::function<ecs::Component*()>>> internal::functions;
@ -11,8 +19,12 @@ namespace ecs::serial {
auto components = entity->get_components();
iohelper::write_length(os, components.size());
for (auto [id, component] : components) {
auto functions = internal::functions.find(id);
if (functions == internal::functions.end()) {
throw std::runtime_error("Unknown id");
}
iohelper::write_length(os, id);
// @todo What if the function does not exist?
std::get<0>(internal::functions[id])(os, component);
}
}
@ -60,4 +72,14 @@ namespace ecs::serial {
}
}
}
void serialize_ids(std::ostream& os) {
auto& ids = ComponentID::_ids();
iohelper::write_length(os, ids.size());
for (auto& [name, id] : ids) {
iohelper::write<std::string>(os, name);
iohelper::write_length(os, id);
}
}
}

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@ -34,10 +34,10 @@ namespace ecs {
class ComponentID {
private:
static size_t _id;
// This needs to be a function because otherwise it might not be initialized on time
static std::unordered_map<std::string, size_t>& _ids();
public:
// This needs to be a function because otherwise it might not be initialized on time
static std::unordered_map<std::string, size_t>& _ids();
static std::vector<size_t> get_id(std::vector<std::string> names);
// This looks kind of ugly
@ -122,11 +122,11 @@ namespace ecs {
return _entities.begin();
}
const auto begin() const {
auto begin() const {
return _entities.begin();
}
const auto cbegin() const {
auto cbegin() const {
return _entities.cbegin();
}
@ -134,11 +134,11 @@ namespace ecs {
return _entities.end();
}
const auto end() const {
auto end() const {
return _entities.end();
}
const auto cend() const {
auto cend() const {
return _entities.cend();
}

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@ -31,11 +31,23 @@ lib "ecs-serial"
dependency("ecs", "iohelper")
function codegen(file)
local handle = io.popen("mkdir " .. config.paths.build .. "/generated")
handle:close()
local command = "python test.py test/include/" .. file .. " > " .. config.paths.build .. "/generated/ecs_" .. file
handle = io.popen(command)
handle:close()
end
executable "test"
path "test"
dependency "ecs-lua"
dependency "ecs-serial"
hook(step.PRE_BUILD, codegen, "components.h")
include(config.paths.build .. "/generated/")
run_dir "test"
run_target "test"

46
template.mako Normal file
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@ -0,0 +1,46 @@
#include "${include_file}"
#if __has_include("ecs-lua.h")
#include "sol.hpp"
namespace generated {
void init(sol::state& lua) {
sol::table preload = lua["package"]["preload"];
% for c in components:
preload["ecs.${c.name}"] = [&lua] {
sol::table component = lua.create_table();
component.new_usertype<${c.name}>("${c.name}",
${', '.join("\"{}\", &{}::{}".format(v.name, c.name, v.name) for v in c.variables if not "hidden" in v.annotations)}
);
% for con in c.constructors:
% if len(con.parameters) > 0:
component.set_function("new", sol::factories([](${', '.join("{} {}".format(p.type, p.name) for p in con.parameters)}) {
return std::make_pair(new ${c.name}(${', '.join(p.name for p in con.parameters)}), "${c.name}");
}));
% endif
% endfor
lua.set_function("_internal_to_${c.name}", [] (ecs::Component* component) {
return (${c.name}*)component;
});
return component;
};
% endfor
}
}
#endif
#if __has_include("ecs-serial.h")
namespace generated {
void init() {
% for c in components:
ecs::serial::register_component<${c.name}>(
${', '.join("&{}::{}".format(c.name, v.name) for v in c.variables if not "unserial" in v.annotations)}
);
% endfor
}
}
#endif

83
test.py Executable file
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@ -0,0 +1,83 @@
#! /usr/bin/env python3
import sys
import clang.cindex
from mako.template import Template
def node_children(node):
return (c for c in node.get_children() if c.location.file.name == filename)
def get_annotations(node):
return [c.displayname for c in node.get_children() if c.kind == clang.cindex.CursorKind.ANNOTATE_ATTR]
class Variable(object):
def __init__(self, cursor):
self.name = cursor.spelling
self.annotations = get_annotations(cursor)
class Parameter(object):
def __init__(self, cursor):
self.name = cursor.spelling
self.type = cursor.type.spelling
class Constructor(object):
def __init__(self, cursor):
self.parameters = []
for c in cursor.get_children():
if c.kind == clang.cindex.CursorKind.PARM_DECL:
p = Parameter(c)
self.parameters.append(p)
class Component(object):
def __init__(self, cursor):
self.name = cursor.spelling
self.variables = []
self.constructors = []
for c in cursor.get_children():
if (c.kind == clang.cindex.CursorKind.CONSTRUCTOR and c.access_specifier == clang.cindex.AccessSpecifier.PUBLIC):
con = Constructor(c)
# if len(con.parameters) > 0:
self.constructors.append(con)
if (c.kind == clang.cindex.CursorKind.FIELD_DECL and c.access_specifier == clang.cindex.AccessSpecifier.PUBLIC):
v = Variable(c)
self.variables.append(v)
def build_components(cursor, filename):
result = []
for c in cursor.get_children():
if (c.kind == clang.cindex.CursorKind.STRUCT_DECL and c.location.file.name == filename):
for d in c.get_children():
if (d.kind == clang.cindex.CursorKind.CXX_BASE_SPECIFIER and d.spelling == "ecs::Component"):
a_class = Component(c)
result.append(a_class)
break
elif c.kind == clang.cindex.CursorKind.NAMESPACE:
child_components = build_components(c, filename)
result.extend(child_components)
return result
def main(argv):
if len(sys.argv) != 2:
print("Usage: {} [header filename]".format(argv[0]))
sys.exit()
filename = argv[1]
index = clang.cindex.Index.create()
tu = index.parse(filename, ['-x', 'c++', '-std=c++17', '-Iecs/include'])
components = build_components(tu.cursor, filename)
tpl = Template(filename='template.mako')
include_file = filename.split('/')[-1]
print(tpl.render(components=components, include_file=include_file))
if __name__ == "__main__":
main(sys.argv)

25
test/include/components.h Normal file
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@ -0,0 +1,25 @@
#pragma once
#include "ecs.h"
struct Position : ecs::Component {
Position(float _x, float _y) : x(_x), y(_y) {}
Position() {}
float x = 0;
float y = 0;
};
struct Velocity : ecs::Component {
Velocity(float _x, float _y) : x(_x), y(_y) {}
Velocity() {}
float x = 0;
float y = 0;
};
struct Meta : ecs::Component {
Meta(std::string _name) : name(_name) {}
Meta() {}
std::string name;
};

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@ -1,24 +1,20 @@
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/read.h"
#include "/home/tim/Projects/cpp/iohelper/iohelper/include/iohelper/write.h"
#include "components.h"
#include "ecs-lua.h"
#include "ecs-serial.h"
#include <bits/stdint-intn.h>
#include <bits/stdint-uintn.h>
#include <cstddef>
#include <iostream>
#include <fstream>
struct Position : ecs::Component {
Position(float _x, float _y) : x(_x), y(_y) {}
Position() {}
float x;
float y;
};
struct Velocity : ecs::Component {
Velocity(float _x, float _y) : x(_x), y(_y) {}
Velocity() {}
float x;
float y;
};
#include <ostream>
#include <stdexcept>
#include <sys/types.h>
#include "ecs.h"
#include "ecs_components.h"
int main() {
sol::state lua;
@ -26,66 +22,106 @@ int main() {
ecs::lua::init(lua);
// @todo We should probably make this simpler to do...
sol::table preload = lua["package"]["preload"];
preload["ecs_test"] = [&lua] {
sol::table test = lua.create_table();
generated::init(lua);
generated::init();
ecs::lua::register_component<Position, float, float>(lua, test,
"x", &Position::x,
"y", &Position::y
);
ecs::lua::register_component<Velocity, float, float>(lua, test,
"x", &Velocity::x,
"y", &Velocity::y
);
return test;
};
ecs::serial::register_component<Position>(
&Position::x,
&Position::y
);
ecs::serial::register_component<Velocity>(
&Velocity::x,
&Velocity::y
);
ecs::serial::register_component<ecs::lua::LuaWrapper>(
// @todo We need to create a read and write function for sol::object
// &ecs::lua::LuaWrapper::object
);
{
// This manages all our entities
ecs::Manager manager;
ecs::serial::register_component_custom<ecs::lua::Wrapper>(
[](std::ostream& os, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
iohelper::write<std::string>(os, wrapper->name);
// #todo .size() does not work
size_t size = 0;
for (auto [a, b] : wrapper->table) {
size++;
}
iohelper::write_length(os, size);
for (auto [a, b] : wrapper->table) {
iohelper::write<std::string>(os, a.as<std::string>());
sol::type type = b.get_type();
iohelper::write<uint8_t>(os, (uint8_t)type);
switch (type) {
case sol::type::none:
case sol::type::nil:
break;
case sol::type::string:
iohelper::write<std::string>(os, b.as<std::string>());
break;
case sol::type::number:
iohelper::write<int32_t>(os, b.as<int32_t>());
break;
case sol::type::boolean:
iohelper::write<bool>(os, b.as<bool>());
break;
case sol::type::table:
// @todo Make this happen
break;
// All other types are not supported
default:
throw std::runtime_error("Unsupported type in wrapped lua table");
break;
}
}
},
[](std::istream& is, ecs::Component* component) {
ecs::lua::Wrapper* wrapper = (ecs::lua::Wrapper*)component;
wrapper->name = iohelper::read<std::string>(is);
std::cout << wrapper->name << '\n';
size_t size = iohelper::read_length(is);
std::cout << "Size: " << size << '\n';
for (size_t i = 0; i < size; ++i) {
std::string name = iohelper::read<std::string>(is);
std::cout << "Name: " << name << '\n';
sol::type type = (sol::type)iohelper::read<uint8_t>(is);
switch (type) {
case sol::type::none:
break;
case sol::type::nil:
break;
case sol::type::string:
std::cout << "Value: " << iohelper::read<std::string>(is) << '\n';
break;
case sol::type::number:
std::cout << "Value: " << std::dec << iohelper::read<int32_t>(is) << '\n';
break;
case sol::type::boolean:
std::cout << "Value: " << std::dec << iohelper::read<bool>(is) << '\n';
break;
default:
break;
}
}
}
);
// Testing interop with lua
{
lua.set_function("get_manager", [&manager] () -> ecs::Manager& {
return manager;
});
lua.script_file("test.lua");
// for (int i = 0; i < 10; ++i) {
// // We can create entities
// Entity* entity = manager.create_entity();
// // Then we can add components to them
// entity->add_component<Position>(0.0f, 0.0f);
// if (i % 2 == 0) {
// entity->add_component<Velocity>(0.1f, 0.2f);
// }
//
// // We can check for components by name
// if (entity->has_components<Velocity>()) {
// std::cout << "YES\n";
// } else {
// std::cout << "NO\n";
// }
// }
std::cout << "Update position\n";
manager.view<Position, Velocity>().for_each([](ecs::Entity*, Position* pos, Velocity* vel) {
pos->x += vel->x;
@ -100,22 +136,22 @@ int main() {
// These are really just an internal api that should not be used
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
random["a"] = 21;
std::cout << random["a"].get<std::string>() << '\n';
};
for (auto [uuid, entity] : manager.view(ecs::ComponentID::get_id({"Random"}))) {
sol::table random = ((ecs::lua::LuaWrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->object;
sol::table random = ((ecs::lua::Wrapper*)entity->get_component(ecs::ComponentID::get_id({"Random"})[0]))->table;
std::cout << random["a"].get<std::string>() << '\n';
};
}
// Test serialization
{
std::cout << "STORE\n";
ecs::Manager manager;
// Create entities and store them
for (int i = 0; i < 10; ++i) {
@ -145,26 +181,31 @@ int main() {
std::cout << "x: " << pos->x << '\n';
std::cout << "y: " << pos->y << '\n';
});
// @todo This should be used to constuct a conversion table
// This is needed to avoid id conflicts between clients
std::ofstream ids2("ids", std::ios::out | std::ios::trunc);
ecs::serial::serialize_ids(ids2);
}
{
std::cout << "LOAD\n";
ecs::Manager manager;
ecs::Manager manager2;
// Load entities from disk as a test
std::ifstream file("entities", std::ios::in);
size_t count = iohelper::read_length(file);
for (size_t i = 0; i < count; ++i) {
ecs::serial::deserialize(file, manager);
ecs::serial::deserialize(file, manager2);
}
file.seekg(0, std::ios::beg);
iohelper::read_length(file);
ecs::serial::deserialize(file, manager);
ecs::serial::deserialize(file, manager2);
if (false) {
auto ent = manager.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
auto ent = manager2.get_entity(uuids::uuid::from_string("6d58fdb5-6d8c-4e6f-89d4-f7d7b184f463").value());
if (ent->has_components<Position>()) {
auto pos = ent->get_component<Position>();
pos->x = 1.2f;
@ -172,7 +213,7 @@ int main() {
}
}
manager.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
manager2.view<Position>().for_each([] (ecs::Entity* entity, Position* pos) {
std::cout << "uuid: " << entity->uuid << '\n';
std::cout << "x: " << pos->x << '\n';
std::cout << "y: " << pos->y << '\n';

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@ -1,18 +1,29 @@
local ecs = require "ecs"
local test = require "ecs_test"
-- local test = require "ecs_test"
local Position = require "ecs.Position"
local Velocity = require "ecs.Velocity"
local Meta = require "ecs.Meta"
manager = get_manager()
ent = manager:create_entity()
ent:add_component("Position", test.Position.new(1.9, 9.7))
ent:add_component("Velocity", test.Velocity.new(0.2, 0.3))
ent:add_component(Position.new(1.9, 9.7))
ent:add_component(Velocity.new(0.2, 0.3))
ent:add_component(Meta.new("Soldier"))
random = {
a = 10,
b = 11,
c = function(s)
print("Hello " .. s .. "!")
end
speed = 10,
something = "Hello, World!",
alive = true
}
ent:add_component("Random", ecs.LuaWrapper.new(random))
ent:add_component(ecs.Wrapper.new("Random", random))
-- @todo Make this happen...
-- stats = {
-- hp = 100,
-- magic = 30
-- }
--
-- ent:add_component(ecs.Wrapper.new("Stats", stats))
print(ent:has_components("Position", "Velocity"))
pos = ent:get_component("Position")
@ -23,8 +34,7 @@ print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
print("View test")
view = manager:view("Position", "Velocity")
view:for_each(function(ent)
manager:view("Position", "Velocity"):for_each(function(ent)
pos = ent:get_component("Position")
vel = ent:get_component("Velocity")
@ -38,6 +48,11 @@ view:for_each(function(ent)
print("v_x: " .. vel.x)
print("v_y: " .. vel.y)
if ent:has_components("Meta") then
meta = ent:get_component("Meta")
print("name: " .. meta.name)
end
end)
-- @todo Implement this
@ -45,16 +60,20 @@ end)
-- print "TEST"
-- end
manager:view("Random"):for_each(function(ent)
wrapped = ent:get_component("Random").object
manager:view("Wrapper"):for_each(function(ent)
wrapped = ent:get_component("Wrapper").table
print(wrapped.a)
wrapped.a = 11
print(wrapped.a)
print(random.a)
random.a = 20
print(wrapped.a)
print(random.a)
print(wrapped.speed)
wrapped.speed = 11
print(wrapped.speed)
print(random.speed)
random.speed = 20
print(wrapped.speed)
print(random.speed)
random.c("you")
print(wrapped.alive)
wrapped.alive = false
print(wrapped.alive)
print(wrapped.something)
end)